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Heavy Shields Suggestion Denial


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Posted

Question: Why was the suggestion to give Heavies a shield denied?

Comments/Concerns: Just curious to hear why

Staff Member you're asking: @Squareย denied it so I will just @ Him

Additional info: N/A

๐ŸŒ“๐ŸŒ™

  • Founder
Founder
Posted

The fuck you meanย 

ย 

Learn to read

  • Funny 4
Posted
25 minutes ago, Square said:

The fuck you meanย 

ย 

Learn to read

My bad, my brain turned off for some reason

@Jadย is the man I need

๐ŸŒ“๐ŸŒ™

Posted
26 minutes ago, Square said:

The fuck you meanย 

ย 

Learn to read

๐Ÿ’€

People Who Put Their Former Ranks In Their Signature Are Idiots!

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Community Liaison - Discord Boo Radley#2719

  • Founder
Founder
Posted

We had a pretty long discussion regarding the utility and necessity of adding shields to heavies.

Utility wise. The shields sound like a good addition but it would then devalue Doom's Unit use in combat and as a battalion. On the server back-end, we'd prefer not to add more spawn-able entities to jobs than we already have. More entities = less stability especially during events.

Necessity wise. We don't really see a need for shields on the job as this could potentially lead us down a rabbit hole of other jobs "Needing" something special to stand out when the jobs already have load-outs and models to make them stand out and perform accordingly. There's also another suggestion up where I will be taking another look into the rotary blasters and adjusting where necessary, providing that post actually receives feedback.

For the future of Heavy suggestions moving forward; There's always cool ideas on how to improve a regiment, but pulling directly from another source of specialty on the server will only deem to hurt both sides in the long run.

  • Informative 1
Forum Admin
Posted

Question Answered

๐ŸŽ€ ย ๐™ต๐šŠ๐š›๐š ๐š‚๐š–๐šŽ๐š•๐š•๐šŠ ย ๐ŸŽ€
<3

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