Funnyman Posted March 26 Report Share Posted March 26 Add the DC-17s to KU jobs Name: Funnyman | Keller RP Rank:CMD Suggestion: Add the DC-17s to all Kellers Unit Jobs Implementation: Add rw_sw_dc17s Lore: N/A Workshop content if applicable: Requires development Add or Change: add rw_sw_dc17s Jobs: KU Commander Keller Slots:1 Description: N/A Model: models/jayarr/marines/keller/keller.mdl Weapons: rw_sw_wristblaster_heavy_blue rw_sw_dual_dc17 rw_sw_westarm5 tfa_chaingun_ferty rw_sw_dc15a_o rw_sw_dc15s comlink_swep rw_sw_dc17s Job: Kellers Unit Charger Slots:1 Description: N/A Model: models/jayarr/marines/keller/charger.mdl Weapons: rw_sw_wristblaster_heavy_blue rw_sw_dual_dc17 rw_sw_westarm5 tfa_chaingun_ferty rw_sw_dc15a_o rw_sw_dc15s comlink_swep rw_sw_dc17s Job: Kellers Unit Aerial Assault Trooper Slots: N/A (Because MCS, but batt rules will put at 3) Description: N/A Model: models/jayarr/marines/keller/kellers_recon.mdl Weapons: rw_sw_westarm5 sent_boosterpack rw_sw_dc15a_o rw_sw_dc15s comlink_swep rw_sw_dc17s Job: Kellers Unit Medical Trooper Slots: N/A Description: N/A Model: models/jayarr/marines/keller/kellers_medic.mdl Weapons: rw_sw_westarm5 rw_sw_dc15a_o rw_sw_dc15s comlink_swep rw_sw_dc17s weapon_bactakit rust_syringe Job: Kellers Unit Heavy Trooper Slots: N/A Description: N/A Model: models/jayarr/marines/keller/kellers_heavy.mdl Weapons: rw_sw_westarm5 rw_sw_dc15a_o rw_sw_dc15s comlink_swep rw_sw_dc17s rw_sw_z6 Other: KU needs something to stand out besides being a harder to get ARC job, and this is it. KU needs some kit that is unique to it, and with the single variant of the DC17s being unobtainable in the shop, and the duals being obtainable only by long time members of the server, the DC17s can shine through as a defining aspect of KU. 1 Report Link to comment
KaiserNeiner Posted March 26 Head Admin Report Share Posted March 26 Does KU require ARC trainings? Is the kit the same as regular ARC troopers minus the pistols and the chain gun/wrist blaster? -1 for now I dont think y'all need dual pistols while also having Westars on all jobs, basically just a Rancor or ARC subunit Kaiser Zeros Clutch Link to comment
Funnyman Posted March 26 Author Report Share Posted March 26 (edited) Hey Kaiser! Happy to answer your questions! 11 minutes ago, KaiserNeiner said: Does KU require ARC trainings? Is the kit the same as regular ARC troopers minus the pistols and the chain gun/wrist blaster? -1 for now I dont think y'all need dual pistols while also having Westars on all jobs, basically just a Rancor or ARC subunit Yes, KU Does require ARC, since we have the Westar M5 in every kit. Next, the DC-17s is a single pistol, I believe there is some confusion between the Dual DC-17's and the DC-17s. Next, in regard to the Rancor/ARC subunit, while that would work in many battalions, in the context of the 21st where KU has to compete with SO, one of the best subunits on the server kit wise, we need more other than being a mini-Rancor, especially since SO has an ARC job. I hope this cleared some things up for you and answered your question! Edited March 26 by Funnyman Link to comment
KaiserNeiner Posted March 26 Head Admin Report Share Posted March 26 1 minute ago, Funnyman said: Hey Kaiser! Happy to answer your questions! Yes, KU Does require ARC, since we have the Westar M5 in every kit. Next, the DC-17s is a single pistol, I believe there is some confusion between the Dual DC-17's and the DC-17s. Next, in regard to the Rancor/ARC subunit, while that would work in many battalions, in the context of the 21st where KU has to compete with SO, one of the best subunits on the server kit wise, we need more other than being a mini-Rancor. I hope this cleared some things up for you and answered your question! Yeah you had me until that last bit. Your subunit's don't need specific kits to compete with each other, and if they do then they aren't really unique enough imo. From my personal experience, 212th has Ghost Company and 2ndAC. Ghost Company is 100% screwed with their kit vs 2ndAC, but the units have different specializations and have different things that make them cool. What is KU's cool thing right now? Weapons? If so, SO is always going to be more sought after than KU due to cloaks. 1 Report Kaiser Zeros Clutch Link to comment
Clutch Posted March 26 Report Share Posted March 26 -1 You guys already have the Westar no need for pistols Kaiser Zeros Clutch Link to comment
Funnyman Posted March 26 Author Report Share Posted March 26 (edited) 48 minutes ago, KaiserNeiner said: Yeah you had me until that last bit. Your subunit's don't need specific kits to compete with each other, and if they do then they aren't really unique enough imo. From my personal experience, 212th has Ghost Company and 2ndAC. Ghost Company is 100% screwed with their kit vs 2ndAC, but the units have different specializations and have different things that make them cool. What is KU's cool thing right now? Weapons? If so, SO is always going to be more sought after than KU due to cloaks. KU's main appeal as of now is its status as an ARC unit, giving each of its members a Westar on top of medic, heavy or JT kits. Also, in regard to my previous comment, I should have worded it better. The main reason for this suggestion isn't to try to get an edge over SO in terms of kit, it was to give KU kit that deviates from the Rancor standard of Westar+Specialization, and give KU a defining feature that makes them different from other ARC subunits. This isn't really to create an identity, it's to enhance the current identity of KU, by giving KU troopers another advanced piece of kit that will allow them to show even more of the elite ARC status we have been trying to build. Edited March 26 by Funnyman Link to comment
Mystic Posted March 26 Report Share Posted March 26 59 minutes ago, KaiserNeiner said: Yeah you had me until that last bit. Your subunit's don't need specific kits to compete with each other, and if they do then they aren't really unique enough imo. From my personal experience, 212th has Ghost Company and 2ndAC. Ghost Company is 100% screwed with their kit vs 2ndAC, but the units have different specializations and have different things that make them cool. What is KU's cool thing right now? Weapons? If so, SO is always going to be more sought after than KU due to cloaks. This. KU has long been the quality over quantity whereas SO was the filled subunit. KU was always supposed to be leaders hence the "Elite" status and ARC loadouts. There really should be no competition for numbers tbh. I dont really see the need for pistols people wont use. My suggestion would be a rework of KU kits. Removal of the ARC requirement this way its easier to get into and people don't feel like they need to pass ARC just to join a subunit with just a westar instead of normal ARC or any ARC subunit on server. Longest Special Operations Member on the server. Current: Jedi Chief Instructor l Alpha 98 Nate Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti Link to comment
Banagite Posted March 27 Report Share Posted March 27 -1 Im sorry but if Fordo can't get it, KU shouldnt. Current : Rancor BCMD Blitz | TRM Former : Obi-Wan Kenobi | Bultar Swan | Guild Marshall | Rancor CMD Colt | SG WO Jayfon Link to comment
KillJoy Posted March 27 Report Share Posted March 27 -1 Honestly you could just rework the sub unit to not just a Mini Rancor. Could find a kit no other battalion has. Like all KU be heavy troopers by having the z6 and shield. Current: Rancor Colt Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd office, ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder TRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member The person who made a treaty with the sith as a clone Link to comment
Funnyman Posted March 30 Author Report Share Posted March 30 Not sure if you can void a server suggestion but void, after discussion with irons we are gonna try a different suggestion. Link to comment
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