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Showing content with the highest reputation on 05/19/2018 in Posts

  1. Come up with a reason maybe? Or are you "so dumb" that you cant this makes battalion buffs fun and equal for everyone +1
    2 points
  2. Name: 41st GC ARCO CPT Grief Suggestion: My suggestion is that you should be able to walk on the ray Shield Over Moonpool. Implementation: Just make this so that it is not Failrp to walk on the moonpool. Lore: THEY LEGIT WALK ON A RAY SHIELD!!!
    1 point
  3. I dont care if this gets accepted or not but for the love of god, if you keep it TELL CCs! I see CTs get arrested like 2-3 times a day because they didn't know its a rule thats considered failrp to be on the ray shield.
    1 point
  4. Check out my reply I think that's what he means
    0 points
  5. 0 points
  6. If thats the case then why dont we have the DC-19. The gun we have in lore. Which is a 10 shot quiet as fuck gun? Our gun is not even remotely quieter then other weapons atm. It is still just as loud. Also since we are trying to logically make this lore like The shots would also be invisible with no tracer fire if we were trying to say they are making this more lore like. Yall need to try out this gun in battle then make a judgement call. Cause many of us have died just do to the fact that droids like to be hidden behind random doors and the droids shoot about 900 rpm and we shoot like 150 especially with droid health as of late. We just get fucked. Period.
    0 points
  7. Looks like no one likes that I try to find stuff that could make the server better
    -1 points
  8. -1, say a recon battalion (like 41st) needed to do foot recon, but lacked ARF (or any speed boost) jobs that had a speed boost. they would be slow and unable to get somewhere without speed. or an attack battalion could not have the damage boost job readily available and would be less effective in combat.
    -1 points
  9. +1 after looking at Carter's reply i actually like the idea of this
    -1 points
  10. Name:TR SO SSO JTO FTL IACMD Suggestion: can the fire rate of the Dc-15a Shadow edition be raised from potato(150 rpm) back to around to whatever it was previous. (also our clip size have been nerfed down to 35) Implementation: would make it actually useful Lore:its our weapon and now it shoots as fast as a toaster
    -1 points
  11. Name: 41st GC JT ARC MAJ Prado Suggestion: Equalize battalion buffs Implementation: Make it so that Battalion buffs should be given in skill points instead as a way to equalize the buffs given to every battalion. Those with max stats will not be at a disadvantage when facing a person with max stats in another battalion, as it will equalize out in the end. This way, clone troopers at the "apex" of their training, experience, etc should be represented by max stats rather than buffs that help in certain cases than not. 41st speed buffs helps more in events than CQB or the point of health buff is moot when there's multi-lives event. Realistically, battalion buffs in skill points scales better than a massive specific buff that another battalion simply cannot replicate. What's to prevent a clone trooper from also receiving the very same training different battalions teach? A 501st trooper can learn to reconnaissance in a jungle world he's been deployed to, likewise of another battalion to a different situation they're not used to. If this was not the case, ARC troopers, Null and Republic Commandoes should have more "buffs" than your average Battalion trooper simply for the fact that they're different and trained in ways that differentiated them from such. All clone troopers were bred, trained and made to fulfill a general qualification that made them "clone troopers". Ex. Recon Battalions can receive skillpoints into Running speed or Jumping, whereas Attack Battalions can get health or armor skill points instead. Or we can go for a radical approach where buffs are given in the individual role sense, taking into account class specializations and training. Heavy troopers would receive health/armor buff, Sharpshooters damage or speed/jumping, etc. This way, there would be an actual fair ground through which we can test our mettle against each other or actually give an incentive to join different classes. Especially for Bat vs Bat tournaments or any sims that pit different battalions against each other. Obviously the one with the strength fitting the situation at hand will have the advantage and increased chance to win. For CQC situations, those with health, armor, or damage buff is obviously going to have the advantage over speed buff. Vice versa in open world sims such as capturing the points, where that same speed buff would allow Recon Regiments to hold larger ground against the slower battalions. P.S. this would prevent salt over losses from BAT vs BAT, seeing as every battalion has an actual, equal chance of winning. :^) Lore: http://starwars.wikia.com/wiki/Clone_trooper
    -1 points
  12. Are you just going around -1ing everything, do you like wanna have your own perfect world where the only thing you do is -1ing things?
    -3 points
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