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Armory Expansion [Map Change]


Hershel

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Posted

Name: Chains (Hershel)

RP Rank: Ensign

Suggestion: Edit the size of Armory, make it slightly larger and add some more RP elements to it.

Implementation: This would be a map developer side of things, I wouldn't know the process but it would be similar to the expansion of Medbay, making the layout change slightly and adding things. Up to the map dev discretion and creativity.  I would also guess it may affect the Sim Rooms in a way, but again I don't know how Gmod Map creator works... so... I guess I hope it wouldn't be too much work to expand the armory a bit to not make it cramp.

Lore: The armory serves as important place to store weapons, armor, and gear. Having an expanded armory would allow for more roleplay, another place to properly defend and clear, and make the base slightly larger. Perhaps even fix those oversized helmets and armor. I like how big the armory was in the last map, and had a rayshield to secure it.  Even an desk or something to make it fun for naval or anyone :)

Workshop content if applicable:
Requires Map Development and Editing

 

 The Only Correct Choice

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Posted (edited)

+1 

Edited by Charles

Current: 

Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint

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Charles | Laxus | BUB | Bana

Posted (edited)

+1 would love to see the armory getting bigger with .ore facilities you can RP with.

Edited by C0GH4T

Current :  CT PVT Saint, Civilian Steam, Padawan Cog,

Former : 41st MEDO Lime, The Last SG PlumCG MEDL CherryGCC HVY Waxer

 

Developer
Posted

@Jayarr

Informing you of this, because i remember you saying that the map is almost maxed out, and that any map changes would potentially need a sacrifice

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Posted
2 minutes ago, Mystic said:

@Jayarr

Informing you of this, because i remember you saying that the map is almost maxed out, and that any map changes would potentially need a sacrifice

@MysticThank you for informing @Jayarr of something this important. 

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Posted

+1 Throughout RP today, there was numerous instances of the armory being used. It even was the target of a few hunters. I'm all for increasing armory to even give it a more barracks feel? Either way I like the idea of expanded RP areas!

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Posted
10 hours ago, DirtyDanLIT said:

@MysticThank you for informing @Jayarr of something this important. 

you will die and it won’t feel good

 

10 hours ago, Mystic said:

@Jayarr

Informing you of this, because i remember you saying that the map is almost maxed out, and that any map changes would potentially need a sacrifice

This is true, the map is at a stage where we will need to take something in order to give something

  • Optimistic 1
Posted
2 hours ago, Jayarr said:

you will die and it won’t feel good

 

This is true, the map is at a stage where we will need to take something in order to give something

Well my idea would be probably removing one of the sim rooms (upper one), or make it smaller. I really only see Lower CSR used more. Again, just a shot in the dark. I would need to explore the map to see what would need to go.  If you couldn't make it bigger, remove some of the shelves to leave a more open space and put a desk. It's just kind of cramp.

 

Anyone can suggest what to take or remove from the map.  But it is up to you Jayarr.

 The Only Correct Choice

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Posted
2 hours ago, Jayarr said:

you will die and it won’t feel good

 

This is true, the map is at a stage where we will need to take something in order to give something

-1 armory has solid stuff already and I definitely don’t think removing a sim room is worth it. We can think of something we’re willing to sacrifice that’s better then maybe I’ll reconsider.

C

Posted
47 minutes ago, Conrad said:

-1 armory has solid stuff already and I definitely don’t think removing a sim room is worth it. We can think of something we’re willing to sacrifice that’s better then maybe I’ll reconsider.

Again, a shot in a dark. Not that I would want it anyways.

 

If anything, remove the firing range and maybe put it into that spare garage we got. I never see anybody use it. That would be plenty of space and perhaps add more RP in the CY.

 The Only Correct Choice

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Posted (edited)
57 minutes ago, Conrad said:

-1 armory has solid stuff already and I definitely don’t think removing a sim room is worth it. We can think of something we’re willing to sacrifice that’s better then maybe I’ll reconsider.

Okay, don't remove Sim Room. Remove the shelves, then maybe add one long table and a desk. Keep some of the shelves but allow more space within the room. 

 

(Or just removes the shelves and we can add perma props)

Edited by Chains
Idea

 The Only Correct Choice

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Posted
5 hours ago, Jayarr said:

you will die and it won’t feel good

 

This is true, the map is at a stage where we will need to take something in order to give something

Destroy Nalhalla!!!

  • Disagree 1

Current: 

Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint

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Charles | Laxus | BUB | Bana

Developer
Posted
8 hours ago, Conrad said:

-1 armory has solid stuff already and I definitely don’t think removing a sim room is worth it. We can think of something we’re willing to sacrifice that’s better then maybe I’ll reconsider.

*cough cough* dueling system spots *cough cough*

  • Agree 1

Longest Special Operations Member on the server.
 Current: Nothing  l  Senior Developer
Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn

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  • 2 weeks later...
Posted (edited)

Unfortunately, this suggestion has been DENIED.

If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied.

// LOCKED
// MOVED TO [CW] SERVER SUGGESTIONS - DENIED
 

Quote

Denial reason:

The team currently doesn't have the ability to do this type of thing.

 

Edited by BUB

:ta7:

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