Jump to content

Guild Heavy Loud out


Stormzy

Recommended Posts

Posted

Name: Stormzy

RP Rank: Guild Lead

Suggestion: Adding Rocket Launcher  and Anti-Tank Mine to Guild heavy

Implementation: Adding a Rocket Launcher and Anti-tank mine

Lore:

Workshop content if applicable:
(If no workshop content, suggest a developer or put "Require Development")

If you are asking to add or change a job, fill out the following if not, leave it out.

Add or Change: Change
(Any job modification requires all this information)

Job: Guild Heavy

Slots: Infinite

Description:  One of the Guilds few frontline men. Holding it down with their heavy weaponry

Model: No changes
(Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu)

Weapons: 
Z-2

Westar-35

EE-3A

Add: Rocket Launcher(only said this because I couldn't get any of them spawned to choose a good one)

Add: Anti-tank mines
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))

Other:

Posted

Give em bombs sure +1 

 

Current:  41st CPL Beans | Admin | TRO 

Former: Rancor TUO SGM Beans | SA | TRO | Temple Guard Lead | Cin Drallig | To be continued....

 

Posted

-1 I get wanting explosives but have a suggestion for a separate job, trooper heavy's have to become HVO and lose their minigun to get explosives, wouldn't be balanced if they kept their minigun and got explosives as base kit.

Developer
Posted

Are you requesting the Anti tank mines or det packs? I think we kinda chopped AT mines completely. 

Longest Special Operations Member on the server.
 Current: Nothing  l  Senior Developer
Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn

image-waifu2x-2160x1440-3n-png.png

Posted
18 minutes ago, Mystic said:

Are you requesting the Anti tank mines or det packs? I think we kinda chopped AT mines completely. 

Oh, I did not know that.

Posted
32 minutes ago, Levii said:

-1 I get wanting explosives but have a suggestion for a separate job, trooper heavy's have to become HVO and lose their minigun to get explosives, wouldn't be balanced if they kept their minigun and got explosives as base kit.

I do not play on Clone so I do not know much about their ruling. 

Posted

+1

Former: Serra Keto, Scorch, Wrecker, Cad Bane, The Last Guild Lead, The First Guild Master.

Current: Governor Of Rakata

Posted

This seems like a lot of gun for one whitelist. I’m worried about this whitelist being a bit too strong with this addition. Does this whitelist only get standard health/armor/speed? I’d feel a bit better if so and it wasn’t expecting to change anytime soon. 

C

Posted (edited)
12 minutes ago, Conrad said:

This seems like a lot of gun for one whitelist. I’m worried about this whitelist being a bit too strong with this addition. Does this whitelist only get standard health/armor/speed? I’d feel a bit better if so and it wasn’t expecting to change anytime soon. 

It only gets a Z-2. Everything else is standard when I went on it.

 You have my permission to check it if you want.

Edited by Stormzy
GM Leadership
Posted

+1
Would be cool for Civies


Current: Resigned
Previous: Null-5 LT Prudii, CG TKO ARC ParanoiaDD CMD Sharp, DD CPT Deadeye, 21stSO ARC Shadow-4, 41st COL Faie, 41stEC ARC Lively
spacer.png

Posted

-1

As far as I remember Guild Heavy doesn’t have a limit. HVO is limited so if this job got a similar kit it should also be limited. Don’t need 20 rocket launchers aimed at courtyard.

Anyone Know or Can Make This A Live Background : r/halo

  • 2 weeks later...
Posted (edited)

+1 being able to deal with vehicles would be helpful equalizing the power during GAR vs Guild Events. Mainly ones caused by passive roleplay.

Edited by Vestige
Posted (edited)

Unfortunately, this suggestion has been DENIED.

If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied.

// LOCKED
// MOVED TO [CW] SERVER SUGGESTIONS - DENIED
 

Quote

Denial reason:

This change doesn't align with future ideas we have planned.

 

Edited by BUB

:ta7:

Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 StecNavy RI CPOSenior Admin | TRO | Guild LTTrauma
Designated as Alpha-64

spacer.png

Guest
This topic is now closed to further replies.
×
×
  • Create New...