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Increase navy utility


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Posted

Name: Crimson

RP Rank: Fleet Admiral

Suggestion:  Create a item/tool for navy that gives them something to do during combat 

Implementation: Create a tool to add navy. this tool would mainly be a support tool to assist others on the battefield due to navy not being a combative faction below is a list of Ideas for what those tools could be but it is not limited to them 

Idea 1: "Command Tool" Area of effect tool that can either be activated around the player or thrown (similar to a bacta grenade) When activated it boosts the stats of nearby players the stats boosted are up to the developers and the length of the effects is also up to dev discretion.


Idea 2: "Priority Target" A laser/marker that allows you to mark NPCs and players Marked targets are highlighted and take increased damage for a limited time the number of targets that can be marked is up to the dev discretion

Idea 3: "Squad Shield" A shield generator that can be deployed on the ground it creates a shield that last until destroyed or after a set amount of time(dev discretion) This would work similar to the Squad shield from Battlefront 2

Idea 4: "Stim Kit" A tool containing different stims with different uses such as
"Adrenal Stim" increases movement by 30-50% for 30-60 Seconds when it runs out you recieve exhaustion reducing your movment speed by 15-30% Dev decides the time
"Fortitude Stim" temporarily Increases Health by a percentage decided by Dev after 30-60 seconds causes damage over time untill 10% health or decide by Dev
"Combat Stim" Increase damage by 15-30% or decide by dev and gives 100 armor the time the effects last are decide by dev


 

Lore: N/a

Workshop content if applicable: Require Development
(If no workshop content, suggest a developer or put "Require Development")

Other:  Currently navy is very limited in what they can do during combat scenarios due to us only carring pistols this tool would give navy more to do during combat 

Posted

I like the 3rd option ngl. The stim, as Strat lead, might also work, but I’d say make it comparable to the ones currently on server, like the already existing adrenaline shot. Also, I think these should be spread out relative to what naval branch you are on, for example QM with the shield, medic with the stims, etc. it allows for both uniqueness and ability to help during combat for naval.

Above all, Be Curious, Not Judgmental.

Banned
Posted

1 is good as long as the radius is short. Maybe a 20 meter diameter? I like #2 as well, number 3 not so much. +1 hope you get some cool stuff. 

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Posted (edited)
21 minutes ago, The_Sunrider said:

I like the 3rd option ngl. The stim, as Strat lead, might also work, but I’d say make it comparable to the ones currently on server, like the already existing adrenaline shot. Also, I think these should be spread out relative to what naval branch you are on, for example QM with the shield, medic with the stims, etc. it allows for both uniqueness and ability to help during combat for naval.

The main goal would for each branch to get the own tool like 
stims MED
Shield ENG
Marker RI
Command tool for all naval officers

Edited by Crimson Pax
  • Winner 1
Posted (edited)
28 minutes ago, Crimson Pax said:

Name: Crimson

RP Rank: Fleet Admiral

Suggestion:  Create a item/tool for navy that gives them something to do during combat 

Implementation: Create a tool to add navy. this tool would mainly be a support tool to assist others on the battefield due to navy not being a combative faction below is a list of Ideas for what those tools could be but it is not limited to them 

Idea 1: "Command Tool" Area of effect tool that can either be activated around the player or thrown (similar to a bacta grenade) When activated it boosts the stats of nearby players the stats boosted are up to the developers and the length of the effects is also up to dev discretion.


Idea 2: "Priority Target" A laser/marker that allows you to mark NPCs and players Marked targets are highlighted and take increased damage for a limited time the number of targets that can be marked is up to the dev discretion

Idea 3: "Squad Shield" A shield generator that can be deployed on the ground it creates a shield that last until destroyed or after a set amount of time(dev discretion) This would work similar to the Squad shield from Battlefront 2

Idea 4: "Stim Kit" A tool containing different stims with different uses such as
"Adrenal Stim" increases movement by 30-50% for 30-60 Seconds when it runs out you recieve exhaustion reducing your movment speed by 15-30% Dev decides the time
"Fortitude Stim" temporarily Increases Health by a percentage decided by Dev after 30-60 seconds causes damage over time untill 10% health or decide by Dev
"Combat Stim" Increase damage by 15-30% or decide by dev and gives 100 armor the time the effects last are decide by dev


 

Lore: N/a

Workshop content if applicable: Require Development
(If no workshop content, suggest a developer or put "Require Development")

Other:  Currently navy is very limited in what they can do during combat scenarios due to us only carring pistols this tool would give navy more to do during combat 

Good ideas, one and two already exist (SOBDE SL has officers inspiration, and hunters mark was on improcco.)

could reuse hunters mark and get the stims too.

+1

Edited by Funnyman

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Posted

+1 This would make naval gameplay more unique during events.

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Posted

+1 all for navy getting new things

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Former: A lot of shit dude

Posted

+1 idea 2 technically already exists on the workshop for LVS as there is an LVS laser marker that would be dope asf to have added to the server

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 You see how this looks 👀

Posted

+1

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  • 4 weeks later...
Posted (edited)

Unfortunately, this suggestion has been DENIED.

If the same suggestion is submitted again within the next 2 server suggestion cycles after this post it will be automatically denied.

// LOCKED
// MOVED TO [CW] SERVER SUGGESTIONS - DENIED
 

Quote

Denial reasons:
We will look into some specifics of this, but the suggestion as a whole has content that does not align with our plans.

 

Edited by BUB

:ta7:

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