Itachi Posted March 4, 2019 Posted March 4, 2019 Name: Itachi Suggestion: i think that game masters should lower the universal health of the droids but spawn more since in the show a B1 can be a one shot with more weapons but there was so much more that was the problem that the droids would win by numbers alone they didnt need quality so i think that the B1 Droids should be set to around 100-150 health but game master should be allowed to spawn way more that what i now, B2 should be set to 250-350 because they were tougher but is now 750 hard to kill again spawn more. and commando droids around B2 level so around 750 because 1000 is a lot and the commandos were just as hard as a B2 but they moved and were in small squads so ya thats my thoughts. Implementation: change the game master health guidelines Lore: look at all the battles and you see that droids go down in around 1-2 hits
Posted March 4, 2019 Name: Itachi Suggestion: i think that game masters should lower the universal health of the droids but spawn more since in the show a B1 can be a one shot with more weapons but there was so much more that was the problem that the droids would win by numbers alone they didnt need quality so i think that the B1 Droids should be set to around 100-150 health but game master should be allowed to spawn way more that what i now, B2 should be set to 250-350 because they were tougher but is now 750 hard to kill again spawn more. and commando droids around B2 level so around 750 because 1000 is a lot and the commandos were just as hard as a B2 but they moved and were in small squads so ya thats my thoughts. Implementation: change the game master health guidelines Lore: look at all the battles and you see that droids go down in around 1-2 hits
Eclipse Posted March 4, 2019 Posted March 4, 2019 I think this is a Gamemaster preference thing, depending on how hard they want to make the troopers fight. Gamemasters don't have a set health they always use. Yes, I do hate fat people. Former Ordo, Niner, Tech, Fixer, and more!
Posted March 4, 2019 I think this is a Gamemaster preference thing, depending on how hard they want to make the troopers fight. Gamemasters don't have a set health they always use. Yes, I do hate fat people. Former Ordo, Niner, Tech, Fixer, and more!
Arroyo Posted March 4, 2019 Posted March 4, 2019 -1 Clones were also 1-3 shot to death but look at us. The droids are fine where they are. Lag is also a factor 2
Posted March 4, 2019 -1 Clones were also 1-3 shot to death but look at us. The droids are fine where they are. Lag is also a factor 2
ZigBach Posted March 4, 2019 Posted March 4, 2019 8 minutes ago, Jacob Price said: Name: Itachi Suggestion: i think that game masters should lower the universal health of the droids but spawn more since in the show a B1 can be a one shot with more weapons but there was so much more that was the problem that the droids would win by numbers alone they didnt need quality so i think that the B1 Droids should be set to around 100-150 health but game master should be allowed to spawn way more that what i now, B2 should be set to 250-350 because they were tougher but is now 750 hard to kill again spawn more. and commando droids around B2 level so around 750 because 1000 is a lot and the commandos were just as hard as a B2 but they moved and were in small squads so ya thats my thoughts. Implementation: change the game master health guidelines Lore: look at all the battles and you see that droids go down in around 1-2 hits Between 750 ~ 1000? That's still low for the NPCs. The game maestros should increase their HPs over 9000. That should spice things up. FLAT -1
Posted March 4, 2019 8 minutes ago, Jacob Price said: Name: Itachi Suggestion: i think that game masters should lower the universal health of the droids but spawn more since in the show a B1 can be a one shot with more weapons but there was so much more that was the problem that the droids would win by numbers alone they didnt need quality so i think that the B1 Droids should be set to around 100-150 health but game master should be allowed to spawn way more that what i now, B2 should be set to 250-350 because they were tougher but is now 750 hard to kill again spawn more. and commando droids around B2 level so around 750 because 1000 is a lot and the commandos were just as hard as a B2 but they moved and were in small squads so ya thats my thoughts. Implementation: change the game master health guidelines Lore: look at all the battles and you see that droids go down in around 1-2 hits Between 750 ~ 1000? That's still low for the NPCs. The game maestros should increase their HPs over 9000. That should spice things up. FLAT -1
Arroyo Posted March 4, 2019 Posted March 4, 2019 2 minutes ago, KanZ said: Between 750 ~ 1000? That's still low for the NPCs. The game maestros should increase their HPs over 9000. That should spice things up. FLAT -1 Make sure you give them perfect accuracy
Posted March 4, 2019 2 minutes ago, KanZ said: Between 750 ~ 1000? That's still low for the NPCs. The game maestros should increase their HPs over 9000. That should spice things up. FLAT -1 Make sure you give them perfect accuracy
Baboon Posted March 4, 2019 Posted March 4, 2019 -1 this would just cause more lag and the server to crash more. Also clones were also 1-2 hits as well and we aren’t doing that. It’s hard for droids to react while killing them with 700 health with 100-250 health they would be so easy to kill. Unless you spawn a absurd amount that would lag the server 1
Posted March 4, 2019 -1 this would just cause more lag and the server to crash more. Also clones were also 1-2 hits as well and we aren’t doing that. It’s hard for droids to react while killing them with 700 health with 100-250 health they would be so easy to kill. Unless you spawn a absurd amount that would lag the server 1
Logic Posted March 4, 2019 Posted March 4, 2019 -1 I'm not toxic. You're just making it really hard to not treat you like an idiot.
Posted March 4, 2019 -1 I'm not toxic. You're just making it really hard to not treat you like an idiot.
Marvel Posted March 4, 2019 Posted March 4, 2019 (edited) -1 and here is why As of right now the players already shred through the current NPCs which causes Game Masters/Helpers to spawn more to try to push the players back as they always rush forward because they simply do not care if they die. If anything we should lower the health and/or armor of the players rather than the NPCs. Also people already complain about the lag how it is, and what you are proposing would cause even more lag which will result in even more complaints. Overall this would not work out because of lag and how people play the game. Edited March 4, 2019 by Marvel 1
Posted March 4, 2019 (edited) -1 and here is why As of right now the players already shred through the current NPCs which causes Game Masters/Helpers to spawn more to try to push the players back as they always rush forward because they simply do not care if they die. If anything we should lower the health and/or armor of the players rather than the NPCs. Also people already complain about the lag how it is, and what you are proposing would cause even more lag which will result in even more complaints. Overall this would not work out because of lag and how people play the game. Edited March 4, 2019 by Marvel 1
GM-3022 Havok Posted March 5, 2019 Posted March 5, 2019 Im confused. Do you want to lower the health of the event jobs or the NPCs?
silvers Posted March 5, 2019 Posted March 5, 2019 -1, do you know how fucking laggy the server would get? I even encourage gamemasters to sometimes raise the NPC health to spawn less droids in order to reduce lag. Also, an event is in the works rn for that realism mode. @Peaceshieldwinkyface
Posted March 5, 2019 -1, do you know how fucking laggy the server would get? I even encourage gamemasters to sometimes raise the NPC health to spawn less droids in order to reduce lag. Also, an event is in the works rn for that realism mode. @Peaceshieldwinkyface
Ccmonty Posted March 5, 2019 Posted March 5, 2019 -1 git gud The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Posted March 5, 2019 -1 git gud The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Buuged Posted March 5, 2019 Posted March 5, 2019 -1 just don’t be a garbage fucking shot 1 21st's most useless long term member why my shit keep getting deleted
Posted March 5, 2019 -1 just don’t be a garbage fucking shot 1 21st's most useless long term member why my shit keep getting deleted
Scarecrow Posted March 5, 2019 Posted March 5, 2019 -1 That's really low health anyway and some times it's good to be challanged
Gadget Posted March 5, 2019 Posted March 5, 2019 -1 If you are using the logic on 1 shot kills on B1 then everyone should be 1 or 2 shots to kill as well Game Masters can't spawn then in large groups (max of about 20 at a time) due to the server lagging if too many are spawned at once or are on the server. Using different media yields different results, Republic Commandos has pretty strong B1 and ridiculously powerful B2. Even lego games do it so a B1 is one hit and a B2 is 2 hits or so. Star War Battlefront 2 has the player controlled B1 on strength level the same as a Clone and the B2 is far stronger in comparison. What? Were you expecting some colourful thing denoting my past achievements? Well tough luck, even if I did it would be just 3 things - Bacara, SPEC REG, Old HA. Once a Marine, Always a Marine... Always forward, never back...
Posted March 5, 2019 -1 If you are using the logic on 1 shot kills on B1 then everyone should be 1 or 2 shots to kill as well Game Masters can't spawn then in large groups (max of about 20 at a time) due to the server lagging if too many are spawned at once or are on the server. Using different media yields different results, Republic Commandos has pretty strong B1 and ridiculously powerful B2. Even lego games do it so a B1 is one hit and a B2 is 2 hits or so. Star War Battlefront 2 has the player controlled B1 on strength level the same as a Clone and the B2 is far stronger in comparison. What? Were you expecting some colourful thing denoting my past achievements? Well tough luck, even if I did it would be just 3 things - Bacara, SPEC REG, Old HA. Once a Marine, Always a Marine... Always forward, never back...
Peace Posted March 5, 2019 Posted March 5, 2019 10 hours ago, silvers said: -1, do you know how fucking laggy the server would get? I even encourage gamemasters to sometimes raise the NPC health to spawn less droids in order to reduce lag. Also, an event is in the works rn for that realism mode. @Peaceshieldwinkyface Shut the hec up
Posted March 5, 2019 10 hours ago, silvers said: -1, do you know how fucking laggy the server would get? I even encourage gamemasters to sometimes raise the NPC health to spawn less droids in order to reduce lag. Also, an event is in the works rn for that realism mode. @Peaceshieldwinkyface Shut the hec up
Chambers Posted March 6, 2019 Posted March 6, 2019 NPC Health Guidelines B1 Battle Droid - 250 HP B2 Super Battle Droid - 750 HP Commando Droid - 1000 HP These are the guidelines already apart of the GM rules. Due to game mechanics and server performance making everything a 1 shot would not be feasible
Posted March 6, 2019 NPC Health Guidelines B1 Battle Droid - 250 HP B2 Super Battle Droid - 750 HP Commando Droid - 1000 HP These are the guidelines already apart of the GM rules. Due to game mechanics and server performance making everything a 1 shot would not be feasible
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