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Showing content with the highest reputation on 02/10/2018 in all areas

  1. Name: TR RM SRGL Commander Crumpet Suggestion: Taking away the EOD/TECH training hangar and replacing it with an RM hangar Implementation: Removing the EOD/TECH dupe and giving the hangar to RM. Lore: There is no lore behind this, but this does not mean that it cannot have a bad reasoning behind it. Now before everybody in the replies posts "RM HAVE THE ENTIRE MEDBAY THEY DONT NEED A HANGAR!!!" CG have the entire Brig and Armory, and they still have a hangar. Republic medics could use their hangar as a frontline triage tent for when a mass amount of injured people in MHB can be treated without having to run all the way to medbay. This will also allow RM to train a lot more, for there isnt much space to do combat training in the medbay. I'm sorry GM, but your EOD/TECH training course can be a dupe. An entire hangar is not needed for something I see maybe happen twice a week. Workshop content if applicable: Does not require workshop content
    3 points
  2. Name: Battalion Commander Doom | Deadly Suggestion: Instead of giving Dooms Unit Engineer after the next update to replace Sharpshooter, give us heavy weapons specialist. Implementation: We want it to have around +100 extra armor on top of the current buff (which is already +100, so in total it would be +200 armor for HWS). We would also like the Z-6 to deal around 60 damage as well, instead of the current 40 damage. This is because, the HWS has a nerf, and it's a big one. Dooms Unit suggests a 25% movement speed reduction, at all times. Our battalion has voted on this issue and this is what we passed through, so it has widespread approval among our battalion. The least we would go to on this is +50 bonus armor for the HWS (Plus the +100 base armor addition for the whole battalion) and 50 damage per hit of the Z-6 instead of the current 40, along with the 25% slow. That's basically the most we are willing to give up for such a big movement speed decrease. Also, we would be willing to [consider] Making the Z-6 do 55-65 damage, and get no extra bonus armor for the job, while keeping the 25% movement speed reduction. We would not be willing to give up the bonus damage entirely, unless they were to get like +100hp and +100 armor or something, so if we lose one buff, at least keep the damage buff I'd say. Lore: Out of our 6 notable members of the battalion in lore, 2 of them were Heavy Weapons Specialists: Commander Doom[1] Heavy weapons specialist 1[1] Heavy weapons specialist 2[1] Clone trooper 1[1] Clone trooper 2[1] Clone trooper 3[1] Workshop content if applicable: Probably already on the server; just use our old heavy player-model. If you are asking to add or change a job, fill out the following Add or Change: Change SS/ENG(it is already supposed to be come ENG, I wish it would never be that as I don't want only 2 support jobs) to Heavy Weapons Specialist Job: Dooms Unit Heavy Weapons Specialist Model: Already in the server Weapons: Z6 Rotary Blaster with modified damage of 60 (Like I said a minimum of 50, but up to 65 if we lose our other buff) Other: +100 Bonus armor (Plus our initial +100 armor bonus for DU members) or +50 Bonus armor (Plus our initial +100 armor bonus for DU members) P.S. I know some of you may not agree to this, because you think it's OP, too have these stats, but we're talking about a 25% movement reduction here, not to mention fucking up our lines. I wanna get this pushed out and finalized, because our only other jobs right now are Medic and ARC. ARC is good and I like having it, but it's so hard for most troopers that it really doesn't help us that much, not to mention the limited spots. Medic is our other job and it's fine, but it's mainly about supporting and RP. Engineer is also about support an RP. We're SOBDE, whether some of you like it or not, and we'd like to not have just 2 support jobs and ARC, it's way more unbalanced than a good custom job will be. Like I said before, nerf the buffs if you think they are OP; can't wait to hear the feedback to this. Also, when it comes to this job for any decisions that need to be made, I want this job to be Weapon Damage > Bonus Armor/HP. Basically, this job sacrifices mobility for tankiness and greater short-to-medium range damage, which I think most of the community will get behind.
    2 points
  3. This statement is Wrong in every word and meaning. First the TECH/EOD hanger is NOT a GM hanger, it is OPEN TO ALL HANDS and is stated on the front of the hanger. It is meant for all to share, and use it as they need to keep their training up to date and practice. -1 To the idea of removing the hanger because there is a better solution, and one that will probably happen. We put Null back in with RC hanger at the end and give RM that old NULL hanger next to CGs Hanger. That is all!
    2 points
  4. Okay, how many GM can actually put down the dupe? Most NCOs can host bEOD/bTech yet can not put down the equipment to assist in that training. The amount of EOD/Techs we host, is only optional because we have that, if we reduce that good luck getting a training once or more a week. It will end up how RC had it. Once a week, and only 5 at a time. We do it much more then twice and larger quantities. Penalties that will ensue in summary : Reduction of training(in bEOD/bTECH) / Reliance upon Senor Magical Fairies to put down a dupe / We will need to take either CSR or Starboard Hanger when someone else may need it. Like Jedi trials, Rancor ARC, and a few other needed by battalions. Yes you should have a hanger, NO it should not be at such expense of the ENTIRE ship. Negative One. P.S. Talk to GM before you put something like this down, because we actually talked to other battalions FOR YOU to see if they're willing to surrender their hanger and combine into another hanger to give you a little space, something that we offered to do with you, to SHARE our hanger with you. -Signed -Galactic Marine Commander Smokes
    2 points
  5. +1 GM do NOT need TWO hangars. Previously, RC (who trained before) never needed their OWN ROOM, they just used a hangar or CSR. RM should get some love too.
    2 points
  6. +1 This would make DU a unstoppable tank that can take a hard push from the enemy and still push back.
    1 point
  7. So I'm going to state this only one time. The Rm could use the hanger for tryouts and more medical training. Yes we do have the whole med bay but it's small and hard to do any training or tryouts when there like 15 people in med-bay. And if you say " oh why don't you just get people out that are not post to be in there" the reason why we can't do that because half the time fuckhead don't listen and even if we call CG it doesn't help BECAUSE THE CG FUCK AROUND IN MED-BAY *clears throat* and plus we a full battalion and we are equal to ever other god dam battalion on sever so equality mother fucker. Final thing i'm am Neutral on this subject and i won't be changing it because there are other option to this whole dispute
    1 point
  8. I swear I am finna make a suggestion to get this font removed lmao.
    1 point
  9. I know just laughin a little, cause choose same addon.(Atleast I know pyle has great taste <3)
    1 point
  10. 1 point
  11. -1 Listen, making the R2 job and the C3PO job was already a hassle, and it was made for RP only. Making a job just for people who want to be astromechs is going to be extremely mingy, no thank you.
    -1 points
  12. I see your problem and like I said the tryouts would be extensive and hopefully manage the amount of minge.
    -1 points
  13. -1 points
  14. -1 You can try working it out but then again, people say they won't and end up doing it. So yeah, good idea but just not a lot of interest of having droids as a regular job again.
    -1 points
  15. I’m very confused as to why, some of you are jumping to conclusions on something that hasn’t been implamented onto the server yet. You couldn’t possibly know that each person whom Gains access to the job will be a minge. If it doesn’t work out, so be it, but it can easily be removed if people choose to abuse it. As well as the power that may or may not come with the job.
    -4 points
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