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Optimize the TFA Weapons :)


Zar

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Posted

Name: Zar

RP Rank: CPT in SOBDE, LT in 212th

Suggestion: A Long-Term Vision for Weapon System Optimization & Expansion

Core Suggestion@!!!:

I propose that the development team begin a long-term project to overhaul and optimize our server's weapon base. I want to preface this by saying that I do not make this suggestion lightly. I am aware that our current TFA base is the result of nearly a decade of work from many different developers, and that it is an incredibly complex and layered system. I understand this is not a request for a simple patch or a quick feature addition, but rather a proposal to invest in the server's future technical health and gameplay potential.

The goal here would be to build a more stable and modular foundation for our weapons, which could eventually open the door for incredible new features—such as a weapon attachment system. 

Justification & The "Why":

Currently, Synergy is one of the top 3 major servers within the SWRP community. To maintain that position and continue to draw out the life on GMOD, we should look at areas for foundational improvement. While our current weapons work, they represent a form of "technical debt" that may limit our ability to create some solid new ideas in the future!

Investing the time to streamline this system would yield massive benefits:

  1. A New Competitive Edge: Every server has its basic surface-level features, but a deeply integrated and performant weapon system with meaningful customization would be a technical "Marvel" (haha, get it?). Imagine players working towards earning scopes, extended magazines, or stabilizers through in-game missions or specialized encounters. This would be a system that other servers wouldn't be able to replicate easily.

  2. Meaningful Gameplay Loop: This opens up more options for progression. We could have weapon modification missions, a reason to engage with civilians, or even events that may grant unique weapon mods. This creates content that keeps veteran players engaged and gives new players long-term goals.

  3. Future-Proofing the Server: By tackling this now, we make all future weapon-related development easier. Adding new weapons, balancing existing ones, or fixing bugs becomes a more manageable task for the development team, giving them some breathing room for other projects down the line.

  4. Sticking to the Theme &  keeping our RP Potential: This system could be deeply tied to our server's lore. Standard troopers might have limited options, while ARCs or RCs could gain access to a wider array of modifications, reinforcing their elite status. This could be the perfect feature to coincide with a future focus on other groups like ARF, ARC, and RCs getting infrared attachments(or something), MAKING SUBUNITS FEEL WORTH-WHILE!!

Implementation (A Phased Approach):

I do recognize this would be a monumental project, likely something that would take over a year. I do NOT expect to see attachments in-game this year. A realistic approach might look something like:

  • Phase 1: Identifying issues & creating a plan: A period for the development team to fully assess the current weapon base, identify the core challenges, and map out a potential plan for a rebuild or refactor.

  • Phase 2: COMPLETE Foundational Rebuild: Developing a new, clean weapon base "behind the scenes." This would be the most time-consuming step, but it is the most critical for long-term success.

  • Phase 3: Feature Integration & store support: Once a stable new base is established, features like the attachment system & MAYBE SOME >>> STORE EXCLUSIVES <<< could be developed and integrated on top of a solid foundation.

Lore: The GAR was known for its top-of-the-line technology. Allowing players, and especially elite units, to modify their equipment to suit specific wants/needs.. Also...

The actual lore accurate DC-17m is a dream of mine to one day see.

Workshop content if applicable: N/A

Required Development: This would require a significant, long-term commitment from the development team. It is an investment in the server's core infrastructure.

   Anakin Skywalker
ex: VA, RC-1136 Darman. Ahsoka Tano, Cal Kestis, GMO, TC Hawk, TCC MAJ Appo

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Posted

+1 sound great but 100% it's gonna take a while which I will wait because it will make Synergy 1000% better then the other SWRP servers

Current :  CT PVT Saint, Civilian Steam, Padawan Cog,

Former : 41st MEDO Lime, The Last SG PlumCG MEDL CherryGCC HVY Waxer

 

Posted (edited)

I’m all for it but realistically “optimizing” TFA can only go so far. From what I understand the majority of lag in gmod during events is when anything starts shooting projectiles. The engine is old and can’t handle 80 players shooting and 50 b1 droids shooting very well. Theoretically the most optimal way of fixing it would be to just give everyone high powered and very slow fire rate weapons but that would be boring and suck. 
 

I agree tho, there are cool features already existing in TFA that add attachments and skins to guns. We should look into implementing more of those things if possible. Generally speaking, there needs to be a massive change to the gameplay loop to address these complex issues. 

Edited by Dono

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 You see how this looks 👀

Posted

+1    Most of the weapons available in the armory shop are either trash or just mid at best, especially considering the inflated “Big Synergy©” pricing. Introducing a weapon modification system and a comprehensive rework would significantly enhance the experience for both new and existing players.

  • Agree 1
  • Disagree 1
Posted

+1 all for it. It may take awhile but most good things take time.

Above all, Be Curious, Not Judgmental.

Posted

swap to the aarcw base fr fr

+1  tho

  • Dumb 1
Posted

+1

The TFA weapons have needed rework for quite some time.   Karl mentioned the aarcw base, and want to add I loved the attachments from that system.   If we could add something similar to TFA that would be neat.

 

IT Department,  DID YOU TRY TURNING IT OFF AND ON AGAIN? 

Posted

+1

I know this is a long-term goal and would take many hours, but I agree. TFA is a bit crusty and has been used for almost a decade if not longer. Would love to see if we can get it more uncrustified and draw more people in because of it.

Veteran Admin
Posted

+1I think this is a good idea. I would just like to see what Developer input or opinions we have about this, though. 


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Current: Mech Enthusiast
Former: SOBDE BCMDCG CMD Stone | A'den | Null XO Ordo | Kal SkirataOmega Atin | 21st ARC 

Posted
9 hours ago, KarI said:

swap to the aarcw base fr fr

+1  tho

Dude nooo AARCW base sucks so much dog doo doo. 
 

+1 only if we don’t do AARCW just a terrible system.

Current: Nothing

Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
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Posted
1 hour ago, BROPDROP said:

Dude nooo AARCW base sucks so much dog doo doo. 
 

+1 only if we don’t do AARCW just a terrible system.

your tripping what its goated. TFA is so much worse. what dont you like about it?

Developer
Posted (edited)
1 hour ago, KarI said:

your tripping what its goated. TFA is so much worse. what dont you like about it?

In terms of server performance ARCCW would make our stuff way laggier and weapons would perform worse. 

 

It's a great modular system for smaller servers, but it's not setup well enough to work in 100+ player environments. 

 

TFA may be older and more simplistic, but newer versions provide some of the same things ARCCW has in a less intense way. Though you sacrifice some flash for that performance gain, such as animations fancy UIs for swapping etc. 

 

I do admit, ARCCW is super cool, but it's not practical here 

Edited by Mystic
  • Agree 1

Longest Special Operations Member on the server.
 Current: Nothing  l  Senior Developer
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Posted
1 hour ago, KarI said:

your tripping what its goated. TFA is so much worse. what dont you like about it?

Dawg there’s a reason only small servers run it, as cool as it looks the weapons are mediocre and have significant visual clutter when firing. The attachments are mostly real attachments so it makes the guns look weird ngl. And if you have multiple people firing at once it ranks server. I ain’t going to deny the fact they look great model wise and animations but not viable in a server the size of synergy

Current: Nothing

Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
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Posted (edited)

Remove TFA







and the ATF. 

Edited by Charles

Current: 

Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint

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Charles | Laxus | BUB | Bana

Posted (edited)

Unfortunately, this suggestion has been DENIED.

If the same suggestion is submitted again within the next 2 server suggestion cycles after this post it will be automatically denied.

// LOCKED
// MOVED TO [CW] SERVER SUGGESTIONS - DENIED
 

Quote

Denial reasons:
Making major changes to the TFA base will not be happening anytime soon.

 

Edited by BUB

:ta7:

Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 StecNavy RI CPOSenior Admin | TRO | Guild LTTrauma
Designated as Alpha-64

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