Jump to content

VOID


Slak

Recommended Posts

Posted (edited)

VOID

Edited by Slak

Notably Known as: 187th :(, Regimental Commander, Battalion Commander Doom, Last Foxtrot Lead Gregor, Boss, Sev, Battalion Commander Wolffe, Boost, Comet, Commander Faie, Charger, Crosshair, Shaak Ti & Barsen'thor, Null-10 Jaing, SOBDE BCMD, Barriss Offee, Squad Lead Null-11 Ordo, & Jedi General Kit Fisto.

Currently: Bardan Jusik

spacer.png

Banned
Posted

+1 wish we never changed the health stats to people only being at 300 max versus the old 400 to 500 depending on battalions 


Current:  Last good 104th Yoda
Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 MuzzleTRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo,  Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda

 

Posted

+1 Would be a good change for Null

Posted

I agree Null should be stronger, but why not buff Armor instead. With 104th being able to drop 200 armor points, that would be somewhat feasible.

 

Veteran Admin
Posted

+1 peak gaming

whats a signature sorri no engrish

Banned
Posted
Just now, Joshua said:

I agree Null should be stronger, but why not buff Armor instead. With 104th being able to drop 200 armor points, that would be somewhat feasible.

 

Battalion buff shouldn't have to rely entirely on a different battalion's regiment being active imo

Gar Saxon

AcZsrtF.gif
Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things

Posted
10 minutes ago, Joshua said:

I agree Null should be stronger, but why not buff Armor instead. With 104th being able to drop 200 armor points, that would be somewhat feasible.

 

regardless of the armor buff, we could still get that 200 armor. Also, having 250 HP and higher armor IF we get a 104th to drop it for us is not fun.

Current:

Alpha-55 (Broken Chains)

Former:

Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech

Posted

+1. As a jetpack user myself, a health buff is essential if you're going to play aggressively (i.e. not standing behind everyone or on a rare ledge during deployments)

212th-(1).jpg

Former: A lot of shit dude

Veteran Admin
Posted

+1 Lore-accurate Null inbound. 


spacer.png
Current: Mech Enthusiast
Former: SOBDE BCMDCG CMD Stone | A'den | Null XO Ordo | Kal SkirataOmega Atin | 21st ARC 

Posted

-1

Big SOBDE guy here but lore alone just isn't a good enough argument for this addition.

From a gameplay perspective Null already get jetpacks, unique and arguably much better kits, 2 models, plenty of special permissions, etc. Null already have so much in terms of gameplay advantages compared to literally everyone else that this is a rare case where I think they have more than enough. Not to mention the lore only applies to one of their models. Is this buff only gonna work with the beskar models since that's your reasoning for having said buff?

Not to mention the special model updates Null gets almost every update since they got added back lmao

Anyone Know or Can Make This A Live Background : r/halo

Posted

This suggestion has been VOIDED.

If the same suggestion is submitted again within the next 2 server suggestion cycles after this post it will be automatically denied.

// LOCKED
// MOVED TO [CW] SERVER SUGGESTIONS - DENIED

Current:

Former: ✔️

Guest
This topic is now closed to further replies.
×
×
  • Create New...