A-Tack Posted January 3, 2025 Posted January 3, 2025 Name: Alto RP Rank: SFC Suggestion: Make secure comms a crucial role in RP. Each Regiment and battalion should have their own version of secure comms in game Similar to Jedi, Bounty Hunters, and the GAR. This suggestion has multiple effects: 1.) It makes in game communication easier; For example, if I wanted to host a joint training with the 501st and 212th we wouldn't need to clutter the in-game chat with call outs and commands; 2.) It would make stealth operations easier. By limiting the visibility of the commands to your joint regiment or battalion it actually adds an aspect of surprise and subterfuge that is difficult to obtain; 3.) It deepens regiment bonds. This puts battalions on the path to coordinate and communicate with one another and enhance interaction in different roleplay settings. Implementation: Would need to recreate the secure comms system. Workshop content if applicable: Requires Development.
Posted January 3, 2025 Name: Alto RP Rank: SFC Suggestion: Make secure comms a crucial role in RP. Each Regiment and battalion should have their own version of secure comms in game Similar to Jedi, Bounty Hunters, and the GAR. This suggestion has multiple effects: 1.) It makes in game communication easier; For example, if I wanted to host a joint training with the 501st and 212th we wouldn't need to clutter the in-game chat with call outs and commands; 2.) It would make stealth operations easier. By limiting the visibility of the commands to your joint regiment or battalion it actually adds an aspect of surprise and subterfuge that is difficult to obtain; 3.) It deepens regiment bonds. This puts battalions on the path to coordinate and communicate with one another and enhance interaction in different roleplay settings. Implementation: Would need to recreate the secure comms system. Workshop content if applicable: Requires Development.
KillJoy Posted January 3, 2025 Banned Posted January 3, 2025 +1 Current: Last good 104th Yoda Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 Muzzle, TRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo, Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda
Banned Posted January 3, 2025 +1 Current: Last good 104th Yoda Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 Muzzle, TRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo, Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda
Conrad Posted January 3, 2025 Posted January 3, 2025 (edited) We kind of have this a bit already. You simply create a party and treat party chat is in character. I don't know if there are any rules around if party chat is in our out of character, but it allows you to do any group custom sized. However i do think jedi, navy, clones should all be in the same secure comms (i know jedi aren't included in the scomms), in order to put us all in the same place vs the menace that is the guild. Edited January 3, 2025 by Conrad 1 C
Posted January 3, 2025 (edited) We kind of have this a bit already. You simply create a party and treat party chat is in character. I don't know if there are any rules around if party chat is in our out of character, but it allows you to do any group custom sized. However i do think jedi, navy, clones should all be in the same secure comms (i know jedi aren't included in the scomms), in order to put us all in the same place vs the menace that is the guild. Edited January 3, 2025 by Conrad 1 C
Upset Saint Posted January 4, 2025 Posted January 4, 2025 17 hours ago, Conrad said: We kind of have this a bit already. You simply create a party and treat party chat is in character. I don't know if there are any rules around if party chat is in our out of character, but it allows you to do any group custom sized. However i do think jedi, navy, clones should all be in the same secure comms (i know jedi aren't included in the scomms), in order to put us all in the same place vs the menace that is the guild. It's good but sometimes when you are in party with a lots of ppl it starts to get laggy NGL. It would be fun to see this implemented something like /241comms or something like that but it would collide with specific subunits like GC (Ghost Company) and GC (Green Company) But for me +1 Current : CT PVT Saint, Civilian Steam, Padawan Cog, Former : 41st MEDO Lime, The Last SG Plum, CG MEDL Cherry, GCC HVY Waxer,
Posted January 4, 2025 17 hours ago, Conrad said: We kind of have this a bit already. You simply create a party and treat party chat is in character. I don't know if there are any rules around if party chat is in our out of character, but it allows you to do any group custom sized. However i do think jedi, navy, clones should all be in the same secure comms (i know jedi aren't included in the scomms), in order to put us all in the same place vs the menace that is the guild. It's good but sometimes when you are in party with a lots of ppl it starts to get laggy NGL. It would be fun to see this implemented something like /241comms or something like that but it would collide with specific subunits like GC (Ghost Company) and GC (Green Company) But for me +1 Current : CT PVT Saint, Civilian Steam, Padawan Cog, Former : 41st MEDO Lime, The Last SG Plum, CG MEDL Cherry, GCC HVY Waxer,
Moose_Wundo Posted January 4, 2025 Posted January 4, 2025 -1 I think the idea is good, but Clones and Jedi usually have different objectives, I think Conrad said it right that if you want different factions in your chat to use party! But normally RP wise the jedi need to communicate about a disturbance or dealing with a sith Whilst clones deal with making sure the droids or death watch Adding everyone into every chat is just going to clog it even further then it can be at times! Currently: Unemployed OG ranks - SO CMD Moose and First ever CPT Taggart - The best Walon Vau - 212th Longshot -212th Boil - CG CMD Hound/CMD Moose - 332nd Vaughn - 501st BCMD Rex - Veteran Admin of le server - Attack RCMD - Head Admin of le server - MCMD / Director
Posted January 4, 2025 -1 I think the idea is good, but Clones and Jedi usually have different objectives, I think Conrad said it right that if you want different factions in your chat to use party! But normally RP wise the jedi need to communicate about a disturbance or dealing with a sith Whilst clones deal with making sure the droids or death watch Adding everyone into every chat is just going to clog it even further then it can be at times! Currently: Unemployed OG ranks - SO CMD Moose and First ever CPT Taggart - The best Walon Vau - 212th Longshot -212th Boil - CG CMD Hound/CMD Moose - 332nd Vaughn - 501st BCMD Rex - Veteran Admin of le server - Attack RCMD - Head Admin of le server - MCMD / Director
Rohan Posted January 4, 2025 Posted January 4, 2025 I know on a lot of server group chat exists which I'm sure can be configured to have it per battalion group as shown in the roster, if that's possible it'd be nice, but at the same time a party does basically the same. +1 Clorox once howled for me
Posted January 4, 2025 I know on a lot of server group chat exists which I'm sure can be configured to have it per battalion group as shown in the roster, if that's possible it'd be nice, but at the same time a party does basically the same. +1 Clorox once howled for me
Killmonger Posted January 4, 2025 Posted January 4, 2025 so my only problem with this is what if a trooper gets there comms stolen or something along that line Secure Comms is a Whitelist thing so even if someone in RP had the comms they wouldn't be able to see Secure Comms. -1 for know
Posted January 4, 2025 so my only problem with this is what if a trooper gets there comms stolen or something along that line Secure Comms is a Whitelist thing so even if someone in RP had the comms they wouldn't be able to see Secure Comms. -1 for know
Bane Posted January 6, 2025 Posted January 6, 2025 +1, Interbat comms should be private 1 Former: A lot of shit dude
Fyi Posted January 6, 2025 Posted January 6, 2025 41 minutes ago, Bane said: +1, Interbat comms should be private you already +1d it bozo hi.
Posted January 6, 2025 41 minutes ago, Bane said: +1, Interbat comms should be private you already +1d it bozo hi.
BUB Posted January 19, 2025 Posted January 19, 2025 This suggestion has been moved to REVIEW PHASE. (Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team) Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Posted January 19, 2025 This suggestion has been moved to REVIEW PHASE. (Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team) Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Jayarr Posted January 19, 2025 Posted January 19, 2025 We have a different system coming that might work better then what you've suggested here.
Posted January 19, 2025 We have a different system coming that might work better then what you've suggested here.
Jayarr Posted January 19, 2025 Posted January 19, 2025 Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: (These are some reasons that your suggestion might get denied for.) Not providing sufficient information. Ex: Just linking the workshop and not giving us the actual model path you want to use. The addon's size is way too big compared to its content(s). Ex: 35mb for one model. Lack of feedback. Ex: Post has been up for 3 weeks and only received 1-10 votes. Majority negative feedback. Bad optimization and/or causes bad performance on the server. Having multiple suggestions within one thread. Bothering leadership/development team regarding a suggestion. Suggesting a previously denied suggestion within 60 days of denial.
Posted January 19, 2025 Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: (These are some reasons that your suggestion might get denied for.) Not providing sufficient information. Ex: Just linking the workshop and not giving us the actual model path you want to use. The addon's size is way too big compared to its content(s). Ex: 35mb for one model. Lack of feedback. Ex: Post has been up for 3 weeks and only received 1-10 votes. Majority negative feedback. Bad optimization and/or causes bad performance on the server. Having multiple suggestions within one thread. Bothering leadership/development team regarding a suggestion. Suggesting a previously denied suggestion within 60 days of denial.
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