Moose_Wundo Posted January 4, 2025 Posted January 4, 2025 Name: Moose RP Rank: RCMD Suggestion: At the moment the Data pad is great! It can be used to control the base and go on the intercom! I believe in order for Naval to be able to use ATC more efficently and keep track of the ships and goods in their arsenal, that the ability to spawn IE ARC-170 and then another selection box of landing pad 1 or 2 would allow RP greatly between Naval and the GAR even further! So essentially there would be a ship spawn point located over Pad 1 or 2. You would select the ship the person is asking to get out of the 'Garage' Then last option would be spawning on landing pad one or landing pad 2 Implementation: use the datapad to implement this for naval Workshop content if applicable: Requires development Currently: Unemployed OG ranks - SO CMD Moose and First ever CPT Taggart - The best Walon Vau - 212th Longshot -212th Boil - CG CMD Hound/CMD Moose - 332nd Vaughn - 501st BCMD Rex - Veteran Admin of le server - Attack RCMD - Head Admin of le server - MCMD / Director
Posted January 4, 2025 Name: Moose RP Rank: RCMD Suggestion: At the moment the Data pad is great! It can be used to control the base and go on the intercom! I believe in order for Naval to be able to use ATC more efficently and keep track of the ships and goods in their arsenal, that the ability to spawn IE ARC-170 and then another selection box of landing pad 1 or 2 would allow RP greatly between Naval and the GAR even further! So essentially there would be a ship spawn point located over Pad 1 or 2. You would select the ship the person is asking to get out of the 'Garage' Then last option would be spawning on landing pad one or landing pad 2 Implementation: use the datapad to implement this for naval Workshop content if applicable: Requires development Currently: Unemployed OG ranks - SO CMD Moose and First ever CPT Taggart - The best Walon Vau - 212th Longshot -212th Boil - CG CMD Hound/CMD Moose - 332nd Vaughn - 501st BCMD Rex - Veteran Admin of le server - Attack RCMD - Head Admin of le server - MCMD / Director
Rohan Posted January 4, 2025 Posted January 4, 2025 I'm 99% sure there was an addon we had for vehicle requisition prior on Anaxes. If it could work properly and allow Naval to do this, it would be pretty sick ngl. +1 Clorox once howled for me
Posted January 4, 2025 I'm 99% sure there was an addon we had for vehicle requisition prior on Anaxes. If it could work properly and allow Naval to do this, it would be pretty sick ngl. +1 Clorox once howled for me
Charles Posted January 4, 2025 Posted January 4, 2025 +1 Had this idea in my head too. Would love to see less of the stress on admins spawning vehicles and allow it to handled as an RP scenario. Current: Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek | DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint Charles | Laxus | BUB | Bana
Posted January 4, 2025 +1 Had this idea in my head too. Would love to see less of the stress on admins spawning vehicles and allow it to handled as an RP scenario. Current: Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek | DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint Charles | Laxus | BUB | Bana
BROPDROP Posted January 4, 2025 Posted January 4, 2025 +1 if this is possible this would be amazing to see Current: Nothing Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
Posted January 4, 2025 +1 if this is possible this would be amazing to see Current: Nothing Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
Conrad Posted January 4, 2025 Posted January 4, 2025 I like the idea, but what about events? Doubly so with high player pop? People spawning in ships during things when a GM might not want them could be a negative. What sort of safety rails would you expect to be around this so theirs no issue? C
Posted January 4, 2025 I like the idea, but what about events? Doubly so with high player pop? People spawning in ships during things when a GM might not want them could be a negative. What sort of safety rails would you expect to be around this so theirs no issue? C
Moose_Wundo Posted January 4, 2025 Author Posted January 4, 2025 14 minutes ago, Conrad said: I like the idea, but what about events? Doubly so with high player pop? People spawning in ships during things when a GM might not want them could be a negative. What sort of safety rails would you expect to be around this so theirs no issue? During events, people still have to ask the GM. Whether on deployment or events. So the premise would still be the same. The GM could announce to Naval that 3 ships are allowed. If this gets abused or rules arent followed continusely we could look at stricter measures but I think this is a good starter point! Currently: Unemployed OG ranks - SO CMD Moose and First ever CPT Taggart - The best Walon Vau - 212th Longshot -212th Boil - CG CMD Hound/CMD Moose - 332nd Vaughn - 501st BCMD Rex - Veteran Admin of le server - Attack RCMD - Head Admin of le server - MCMD / Director
Author Posted January 4, 2025 14 minutes ago, Conrad said: I like the idea, but what about events? Doubly so with high player pop? People spawning in ships during things when a GM might not want them could be a negative. What sort of safety rails would you expect to be around this so theirs no issue? During events, people still have to ask the GM. Whether on deployment or events. So the premise would still be the same. The GM could announce to Naval that 3 ships are allowed. If this gets abused or rules arent followed continusely we could look at stricter measures but I think this is a good starter point! Currently: Unemployed OG ranks - SO CMD Moose and First ever CPT Taggart - The best Walon Vau - 212th Longshot -212th Boil - CG CMD Hound/CMD Moose - 332nd Vaughn - 501st BCMD Rex - Veteran Admin of le server - Attack RCMD - Head Admin of le server - MCMD / Director
KillJoy Posted January 4, 2025 Banned Posted January 4, 2025 +1 could be useful if GMs okay naval to spawn ships it could help gm focus on other areas of events Current: Last good 104th Yoda Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 Muzzle, TRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo, Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda
Banned Posted January 4, 2025 +1 could be useful if GMs okay naval to spawn ships it could help gm focus on other areas of events Current: Last good 104th Yoda Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 Muzzle, TRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo, Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda
Conrad Posted January 4, 2025 Posted January 4, 2025 (edited) 30 minutes ago, Moose_Wundo said: During events, people still have to ask the GM. Whether on deployment or events. So the premise would still be the same. The GM could announce to Naval that 3 ships are allowed. If this gets abused or rules arent followed continusely we could look at stricter measures but I think this is a good starter point! The issue I see is that you give someone a tool, then say they can’t use it or restrict it pretty heavily. People already complain when a permanent weapon gets restricted (cope and seethe). But to me it’s actulay an issue when the tool is an innate part of someone’s kit. Restricting kit tools is a tricky area, and I believe kits should be balanced so they don’t require arbitrary rules. Anything added to a kit should function as intended in game without needing excessive restrictions if possible. For example, the old camouflage required very strict rules, but the new camouflage works intuitively you know whether you detect them or not based on how the tool functions. Tools should be designed to minimize the need for additional rules. -1 unless we can find a way to implement the tool so that strict rules and guidelines aren’t necessary and the tool works intuitively. Edited January 4, 2025 by Conrad C
Posted January 4, 2025 (edited) 30 minutes ago, Moose_Wundo said: During events, people still have to ask the GM. Whether on deployment or events. So the premise would still be the same. The GM could announce to Naval that 3 ships are allowed. If this gets abused or rules arent followed continusely we could look at stricter measures but I think this is a good starter point! The issue I see is that you give someone a tool, then say they can’t use it or restrict it pretty heavily. People already complain when a permanent weapon gets restricted (cope and seethe). But to me it’s actulay an issue when the tool is an innate part of someone’s kit. Restricting kit tools is a tricky area, and I believe kits should be balanced so they don’t require arbitrary rules. Anything added to a kit should function as intended in game without needing excessive restrictions if possible. For example, the old camouflage required very strict rules, but the new camouflage works intuitively you know whether you detect them or not based on how the tool functions. Tools should be designed to minimize the need for additional rules. -1 unless we can find a way to implement the tool so that strict rules and guidelines aren’t necessary and the tool works intuitively. Edited January 4, 2025 by Conrad C
Stormzy Posted January 4, 2025 Posted January 4, 2025 2 hours ago, Conrad said: -1 unless we can find a way to implement the tool so that strict rules and guidelines aren’t necessary and the tool works intuitively. Isn't it possible to set restrictions by coding in? If I remember I saw one where you would need to be certain ranks for examples or a certain battalion to spawn things in.
Posted January 4, 2025 2 hours ago, Conrad said: -1 unless we can find a way to implement the tool so that strict rules and guidelines aren’t necessary and the tool works intuitively. Isn't it possible to set restrictions by coding in? If I remember I saw one where you would need to be certain ranks for examples or a certain battalion to spawn things in.
Jayarr Posted January 4, 2025 Posted January 4, 2025 Unlikely to happen due to prior issues with vehicle requisition system. Leaving open until further notice 1
Posted January 4, 2025 Unlikely to happen due to prior issues with vehicle requisition system. Leaving open until further notice 1
Kaner Posted January 9, 2025 Posted January 9, 2025 Maybe instead of a requisition system we could have a console command that can be executed by Naval, then have that be disabled with either a tool or the GM menu? Yeah...
Posted January 9, 2025 Maybe instead of a requisition system we could have a console command that can be executed by Naval, then have that be disabled with either a tool or the GM menu? Yeah...
BUB Posted January 19, 2025 Posted January 19, 2025 This suggestion has been moved to REVIEW PHASE. (Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team) Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Posted January 19, 2025 This suggestion has been moved to REVIEW PHASE. (Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team) Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Jayarr Posted January 19, 2025 Posted January 19, 2025 We want to keep vehicles and stuff up to staff, as they can make the mature decisions on when they are needed, when they need to be reserved, etc.
Posted January 19, 2025 We want to keep vehicles and stuff up to staff, as they can make the mature decisions on when they are needed, when they need to be reserved, etc.
Jayarr Posted January 19, 2025 Posted January 19, 2025 Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: (These are some reasons that your suggestion might get denied for.) Not providing sufficient information. Ex: Just linking the workshop and not giving us the actual model path you want to use. The addon's size is way too big compared to its content(s). Ex: 35mb for one model. Lack of feedback. Ex: Post has been up for 3 weeks and only received 1-10 votes. Majority negative feedback. Bad optimization and/or causes bad performance on the server. Having multiple suggestions within one thread. Bothering leadership/development team regarding a suggestion. Suggesting a previously denied suggestion within 60 days of denial.
Posted January 19, 2025 Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: (These are some reasons that your suggestion might get denied for.) Not providing sufficient information. Ex: Just linking the workshop and not giving us the actual model path you want to use. The addon's size is way too big compared to its content(s). Ex: 35mb for one model. Lack of feedback. Ex: Post has been up for 3 weeks and only received 1-10 votes. Majority negative feedback. Bad optimization and/or causes bad performance on the server. Having multiple suggestions within one thread. Bothering leadership/development team regarding a suggestion. Suggesting a previously denied suggestion within 60 days of denial.
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