Name: 41st GC JT ARC MAJ Prado
Suggestion: Equalize battalion buffs
Implementation: Make it so that Battalion buffs should be given in skill points instead as a way to equalize the buffs given to every battalion. Those with max stats will not be at a disadvantage when facing a person with max stats in another battalion, as it will equalize out in the end. This way, clone troopers at the "apex" of their training, experience, etc should be represented by max stats rather than buffs that help in certain cases than not. 41st speed buffs helps more in events than CQB or the point of health buff is moot when there's multi-lives event. Realistically, battalion buffs in skill points scales better than a massive specific buff that another battalion simply cannot replicate. What's to prevent a clone trooper from also receiving the very same training different battalions teach? A 501st trooper can learn to reconnaissance in a jungle world he's been deployed to, likewise of another battalion to a different situation they're not used to. If this was not the case, ARC troopers, Null and Republic Commandoes should have more "buffs" than your average Battalion trooper simply for the fact that they're different and trained in ways that differentiated them from such. All clone troopers were bred, trained and made to fulfill a general qualification that made them "clone troopers". Ex. Recon Battalions can receive skillpoints into Running speed or Jumping, whereas Attack Battalions can get health or armor skill points instead.
Or we can go for a radical approach where buffs are given in the individual role sense, taking into account class specializations and training. Heavy troopers would receive health/armor buff, Sharpshooters damage or speed/jumping, etc.
This way, there would be an actual fair ground through which we can test our mettle against each other or actually give an incentive to join different classes.
Especially for Bat vs Bat tournaments or any sims that pit different battalions against each other. Obviously the one with the strength fitting the situation at hand will have the advantage and increased chance to win. For CQC situations, those with health, armor, or damage buff is obviously going to have the advantage over speed buff. Vice versa in open world sims such as capturing the points, where that same speed buff would allow Recon Regiments to hold larger ground against the slower battalions.
P.S. this would prevent salt over losses from BAT vs BAT, seeing as every battalion has an actual, equal chance of winning. :^)
Lore: http://starwars.wikia.com/wiki/Clone_trooper