Name: Escomombombae
Suggestion: Add a 15-30 minute AFK kick timer and increase credit earning rate or decrease item/stat prices, this would have the effect of encouraging more activity during peak times and make the server player population more accurate during times where not many people are playing instead of having 20-30 people AFK in their bunks, inflating the numbers. I believe this would would also free up time that admins take out to give people warnings and kicks for their current playtime.
While there are times where the server is fairly dead, people AFK farming credits makes it seem like it isn't. I can understand the idea behind inflating numbers during these times of inactivity and while higher numbers might look good to people looking for a late night server to join in the server browser, the few hours late at night when there are almost never any TRs on and the server looks full can make people feel like they are being ignored. If it were clear that there were less people on to those joining they would hopefully be less likely to feel this way.
By encouraging people to be active if they want an income, there will be more people wandering around the ship, participating in events and training, and role playing with each other. I can't comment on how the current server owner decides what fair prices are for the store and for in game income and so I can't really speak to any specific number changes without knowing the methodology used to decide the current credit incomes and item costs.
As it stands now, the average trooper with an income of 350 C/T needs to be on the server for around 18 days to buy an assault rifle, not even mentioning the more expensive items found in the misc menu. I get that the store weapons are meant to be something to work towards but making these things so expensive means that the ownership of the server seems to be forcing or at least heavily incentivizing players to AFK and take up player slots if they want to be able buy a permanent weapon, well that or spend $25-60 of real life money. I know this suggestion would probably take a lot of micromanagement to get it to a good place, and that as a player I probably don't have a good idea of how much work would realistically go into making this into a reality. I hope I didn't come off as too uninformed or insensitive on the difficulty implementing this.
Implementation: Implement a kick timer of maybe 15-30 minutes, increase either the amount earned for people actively playing on the server or decrease the prices of items and stats.
Lore: While clone troopers could stand guard for extended periods of time, standing in one spot for 12-18 hours without moving an inch staring at a blank wall might be pushing boundaries of belief a bit.
Workshop content if applicable: NA