Funnyman Posted December 31, 2024 Posted December 31, 2024 Name: Funnyman RP Rank: CPL (Clear to put up by BCMD) Suggestion: Add a regenerating shield to Omega and Delta squad, which would negate all damage before it is depleted. In exchange, Omega and Delta would lose the dynamic hitboxes. Implementation: Remove the Dynamic hitboxes of Omega and Delta Squad, add in a 50 HP shield to Omega and 150 HP shield to Delta. The shield would take 10 seconds after taking damage to start regenerating, then an additional 5 seconds to reach max shield. Taking damage during the recharge will restart the 10 second wait period. Lore: Republic Commandos (The game) Katarn-class commando armor | Wookieepedia | Fandom Workshop content if applicable: Requires development (If no workshop content, suggest a developer or put "Require Development") Current: Alpha-55 (Broken Chains) Former: Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech
Posted December 31, 2024 Name: Funnyman RP Rank: CPL (Clear to put up by BCMD) Suggestion: Add a regenerating shield to Omega and Delta squad, which would negate all damage before it is depleted. In exchange, Omega and Delta would lose the dynamic hitboxes. Implementation: Remove the Dynamic hitboxes of Omega and Delta Squad, add in a 50 HP shield to Omega and 150 HP shield to Delta. The shield would take 10 seconds after taking damage to start regenerating, then an additional 5 seconds to reach max shield. Taking damage during the recharge will restart the 10 second wait period. Lore: Republic Commandos (The game) Katarn-class commando armor | Wookieepedia | Fandom Workshop content if applicable: Requires development (If no workshop content, suggest a developer or put "Require Development") Current: Alpha-55 (Broken Chains) Former: Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech
Terry Posted December 31, 2024 Posted December 31, 2024 +1, I think this would benefit Delta Squad greatly and give people more of a reason to be apart of the most elite rc squad in lore Currently: Upcoming Bad Batch Jedi Jedi Elder Knight
Posted December 31, 2024 +1, I think this would benefit Delta Squad greatly and give people more of a reason to be apart of the most elite rc squad in lore Currently: Upcoming Bad Batch Jedi Jedi Elder Knight
Marvel Posted December 31, 2024 Posted December 31, 2024 I know Katarn armor is OP in the books but this might be a little unbalanced for the server. I don’t think it should just straight up negate all damage but maybe operate how armor already works on the server. Maybe regenerative armor for RC instead of creating an all new stat for 8 people? +1 to the idea but the stats probably need to be altered which I’m sure the dev team will do on the back end if this passes. Also you the goat for giving Delta more since they don’t get shit and Omega has cloaks! 1
Posted December 31, 2024 I know Katarn armor is OP in the books but this might be a little unbalanced for the server. I don’t think it should just straight up negate all damage but maybe operate how armor already works on the server. Maybe regenerative armor for RC instead of creating an all new stat for 8 people? +1 to the idea but the stats probably need to be altered which I’m sure the dev team will do on the back end if this passes. Also you the goat for giving Delta more since they don’t get shit and Omega has cloaks! 1
Thordan Posted December 31, 2024 Posted December 31, 2024 (edited) As we were coming up with this suggestion, my main thought was this was something to distinguish Delta from Omega. This would give each Squad something special to them, Bad Batch would keep the old dynamic models, Omega has cloaks, Delta has shields and Null has jetpack/ARC kit. Honestly the numbers could be tweaked here and I wouldnt be upset if they lost 50 HP. Would like to know people's thoughts on what would be the sweet spot numbers-wise. Edited December 31, 2024 by Crab_Shack
Posted December 31, 2024 (edited) As we were coming up with this suggestion, my main thought was this was something to distinguish Delta from Omega. This would give each Squad something special to them, Bad Batch would keep the old dynamic models, Omega has cloaks, Delta has shields and Null has jetpack/ARC kit. Honestly the numbers could be tweaked here and I wouldnt be upset if they lost 50 HP. Would like to know people's thoughts on what would be the sweet spot numbers-wise. Edited December 31, 2024 by Crab_Shack
DirtyDanLIT Posted December 31, 2024 Posted December 31, 2024 (edited) don't give this to Omega +1 Edited December 31, 2024 by DirtyDanLIT
Posted December 31, 2024 (edited) don't give this to Omega +1 Edited December 31, 2024 by DirtyDanLIT
Conrad Posted December 31, 2024 Posted December 31, 2024 How quickly would you expect to take it to recharge? Would you expect it to constantly be recharging, or only out side of combat? This is less armor and more a recharging health bar given how it blocks all damage. I would prefer to be it just your normal armor bar recharging back to 100 over time. C
Posted December 31, 2024 How quickly would you expect to take it to recharge? Would you expect it to constantly be recharging, or only out side of combat? This is less armor and more a recharging health bar given how it blocks all damage. I would prefer to be it just your normal armor bar recharging back to 100 over time. C
Funnyman Posted December 31, 2024 Author Posted December 31, 2024 The time to recharge is listed in the suggestion, it takes 10 seconds from taking damage to start recharging, then 5 to fully max from zero. If damage gets taken then the recharge is stopped, and the 10 seconds start over. Current: Alpha-55 (Broken Chains) Former: Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech
Author Posted December 31, 2024 The time to recharge is listed in the suggestion, it takes 10 seconds from taking damage to start recharging, then 5 to fully max from zero. If damage gets taken then the recharge is stopped, and the 10 seconds start over. Current: Alpha-55 (Broken Chains) Former: Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech
Conrad Posted December 31, 2024 Posted December 31, 2024 (edited) 20 minutes ago, Funnyman said: The time to recharge is listed in the suggestion, it takes 10 seconds from taking damage to start recharging, then 5 to fully max from zero. If damage gets taken then the recharge is stopped, and the 10 seconds start over. So combat is just 10 seconds without damage. Sorry was just a bit confused. Biggest thing is i think it should just be your normal armor. Otherwise its a third health bar, which is basically just health+. Edited December 31, 2024 by Conrad C
Posted December 31, 2024 (edited) 20 minutes ago, Funnyman said: The time to recharge is listed in the suggestion, it takes 10 seconds from taking damage to start recharging, then 5 to fully max from zero. If damage gets taken then the recharge is stopped, and the 10 seconds start over. So combat is just 10 seconds without damage. Sorry was just a bit confused. Biggest thing is i think it should just be your normal armor. Otherwise its a third health bar, which is basically just health+. Edited December 31, 2024 by Conrad C
Director WarMaster Posted December 31, 2024 Director Director Posted December 31, 2024 +1 Atin will fr be master chief Current: Director || Null 5 LT Prudii Skirata Former: KU XO Charger || Etain Tur-Mukan || TKL Hound || 2ndAC XO Bear || 2ndAC CMD WarMaster || 212th BCMD Cody || TC Lead MAJ Appo || ATK RCMD WarMaster || !st Mayor|| GMD ||TRD|| Master of the Order Mace Windu || Grand Master of the order Yoda || Marshal Commander || DSL Stone || CG CMD WarMaster || CG BCMD Fox || SPEC RCMD WarMaster
Director Director Posted December 31, 2024 +1 Atin will fr be master chief Current: Director || Null 5 LT Prudii Skirata Former: KU XO Charger || Etain Tur-Mukan || TKL Hound || 2ndAC XO Bear || 2ndAC CMD WarMaster || 212th BCMD Cody || TC Lead MAJ Appo || ATK RCMD WarMaster || !st Mayor|| GMD ||TRD|| Master of the Order Mace Windu || Grand Master of the order Yoda || Marshal Commander || DSL Stone || CG CMD WarMaster || CG BCMD Fox || SPEC RCMD WarMaster
KillJoy Posted December 31, 2024 Banned Posted December 31, 2024 +1 what about gregor Current: Last good 104th Yoda Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 Muzzle, TRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo, Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda
Banned Posted December 31, 2024 +1 what about gregor Current: Last good 104th Yoda Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 Muzzle, TRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo, Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda
Founder Xaze Posted December 31, 2024 Founder Founder Posted December 31, 2024 This requires a think hook. Low chance of it happening.
Marvel Posted December 31, 2024 Posted December 31, 2024 7 minutes ago, Xaze said: This requires a think hook. I think you may be right.
Posted December 31, 2024 7 minutes ago, Xaze said: This requires a think hook. I think you may be right.
BUB Posted January 19, 2025 Posted January 19, 2025 This suggestion has been moved to REVIEW PHASE. (Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team) Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Posted January 19, 2025 This suggestion has been moved to REVIEW PHASE. (Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team) Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Jayarr Posted January 19, 2025 Posted January 19, 2025 Xaze provided a reason, there's no real way around it. Sorry
Jayarr Posted January 19, 2025 Posted January 19, 2025 Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: (These are some reasons that your suggestion might get denied for.) Not providing sufficient information. Ex: Just linking the workshop and not giving us the actual model path you want to use. The addon's size is way too big compared to its content(s). Ex: 35mb for one model. Lack of feedback. Ex: Post has been up for 3 weeks and only received 1-10 votes. Majority negative feedback. Bad optimization and/or causes bad performance on the server. Having multiple suggestions within one thread. Bothering leadership/development team regarding a suggestion. Suggesting a previously denied suggestion within 60 days of denial.
Posted January 19, 2025 Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: (These are some reasons that your suggestion might get denied for.) Not providing sufficient information. Ex: Just linking the workshop and not giving us the actual model path you want to use. The addon's size is way too big compared to its content(s). Ex: 35mb for one model. Lack of feedback. Ex: Post has been up for 3 weeks and only received 1-10 votes. Majority negative feedback. Bad optimization and/or causes bad performance on the server. Having multiple suggestions within one thread. Bothering leadership/development team regarding a suggestion. Suggesting a previously denied suggestion within 60 days of denial.
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