Hershel Posted March 31, 2025 Posted March 31, 2025 Name: Chains (Hershel) RP Rank: Ensign Suggestion: Edit the size of Armory, make it slightly larger and add some more RP elements to it. Implementation: This would be a map developer side of things, I wouldn't know the process but it would be similar to the expansion of Medbay, making the layout change slightly and adding things. Up to the map dev discretion and creativity. I would also guess it may affect the Sim Rooms in a way, but again I don't know how Gmod Map creator works... so... I guess I hope it wouldn't be too much work to expand the armory a bit to not make it cramp. Lore: The armory serves as important place to store weapons, armor, and gear. Having an expanded armory would allow for more roleplay, another place to properly defend and clear, and make the base slightly larger. Perhaps even fix those oversized helmets and armor. I like how big the armory was in the last map, and had a rayshield to secure it. Even an desk or something to make it fun for naval or anyone :) Workshop content if applicable: Requires Map Development and Editing The Only Correct Choice
Posted March 31, 2025 Name: Chains (Hershel) RP Rank: Ensign Suggestion: Edit the size of Armory, make it slightly larger and add some more RP elements to it. Implementation: This would be a map developer side of things, I wouldn't know the process but it would be similar to the expansion of Medbay, making the layout change slightly and adding things. Up to the map dev discretion and creativity. I would also guess it may affect the Sim Rooms in a way, but again I don't know how Gmod Map creator works... so... I guess I hope it wouldn't be too much work to expand the armory a bit to not make it cramp. Lore: The armory serves as important place to store weapons, armor, and gear. Having an expanded armory would allow for more roleplay, another place to properly defend and clear, and make the base slightly larger. Perhaps even fix those oversized helmets and armor. I like how big the armory was in the last map, and had a rayshield to secure it. Even an desk or something to make it fun for naval or anyone :) Workshop content if applicable: Requires Map Development and Editing The Only Correct Choice
Charles Posted March 31, 2025 Posted March 31, 2025 (edited) +1 Edited March 31, 2025 by Charles Current: Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek | DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint Charles | Laxus | BUB | Bana
Posted March 31, 2025 (edited) +1 Edited March 31, 2025 by Charles Current: Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek | DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint Charles | Laxus | BUB | Bana
Upset Saint Posted March 31, 2025 Posted March 31, 2025 (edited) +1 would love to see the armory getting bigger with .ore facilities you can RP with. Edited March 31, 2025 by C0GH4T Current : CT PVT Saint, Civilian Steam, Padawan Cog, Former : 41st MEDO Lime, The Last SG Plum, CG MEDL Cherry, GCC HVY Waxer,
Posted March 31, 2025 (edited) +1 would love to see the armory getting bigger with .ore facilities you can RP with. Edited March 31, 2025 by C0GH4T Current : CT PVT Saint, Civilian Steam, Padawan Cog, Former : 41st MEDO Lime, The Last SG Plum, CG MEDL Cherry, GCC HVY Waxer,
DirtyDanLIT Posted March 31, 2025 Posted March 31, 2025 @Jayarr I give you permission to do this if you need to. +1
Mystic Posted March 31, 2025 Developer Posted March 31, 2025 @Jayarr Informing you of this, because i remember you saying that the map is almost maxed out, and that any map changes would potentially need a sacrifice Longest Special Operations Member on the server. Current: Nothing l Senior Developer Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn
Developer Posted March 31, 2025 @Jayarr Informing you of this, because i remember you saying that the map is almost maxed out, and that any map changes would potentially need a sacrifice Longest Special Operations Member on the server. Current: Nothing l Senior Developer Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn
DirtyDanLIT Posted March 31, 2025 Posted March 31, 2025 2 minutes ago, Mystic said: @Jayarr Informing you of this, because i remember you saying that the map is almost maxed out, and that any map changes would potentially need a sacrifice @MysticThank you for informing @Jayarr of something this important. 1
Posted March 31, 2025 2 minutes ago, Mystic said: @Jayarr Informing you of this, because i remember you saying that the map is almost maxed out, and that any map changes would potentially need a sacrifice @MysticThank you for informing @Jayarr of something this important. 1
DirtyDanLIT Posted March 31, 2025 Posted March 31, 2025 17 minutes ago, DirtyDanLIT said: @MysticThank you for informing @Jayarr of something this important. Witch huntin mf
Posted March 31, 2025 17 minutes ago, DirtyDanLIT said: @MysticThank you for informing @Jayarr of something this important. Witch huntin mf
Quillhan Posted March 31, 2025 Posted March 31, 2025 +1 Throughout RP today, there was numerous instances of the armory being used. It even was the target of a few hunters. I'm all for increasing armory to even give it a more barracks feel? Either way I like the idea of expanded RP areas! Synergy Scrapbook https://imgur.com/gallery/synergy-roleplay-through-years-4tPPl3J Notable Contributions x2 Captain Rex | Attack Regimental Commander | Mas Amedda | Chancellor Palpatine | Head Admin | Jedi Council Member Tars Rovaal (Peacekeeper Lead/Branch Manager/Ace Lead) | Scorch & A'den/Mereel Skirata
Posted March 31, 2025 +1 Throughout RP today, there was numerous instances of the armory being used. It even was the target of a few hunters. I'm all for increasing armory to even give it a more barracks feel? Either way I like the idea of expanded RP areas! Synergy Scrapbook https://imgur.com/gallery/synergy-roleplay-through-years-4tPPl3J Notable Contributions x2 Captain Rex | Attack Regimental Commander | Mas Amedda | Chancellor Palpatine | Head Admin | Jedi Council Member Tars Rovaal (Peacekeeper Lead/Branch Manager/Ace Lead) | Scorch & A'den/Mereel Skirata
Jayarr Posted March 31, 2025 Posted March 31, 2025 10 hours ago, DirtyDanLIT said: @MysticThank you for informing @Jayarr of something this important. you will die and it won’t feel good 10 hours ago, Mystic said: @Jayarr Informing you of this, because i remember you saying that the map is almost maxed out, and that any map changes would potentially need a sacrifice This is true, the map is at a stage where we will need to take something in order to give something 1
Posted March 31, 2025 10 hours ago, DirtyDanLIT said: @MysticThank you for informing @Jayarr of something this important. you will die and it won’t feel good 10 hours ago, Mystic said: @Jayarr Informing you of this, because i remember you saying that the map is almost maxed out, and that any map changes would potentially need a sacrifice This is true, the map is at a stage where we will need to take something in order to give something 1
Hershel Posted March 31, 2025 Author Posted March 31, 2025 2 hours ago, Jayarr said: you will die and it won’t feel good This is true, the map is at a stage where we will need to take something in order to give something Well my idea would be probably removing one of the sim rooms (upper one), or make it smaller. I really only see Lower CSR used more. Again, just a shot in the dark. I would need to explore the map to see what would need to go. If you couldn't make it bigger, remove some of the shelves to leave a more open space and put a desk. It's just kind of cramp. Anyone can suggest what to take or remove from the map. But it is up to you Jayarr. The Only Correct Choice
Author Posted March 31, 2025 2 hours ago, Jayarr said: you will die and it won’t feel good This is true, the map is at a stage where we will need to take something in order to give something Well my idea would be probably removing one of the sim rooms (upper one), or make it smaller. I really only see Lower CSR used more. Again, just a shot in the dark. I would need to explore the map to see what would need to go. If you couldn't make it bigger, remove some of the shelves to leave a more open space and put a desk. It's just kind of cramp. Anyone can suggest what to take or remove from the map. But it is up to you Jayarr. The Only Correct Choice
Conrad Posted March 31, 2025 Posted March 31, 2025 2 hours ago, Jayarr said: you will die and it won’t feel good This is true, the map is at a stage where we will need to take something in order to give something -1 armory has solid stuff already and I definitely don’t think removing a sim room is worth it. We can think of something we’re willing to sacrifice that’s better then maybe I’ll reconsider. C
Posted March 31, 2025 2 hours ago, Jayarr said: you will die and it won’t feel good This is true, the map is at a stage where we will need to take something in order to give something -1 armory has solid stuff already and I definitely don’t think removing a sim room is worth it. We can think of something we’re willing to sacrifice that’s better then maybe I’ll reconsider. C
Hershel Posted March 31, 2025 Author Posted March 31, 2025 47 minutes ago, Conrad said: -1 armory has solid stuff already and I definitely don’t think removing a sim room is worth it. We can think of something we’re willing to sacrifice that’s better then maybe I’ll reconsider. Again, a shot in a dark. Not that I would want it anyways. If anything, remove the firing range and maybe put it into that spare garage we got. I never see anybody use it. That would be plenty of space and perhaps add more RP in the CY. The Only Correct Choice
Author Posted March 31, 2025 47 minutes ago, Conrad said: -1 armory has solid stuff already and I definitely don’t think removing a sim room is worth it. We can think of something we’re willing to sacrifice that’s better then maybe I’ll reconsider. Again, a shot in a dark. Not that I would want it anyways. If anything, remove the firing range and maybe put it into that spare garage we got. I never see anybody use it. That would be plenty of space and perhaps add more RP in the CY. The Only Correct Choice
Hershel Posted March 31, 2025 Author Posted March 31, 2025 (edited) 57 minutes ago, Conrad said: -1 armory has solid stuff already and I definitely don’t think removing a sim room is worth it. We can think of something we’re willing to sacrifice that’s better then maybe I’ll reconsider. Okay, don't remove Sim Room. Remove the shelves, then maybe add one long table and a desk. Keep some of the shelves but allow more space within the room. (Or just removes the shelves and we can add perma props) Edited March 31, 2025 by Chains Idea The Only Correct Choice
Author Posted March 31, 2025 (edited) 57 minutes ago, Conrad said: -1 armory has solid stuff already and I definitely don’t think removing a sim room is worth it. We can think of something we’re willing to sacrifice that’s better then maybe I’ll reconsider. Okay, don't remove Sim Room. Remove the shelves, then maybe add one long table and a desk. Keep some of the shelves but allow more space within the room. (Or just removes the shelves and we can add perma props) Edited March 31, 2025 by Chains Idea The Only Correct Choice
Charles Posted March 31, 2025 Posted March 31, 2025 5 hours ago, Jayarr said: you will die and it won’t feel good This is true, the map is at a stage where we will need to take something in order to give something Destroy Nalhalla!!! 1 Current: Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek | DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint Charles | Laxus | BUB | Bana
Posted March 31, 2025 5 hours ago, Jayarr said: you will die and it won’t feel good This is true, the map is at a stage where we will need to take something in order to give something Destroy Nalhalla!!! 1 Current: Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek | DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint Charles | Laxus | BUB | Bana
Mystic Posted March 31, 2025 Developer Posted March 31, 2025 8 hours ago, Conrad said: -1 armory has solid stuff already and I definitely don’t think removing a sim room is worth it. We can think of something we’re willing to sacrifice that’s better then maybe I’ll reconsider. *cough cough* dueling system spots *cough cough* 1 Longest Special Operations Member on the server. Current: Nothing l Senior Developer Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn
Developer Posted March 31, 2025 8 hours ago, Conrad said: -1 armory has solid stuff already and I definitely don’t think removing a sim room is worth it. We can think of something we’re willing to sacrifice that’s better then maybe I’ll reconsider. *cough cough* dueling system spots *cough cough* 1 Longest Special Operations Member on the server. Current: Nothing l Senior Developer Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn
BUB Posted April 13, 2025 Posted April 13, 2025 (edited) Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reason: The team currently doesn't have the ability to do this type of thing. Edited April 13, 2025 by BUB Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Posted April 13, 2025 (edited) Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reason: The team currently doesn't have the ability to do this type of thing. Edited April 13, 2025 by BUB Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
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