Crimson Pax Posted January 7 Posted January 7 Name: Crimson RP Rank: Fleet Admiral Suggestion: Create a item/tool for navy that gives them something to do during combat Implementation: Create a tool to add navy. this tool would mainly be a support tool to assist others on the battefield due to navy not being a combative faction below is a list of Ideas for what those tools could be but it is not limited to them Idea 1: "Command Tool" Area of effect tool that can either be activated around the player or thrown (similar to a bacta grenade) When activated it boosts the stats of nearby players the stats boosted are up to the developers and the length of the effects is also up to dev discretion. Idea 2: "Priority Target" A laser/marker that allows you to mark NPCs and players Marked targets are highlighted and take increased damage for a limited time the number of targets that can be marked is up to the dev discretion Idea 3: "Squad Shield" A shield generator that can be deployed on the ground it creates a shield that last until destroyed or after a set amount of time(dev discretion) This would work similar to the Squad shield from Battlefront 2 Idea 4: "Stim Kit" A tool containing different stims with different uses such as "Adrenal Stim" increases movement by 30-50% for 30-60 Seconds when it runs out you recieve exhaustion reducing your movment speed by 15-30% Dev decides the time "Fortitude Stim" temporarily Increases Health by a percentage decided by Dev after 30-60 seconds causes damage over time untill 10% health or decide by Dev "Combat Stim" Increase damage by 15-30% or decide by dev and gives 100 armor the time the effects last are decide by dev Lore: N/a Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") Other: Currently navy is very limited in what they can do during combat scenarios due to us only carring pistols this tool would give navy more to do during combat
Posted January 7 Name: Crimson RP Rank: Fleet Admiral Suggestion: Create a item/tool for navy that gives them something to do during combat Implementation: Create a tool to add navy. this tool would mainly be a support tool to assist others on the battefield due to navy not being a combative faction below is a list of Ideas for what those tools could be but it is not limited to them Idea 1: "Command Tool" Area of effect tool that can either be activated around the player or thrown (similar to a bacta grenade) When activated it boosts the stats of nearby players the stats boosted are up to the developers and the length of the effects is also up to dev discretion. Idea 2: "Priority Target" A laser/marker that allows you to mark NPCs and players Marked targets are highlighted and take increased damage for a limited time the number of targets that can be marked is up to the dev discretion Idea 3: "Squad Shield" A shield generator that can be deployed on the ground it creates a shield that last until destroyed or after a set amount of time(dev discretion) This would work similar to the Squad shield from Battlefront 2 Idea 4: "Stim Kit" A tool containing different stims with different uses such as "Adrenal Stim" increases movement by 30-50% for 30-60 Seconds when it runs out you recieve exhaustion reducing your movment speed by 15-30% Dev decides the time "Fortitude Stim" temporarily Increases Health by a percentage decided by Dev after 30-60 seconds causes damage over time untill 10% health or decide by Dev "Combat Stim" Increase damage by 15-30% or decide by dev and gives 100 armor the time the effects last are decide by dev Lore: N/a Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") Other: Currently navy is very limited in what they can do during combat scenarios due to us only carring pistols this tool would give navy more to do during combat
The_Sunrider Posted January 7 Posted January 7 I like the 3rd option ngl. The stim, as Strat lead, might also work, but I’d say make it comparable to the ones currently on server, like the already existing adrenaline shot. Also, I think these should be spread out relative to what naval branch you are on, for example QM with the shield, medic with the stims, etc. it allows for both uniqueness and ability to help during combat for naval. Above all, Be Curious, Not Judgmental.
Posted January 7 I like the 3rd option ngl. The stim, as Strat lead, might also work, but I’d say make it comparable to the ones currently on server, like the already existing adrenaline shot. Also, I think these should be spread out relative to what naval branch you are on, for example QM with the shield, medic with the stims, etc. it allows for both uniqueness and ability to help during combat for naval. Above all, Be Curious, Not Judgmental.
KaiserNeiner Posted January 7 Banned Posted January 7 1 is good as long as the radius is short. Maybe a 20 meter diameter? I like #2 as well, number 3 not so much. +1 hope you get some cool stuff. Kaiser Zeros Clutch
Banned Posted January 7 1 is good as long as the radius is short. Maybe a 20 meter diameter? I like #2 as well, number 3 not so much. +1 hope you get some cool stuff. Kaiser Zeros Clutch
Crimson Pax Posted January 7 Author Posted January 7 (edited) 21 minutes ago, The_Sunrider said: I like the 3rd option ngl. The stim, as Strat lead, might also work, but I’d say make it comparable to the ones currently on server, like the already existing adrenaline shot. Also, I think these should be spread out relative to what naval branch you are on, for example QM with the shield, medic with the stims, etc. it allows for both uniqueness and ability to help during combat for naval. The main goal would for each branch to get the own tool like stims MED Shield ENG Marker RI Command tool for all naval officers Edited January 7 by Crimson Pax 1
Author Posted January 7 (edited) 21 minutes ago, The_Sunrider said: I like the 3rd option ngl. The stim, as Strat lead, might also work, but I’d say make it comparable to the ones currently on server, like the already existing adrenaline shot. Also, I think these should be spread out relative to what naval branch you are on, for example QM with the shield, medic with the stims, etc. it allows for both uniqueness and ability to help during combat for naval. The main goal would for each branch to get the own tool like stims MED Shield ENG Marker RI Command tool for all naval officers Edited January 7 by Crimson Pax 1
Funnyman Posted January 7 Posted January 7 (edited) 28 minutes ago, Crimson Pax said: Name: Crimson RP Rank: Fleet Admiral Suggestion: Create a item/tool for navy that gives them something to do during combat Implementation: Create a tool to add navy. this tool would mainly be a support tool to assist others on the battefield due to navy not being a combative faction below is a list of Ideas for what those tools could be but it is not limited to them Idea 1: "Command Tool" Area of effect tool that can either be activated around the player or thrown (similar to a bacta grenade) When activated it boosts the stats of nearby players the stats boosted are up to the developers and the length of the effects is also up to dev discretion. Idea 2: "Priority Target" A laser/marker that allows you to mark NPCs and players Marked targets are highlighted and take increased damage for a limited time the number of targets that can be marked is up to the dev discretion Idea 3: "Squad Shield" A shield generator that can be deployed on the ground it creates a shield that last until destroyed or after a set amount of time(dev discretion) This would work similar to the Squad shield from Battlefront 2 Idea 4: "Stim Kit" A tool containing different stims with different uses such as "Adrenal Stim" increases movement by 30-50% for 30-60 Seconds when it runs out you recieve exhaustion reducing your movment speed by 15-30% Dev decides the time "Fortitude Stim" temporarily Increases Health by a percentage decided by Dev after 30-60 seconds causes damage over time untill 10% health or decide by Dev "Combat Stim" Increase damage by 15-30% or decide by dev and gives 100 armor the time the effects last are decide by dev Lore: N/a Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") Other: Currently navy is very limited in what they can do during combat scenarios due to us only carring pistols this tool would give navy more to do during combat Good ideas, one and two already exist (SOBDE SL has officers inspiration, and hunters mark was on improcco.) could reuse hunters mark and get the stims too. +1 Edited January 7 by Funnyman Current: Alpha-55 (Broken Chains) Former: Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech
Posted January 7 (edited) 28 minutes ago, Crimson Pax said: Name: Crimson RP Rank: Fleet Admiral Suggestion: Create a item/tool for navy that gives them something to do during combat Implementation: Create a tool to add navy. this tool would mainly be a support tool to assist others on the battefield due to navy not being a combative faction below is a list of Ideas for what those tools could be but it is not limited to them Idea 1: "Command Tool" Area of effect tool that can either be activated around the player or thrown (similar to a bacta grenade) When activated it boosts the stats of nearby players the stats boosted are up to the developers and the length of the effects is also up to dev discretion. Idea 2: "Priority Target" A laser/marker that allows you to mark NPCs and players Marked targets are highlighted and take increased damage for a limited time the number of targets that can be marked is up to the dev discretion Idea 3: "Squad Shield" A shield generator that can be deployed on the ground it creates a shield that last until destroyed or after a set amount of time(dev discretion) This would work similar to the Squad shield from Battlefront 2 Idea 4: "Stim Kit" A tool containing different stims with different uses such as "Adrenal Stim" increases movement by 30-50% for 30-60 Seconds when it runs out you recieve exhaustion reducing your movment speed by 15-30% Dev decides the time "Fortitude Stim" temporarily Increases Health by a percentage decided by Dev after 30-60 seconds causes damage over time untill 10% health or decide by Dev "Combat Stim" Increase damage by 15-30% or decide by dev and gives 100 armor the time the effects last are decide by dev Lore: N/a Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") Other: Currently navy is very limited in what they can do during combat scenarios due to us only carring pistols this tool would give navy more to do during combat Good ideas, one and two already exist (SOBDE SL has officers inspiration, and hunters mark was on improcco.) could reuse hunters mark and get the stims too. +1 Edited January 7 by Funnyman Current: Alpha-55 (Broken Chains) Former: Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech
Spoof Posted January 7 Posted January 7 +1 This would make naval gameplay more unique during events. Current: Alpha-21 SGT Spoof | Jedi Distinguished Elder Knight Spoof Prior: (2017) New admin | 104th MED CPL Spoof | CG MEDL LT Spoof | 501st CSM Spoof | 187th JT 2ndLT Spoof | 21st MED 2ndLT Spoof | (2019) Admin | 91st MEDL Lightning squad LTC Spoof (2020- 2021) DU MED SGT Spoof | (2023-2024) 104th MED SGT Spoof | CG MED SFC Spoof | Navy MEDM PO2 Spoof | Jedi TGL Master Spoof (2025) Hunter Kravchenko | TGL Vigilant of the Order Eeth Koth | 501st TC LT REGL Kano | Senior Administrator (2026) CG The Reformed Order Overseer Spoof
Posted January 7 +1 This would make naval gameplay more unique during events. Current: Alpha-21 SGT Spoof | Jedi Distinguished Elder Knight Spoof Prior: (2017) New admin | 104th MED CPL Spoof | CG MEDL LT Spoof | 501st CSM Spoof | 187th JT 2ndLT Spoof | 21st MED 2ndLT Spoof | (2019) Admin | 91st MEDL Lightning squad LTC Spoof (2020- 2021) DU MED SGT Spoof | (2023-2024) 104th MED SGT Spoof | CG MED SFC Spoof | Navy MEDM PO2 Spoof | Jedi TGL Master Spoof (2025) Hunter Kravchenko | TGL Vigilant of the Order Eeth Koth | 501st TC LT REGL Kano | Senior Administrator (2026) CG The Reformed Order Overseer Spoof
Dono Posted January 8 Posted January 8 +1 idea 2 technically already exists on the workshop for LVS as there is an LVS laser marker that would be dope asf to have added to the server You see how this looks 👀
Posted January 8 +1 idea 2 technically already exists on the workshop for LVS as there is an LVS laser marker that would be dope asf to have added to the server You see how this looks 👀
NetherRealmer96 Posted January 12 Posted January 12 +1 Currently: BCMD Wolffe Navy CDR, Quartermaster General, Shoan Kilian Death Watch Enforcer Thalious Vizla Formally: 104th CMD, 104th HVYO, Dire Squad Joker, Dire Squad Lead, Dao
Posted January 12 +1 Currently: BCMD Wolffe Navy CDR, Quartermaster General, Shoan Kilian Death Watch Enforcer Thalious Vizla Formally: 104th CMD, 104th HVYO, Dire Squad Joker, Dire Squad Lead, Dao
BUB Posted February 3 Posted February 3 (edited) Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within the next 2 server suggestion cycles after this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: We will look into some specifics of this, but the suggestion as a whole has content that does not align with our plans. Edited February 3 by BUB Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Posted February 3 (edited) Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within the next 2 server suggestion cycles after this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: We will look into some specifics of this, but the suggestion as a whole has content that does not align with our plans. Edited February 3 by BUB Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
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