Fizzik Posted May 7, 2020 Posted May 7, 2020 Name: Fizzik RP Rank: MCMD Suggestion: Add vehicle spawn system Implementation: Enables droid similar to quartermaster that can be used to spawn in vehicles. I was unable to test this locally as it requires configuration. Lore: Helps immersion. Could potentially be abused, have pilots radio in for approval for a vehicle before allowing them to spawn one. Might have an option to limit its usage to pilot jobs only. Workshop content if applicable: REQUIRES DEPENDENCIES https://steamcommunity.com/sharedfiles/filedetails/?id=2082730936(If no workshop content, suggest a developer or put "Require Development") Rule-maker and rule-breaker.
Posted May 7, 2020 Name: Fizzik RP Rank: MCMD Suggestion: Add vehicle spawn system Implementation: Enables droid similar to quartermaster that can be used to spawn in vehicles. I was unable to test this locally as it requires configuration. Lore: Helps immersion. Could potentially be abused, have pilots radio in for approval for a vehicle before allowing them to spawn one. Might have an option to limit its usage to pilot jobs only. Workshop content if applicable: REQUIRES DEPENDENCIES https://steamcommunity.com/sharedfiles/filedetails/?id=2082730936(If no workshop content, suggest a developer or put "Require Development") Rule-maker and rule-breaker.
Gadget Posted May 7, 2020 Posted May 7, 2020 Could be heavily abused by minges, they could just spawn a shit ton of tanks or something a run of. It would have to be heavily controlled. Maybe only spawnable in an area which is enclosed by a fading door. To be honest it's not too much of am issue for staff to spawn them really. And the whole "below 95" or whatever for spawning vehicles rule can be neglected and cause crashes. I don't know if it will take too much effort for it too work. Do you have any work around for these problem areas? 1 What? Were you expecting some colourful thing denoting my past achievements? Well tough luck, even if I did it would be just 3 things - Bacara, SPEC REG, Old HA. Once a Marine, Always a Marine... Always forward, never back...
Posted May 7, 2020 Could be heavily abused by minges, they could just spawn a shit ton of tanks or something a run of. It would have to be heavily controlled. Maybe only spawnable in an area which is enclosed by a fading door. To be honest it's not too much of am issue for staff to spawn them really. And the whole "below 95" or whatever for spawning vehicles rule can be neglected and cause crashes. I don't know if it will take too much effort for it too work. Do you have any work around for these problem areas? 1 What? Were you expecting some colourful thing denoting my past achievements? Well tough luck, even if I did it would be just 3 things - Bacara, SPEC REG, Old HA. Once a Marine, Always a Marine... Always forward, never back...
Fizzik Posted May 7, 2020 Author Posted May 7, 2020 7 hours ago, Gadget said: Could be heavily abused by minges, they could just spawn a shit ton of tanks or something a run of. It would have to be heavily controlled. Maybe only spawnable in an area which is enclosed by a fading door. To be honest it's not too much of am issue for staff to spawn them really. And the whole "below 95" or whatever for spawning vehicles rule can be neglected and cause crashes. I don't know if it will take too much effort for it too work. Do you have any work around for these problem areas? I think I've seen a similar system on Superior. I don't know for absolute certain but I tried spawning a ship there and it wouldn't let me. I believe it can be limited to pilot jobs only. Rule-maker and rule-breaker.
Author Posted May 7, 2020 7 hours ago, Gadget said: Could be heavily abused by minges, they could just spawn a shit ton of tanks or something a run of. It would have to be heavily controlled. Maybe only spawnable in an area which is enclosed by a fading door. To be honest it's not too much of am issue for staff to spawn them really. And the whole "below 95" or whatever for spawning vehicles rule can be neglected and cause crashes. I don't know if it will take too much effort for it too work. Do you have any work around for these problem areas? I think I've seen a similar system on Superior. I don't know for absolute certain but I tried spawning a ship there and it wouldn't let me. I believe it can be limited to pilot jobs only. Rule-maker and rule-breaker.
Qal Posted May 7, 2020 Posted May 7, 2020 8 hours ago, Gadget said: Could be heavily abused by minges, they could just spawn a shit ton of tanks or something a run of. It would have to be heavily controlled. Maybe only spawnable in an area which is enclosed by a fading door. To be honest it's not too much of am issue for staff to spawn them really. And the whole "below 95" or whatever for spawning vehicles rule can be neglected and cause crashes. I don't know if it will take too much effort for it too work. Do you have any work around for these problem areas? also @Fizzik Watch the Video with the Addon Only Whitelisted Jobs can Request items & only whitelisted jobs / staff ranks can accept/deny the requests. +1
Posted May 7, 2020 8 hours ago, Gadget said: Could be heavily abused by minges, they could just spawn a shit ton of tanks or something a run of. It would have to be heavily controlled. Maybe only spawnable in an area which is enclosed by a fading door. To be honest it's not too much of am issue for staff to spawn them really. And the whole "below 95" or whatever for spawning vehicles rule can be neglected and cause crashes. I don't know if it will take too much effort for it too work. Do you have any work around for these problem areas? also @Fizzik Watch the Video with the Addon Only Whitelisted Jobs can Request items & only whitelisted jobs / staff ranks can accept/deny the requests. +1
Clutch Posted May 8, 2020 Posted May 8, 2020 +1 cool idea.... but what would we do when people are done with the ships? Current: Retired Former: 104th BCMD Wolffe x2 | Yoda | Mace Windu x2 | Mechanized RCMD | SOBDE BCMD Niner | CG CMD Stone | KU LTC Keller | Improcco LTC Gett | Alpha LT Aven | Overseer Cin Drallig x2 | Delta Squad Scorch | Veteran Admin x2 | TRM
Posted May 8, 2020 +1 cool idea.... but what would we do when people are done with the ships? Current: Retired Former: 104th BCMD Wolffe x2 | Yoda | Mace Windu x2 | Mechanized RCMD | SOBDE BCMD Niner | CG CMD Stone | KU LTC Keller | Improcco LTC Gett | Alpha LT Aven | Overseer Cin Drallig x2 | Delta Squad Scorch | Veteran Admin x2 | TRM
Ecetera Posted May 8, 2020 Posted May 8, 2020 +1 but, if were doing an event with over 100 people, we cant have pilots spawning ships and starting to fly.
Posted May 8, 2020 +1 but, if were doing an event with over 100 people, we cant have pilots spawning ships and starting to fly.
Fizzik Posted May 8, 2020 Author Posted May 8, 2020 22 minutes ago, Etc1440 said: +1 but, if were doing an event with over 100 people, we cant have pilots spawning ships and starting to fly. If you watch the video, it shows that requests require staff approval. Rule-maker and rule-breaker.
Author Posted May 8, 2020 22 minutes ago, Etc1440 said: +1 but, if were doing an event with over 100 people, we cant have pilots spawning ships and starting to fly. If you watch the video, it shows that requests require staff approval. Rule-maker and rule-breaker.
Eclipse Posted May 8, 2020 Posted May 8, 2020 +1 it is safe and effective. This would be awesome Yes, I do hate fat people. Former Ordo, Niner, Tech, Fixer, and more!
Posted May 8, 2020 +1 it is safe and effective. This would be awesome Yes, I do hate fat people. Former Ordo, Niner, Tech, Fixer, and more!
KillJoy Posted May 8, 2020 Banned Posted May 8, 2020 +1, I say just wait for the new server box so we can get LFS Current: Last good 104th Yoda Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 Muzzle, TRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo, Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda
Banned Posted May 8, 2020 +1, I say just wait for the new server box so we can get LFS Current: Last good 104th Yoda Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 Muzzle, TRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo, Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda
syntax Posted May 8, 2020 Banned Posted May 8, 2020 +1 imagine the tickets we wouldn't have to take :) Too many vehicles out? Despawn the vendor
Banned Posted May 8, 2020 +1 imagine the tickets we wouldn't have to take :) Too many vehicles out? Despawn the vendor
Hero Posted May 8, 2020 Posted May 8, 2020 *put another somewhere on the map for BH where they can spawn freighters for RP/combat, would require a couple rules to be made but that can be done pretty quickly*
Posted May 8, 2020 *put another somewhere on the map for BH where they can spawn freighters for RP/combat, would require a couple rules to be made but that can be done pretty quickly*
Scarecrow Posted May 9, 2020 Posted May 9, 2020 +1 this could solve our ATC issue if only whitelisted jobs have access with admin approval they should then just be trusted to fly
Posted May 9, 2020 +1 this could solve our ATC issue if only whitelisted jobs have access with admin approval they should then just be trusted to fly
Sound Posted May 9, 2020 Posted May 9, 2020 +1 Maybe only have it for 104th and pilot whitelist to have access to it
Ragen Posted May 12, 2020 Posted May 12, 2020 The video only shows that its only whitelisted people to accept or deny it to where anyone can request for it and if it is only 104th and pilot jobs what about battalions that dont have a pilot job
Posted May 12, 2020 The video only shows that its only whitelisted people to accept or deny it to where anyone can request for it and if it is only 104th and pilot jobs what about battalions that dont have a pilot job
Jaydon Posted May 12, 2020 Banned Posted May 12, 2020 +1 I think it abused could be cool if not abused
GM-3022 Havok Posted May 13, 2020 Posted May 13, 2020 SuperiorServers (Pls don't ban be for mentioning them.) Has this exact system in place however it isn't an addon, I believe that was custom made and coded by the Server dev himself. How it works is pretty simple: There are 2-3 droid vendors that can spawn ships in different hangar bays. A B C or D You MUST be a part of the republic pilots battalion to use them. If you are not part of the republic pilots or in a battalion/sub unit that can use the droids, it flat out won't let you spawn a ship/vehicle. It only lets you spawn one ship/vehicle at a time. Once spawned, it won't let you spawn another until the previous one is destroyed or despawned by the ship spawner droid. Once you are finished using the vehicle, you can park it anywhere and either use the droid to despawn it or press your undo button to despawn it. It is even taken one step further and disallows certain vehicles to be spawned if the pilot is not trained for them such as a LAAT, ARC-170, Y-wing, TX-130, and so on. (I.e if the pilot is only trained for ARC-170, he may only spawn an ARC-170.) --- The version i'm seeing in the workshop link looks like it could work, but if you want it to not be abused, one or more of the devs are going to have to add some custom lua to it or configure it so that it restricts the usage of the bot to certain jobs, limits the number of vehicles spawned, or hell, you could even make it so that you have to be whitelisted by staff only to use the droid. I like the latter better because that allows pilot leads in battalions to hold better tryouts and they can blacklist/have blacklisted anyone that abuses the privilege or does a big no-no with a ship/vehicle. I also believe it's possible to make it read the number of players connected and after it hits a certain number, it will disallow any vehicles to be spawned, and when the number goes below the limit, it will allow vehicles again. (But this can be super buggy as the number of players connected also counts people connecting that are not fully connected.) So, what i'm saying is, the workshop addon should not be just simple plug and play, it actually needs to be configured to avoid potential abuse.
Posted May 13, 2020 SuperiorServers (Pls don't ban be for mentioning them.) Has this exact system in place however it isn't an addon, I believe that was custom made and coded by the Server dev himself. How it works is pretty simple: There are 2-3 droid vendors that can spawn ships in different hangar bays. A B C or D You MUST be a part of the republic pilots battalion to use them. If you are not part of the republic pilots or in a battalion/sub unit that can use the droids, it flat out won't let you spawn a ship/vehicle. It only lets you spawn one ship/vehicle at a time. Once spawned, it won't let you spawn another until the previous one is destroyed or despawned by the ship spawner droid. Once you are finished using the vehicle, you can park it anywhere and either use the droid to despawn it or press your undo button to despawn it. It is even taken one step further and disallows certain vehicles to be spawned if the pilot is not trained for them such as a LAAT, ARC-170, Y-wing, TX-130, and so on. (I.e if the pilot is only trained for ARC-170, he may only spawn an ARC-170.) --- The version i'm seeing in the workshop link looks like it could work, but if you want it to not be abused, one or more of the devs are going to have to add some custom lua to it or configure it so that it restricts the usage of the bot to certain jobs, limits the number of vehicles spawned, or hell, you could even make it so that you have to be whitelisted by staff only to use the droid. I like the latter better because that allows pilot leads in battalions to hold better tryouts and they can blacklist/have blacklisted anyone that abuses the privilege or does a big no-no with a ship/vehicle. I also believe it's possible to make it read the number of players connected and after it hits a certain number, it will disallow any vehicles to be spawned, and when the number goes below the limit, it will allow vehicles again. (But this can be super buggy as the number of players connected also counts people connecting that are not fully connected.) So, what i'm saying is, the workshop addon should not be just simple plug and play, it actually needs to be configured to avoid potential abuse.
Naffen Posted May 14, 2020 Forum Admin Posted May 14, 2020 +1 I added the Pepe emojis onto the forums
Anderson Posted May 14, 2020 Posted May 14, 2020 +1 Looks very nice. I don't think It should be locked to a certain battalion, thats just shit tbh, but maybe to a certain job like Pilot. Give all Battalions Pilots, is what I'm trying to say
Posted May 14, 2020 +1 Looks very nice. I don't think It should be locked to a certain battalion, thats just shit tbh, but maybe to a certain job like Pilot. Give all Battalions Pilots, is what I'm trying to say
Scarecrow Posted May 18, 2020 Posted May 18, 2020 Personally I think the jobs that should have access are the pilot roles officer/master jobs and lore characters
Posted May 18, 2020 Personally I think the jobs that should have access are the pilot roles officer/master jobs and lore characters
Spite Posted May 19, 2020 Posted May 19, 2020 +1 immeeeerrrrssssiiiooooonnnn Former: Veteran Admin, 41st Commander and REGL, Chief Medical Officer
Posted May 19, 2020 +1 immeeeerrrrssssiiiooooonnnn Former: Veteran Admin, 41st Commander and REGL, Chief Medical Officer
RadJames Posted May 21, 2020 Posted May 21, 2020 (edited) This could be possible... I was on a server and they had a ship spawn system. The only way to spawn it was if a Naval/Admin gave you a licence. Which would prevent minges from spawning in ships and stuff. Even if we dont have a licences system like that I would like to be able to spawn vehicles in soo I give it a +1 Edited May 21, 2020 by ImaJames
Posted May 21, 2020 (edited) This could be possible... I was on a server and they had a ship spawn system. The only way to spawn it was if a Naval/Admin gave you a licence. Which would prevent minges from spawning in ships and stuff. Even if we dont have a licences system like that I would like to be able to spawn vehicles in soo I give it a +1 Edited May 21, 2020 by ImaJames
Dennis Posted May 21, 2020 Banned Posted May 21, 2020 +1 it’s been stated that, you need a certain WL, so pilots, along with staff approval seems ez enough to me I have seen the same systems work in superior so why can’t it here. Current: Kevin Colt leader of the Colt Crime Syndicate | Alpha-69 Dennis Former: BCMD Doom x3| Havoc Squad Brimstone x3 | Base Ops CMD | Delta Jedi | BCMD Colt | BCMD Bacara | Specialized Regimental Commander x2 | First Count Dooku and creator of the CIS | Rear Admiral Orson Krennic
Banned Posted May 21, 2020 +1 it’s been stated that, you need a certain WL, so pilots, along with staff approval seems ez enough to me I have seen the same systems work in superior so why can’t it here. Current: Kevin Colt leader of the Colt Crime Syndicate | Alpha-69 Dennis Former: BCMD Doom x3| Havoc Squad Brimstone x3 | Base Ops CMD | Delta Jedi | BCMD Colt | BCMD Bacara | Specialized Regimental Commander x2 | First Count Dooku and creator of the CIS | Rear Admiral Orson Krennic
Bananaberry Posted May 22, 2020 Posted May 22, 2020 Suggestion deniedFlying vehicles aren't being used on main on current map //locked //moved to denied Former: CWRP Director, CWRP Intel Director, Current: Gamer Forever: Shitty helmet artist
Posted May 22, 2020 Suggestion deniedFlying vehicles aren't being used on main on current map //locked //moved to denied Former: CWRP Director, CWRP Intel Director, Current: Gamer Forever: Shitty helmet artist
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