Teaa Posted June 27, 2020 Posted June 27, 2020 (edited) Bug Type (Server:): Event and Main. Severity level (1-3): 2 Evidence (if you can): I don't have shadow play sorryyyryry. Description of the bug: Not sure if it's because of lag, client side FPS, or just hitboxes, but what happens is when I lag a lot or there is a lot of NPC's, everyone around me gets stuck. Now if I walk into someone my hitbox gets them stuck so that's why I think it's a hitbox issue. Especially on Main, the waste management is the only place on the map where you get the anti toxin screen (I think). When everyone gets stuck around me, I get that screen and begin dying, so I think my hitbox expands and engulfs the whole map. ALSO, I get teleported to a random area most of the time when that happens. I'll be in the hallways, everyone gets stuck, I get teleported to high command offices. So I think my hitbox hits an elevator or something. How can we recreate it: Go on the Wrecker job, with alotta NPC's, lag, and players around you. (I think idk how it ACTUALLY works) Edited June 27, 2020 by SippinTeaa added some more description 1 The only Wrecker that embraced his largeness.
Posted June 27, 2020 (edited) Bug Type (Server:): Event and Main. Severity level (1-3): 2 Evidence (if you can): I don't have shadow play sorryyyryry. Description of the bug: Not sure if it's because of lag, client side FPS, or just hitboxes, but what happens is when I lag a lot or there is a lot of NPC's, everyone around me gets stuck. Now if I walk into someone my hitbox gets them stuck so that's why I think it's a hitbox issue. Especially on Main, the waste management is the only place on the map where you get the anti toxin screen (I think). When everyone gets stuck around me, I get that screen and begin dying, so I think my hitbox expands and engulfs the whole map. ALSO, I get teleported to a random area most of the time when that happens. I'll be in the hallways, everyone gets stuck, I get teleported to high command offices. So I think my hitbox hits an elevator or something. How can we recreate it: Go on the Wrecker job, with alotta NPC's, lag, and players around you. (I think idk how it ACTUALLY works) Edited June 27, 2020 by SippinTeaa added some more description 1 The only Wrecker that embraced his largeness.
Teaa Posted June 28, 2020 Author Posted June 28, 2020 5 hours ago, Marvel said: Okay fatass thats fucked up homie The only Wrecker that embraced his largeness.
Author Posted June 28, 2020 5 hours ago, Marvel said: Okay fatass thats fucked up homie The only Wrecker that embraced his largeness.
Bleach Posted June 28, 2020 Posted June 28, 2020 #WreckerIsFat I am Best Canadian on the Server Caterpillar smoking a cigarette.
Wren Posted August 5, 2020 Posted August 5, 2020 (edited) Yeah this glitches a lot i was shooting droids next moment i somehow killed him cause his hitbox went huge Edited August 5, 2020 by jwmain Aye I'm in 212th!
Posted August 5, 2020 (edited) Yeah this glitches a lot i was shooting droids next moment i somehow killed him cause his hitbox went huge Edited August 5, 2020 by jwmain Aye I'm in 212th!
Zensras Posted September 19, 2020 Posted September 19, 2020 This is so fucking cancerous during events. Please fucking fix it. IT Department, DID YOU TRY TURNING IT OFF AND ON AGAIN?
Posted September 19, 2020 This is so fucking cancerous during events. Please fucking fix it. IT Department, DID YOU TRY TURNING IT OFF AND ON AGAIN?
Bbstine Posted October 25, 2020 Posted October 25, 2020 According to the developmental team this is going to be fixed in the "next update." //Locking //Moving to Acknowledged Reports 1
Posted October 25, 2020 According to the developmental team this is going to be fixed in the "next update." //Locking //Moving to Acknowledged Reports 1
Retired Founder Forseen Posted July 30, 2021 Retired Founder Posted July 30, 2021 This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // Locking // Moving to Resolved Reports
Retired Founder Posted July 30, 2021 This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // Locking // Moving to Resolved Reports
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