BGCrafter Posted November 17, 2018 Report Share Posted November 17, 2018 Name: BGCrafter Suggestion: Add the Defibrillator back to the Medic Job Implementation: The Defibrillator was a game-changer for Medics. It gave people "second chance" to be on the battlefield. It gave more realism being a Medic and actually being able to revive people. Lore: N/A Workshop content if applicable: N/A If you are asking to add or change a job, fill out the following Add or Change: Change Medic Job Job: Medics Model: N/A Weapons: N/A Other: Add Defibrillator Link to comment
Nade Jones Posted November 17, 2018 Report Share Posted November 17, 2018 Defibs didn’t really work back in the day, I really want to see them be added and working properly but I feel right now is a shitty time to add more things in when they have so much shit to add 1 Report Former: Commander Cody (x2), ATK Regimental Commander, SOBDE Regimental Commander, 212th XO, Omega Squad Lead Niner, Foxtrot XO, General Kenobi, HA (x2) TRM, GMM, RUS MP Commander Link to comment
IKE Posted November 17, 2018 Report Share Posted November 17, 2018 I remember having them before and they were awesome +1 Link to comment
Taur Posted November 17, 2018 Report Share Posted November 17, 2018 +1 and PLEASE add the respawn timer and maybe even up it. Make dying something that you want to prevent, if the event is not one life I see way too many people just rush and not care about dying, again, make dying something you want to prevent. Link to comment
Firat/Abi Posted November 17, 2018 Report Share Posted November 17, 2018 Im pretty sure it lagged the server out as fuk 1 Report Link to comment
OneNiner6719 Posted November 17, 2018 Report Share Posted November 17, 2018 -1 For any kind of reasonable defibrillator use, it requires ragdolls. And ragdolls not only lag the server, but when you start getting into 128 player counts (which is already painful to the source engine), you start getting some big issues, not to mention the heavy scripts that operate way too frequently (as per the old one we had), and relative datedness of most defib addons. While the idea is good for roleplay, sure, the actual implementation just will not be good. 1 Report Link to comment
Arroyo Posted November 17, 2018 Report Share Posted November 17, 2018 -1 It was removed pretty sure because when someone dies there rag doll stays there either until someone revived them or there death timer is up. Rag dolls lag the server. Don’t get me wrong I loved the defibs but lag is lag 1 Report Link to comment
Korm Posted November 17, 2018 Report Share Posted November 17, 2018 -1 its a entity and it lags the living fuck out of server too. Especially ours at 128 people. Lower pop server would be fine. 1 Report Link to comment
Bbstine Posted November 17, 2018 Report Share Posted November 17, 2018 Bro the defibs were so fun to fuck around with but at points in the server you'd die and not be able to even respawn without a medic because of a lag spike or some other shit. Sadly this wont work. Link to comment
Baelfire Posted November 17, 2018 Report Share Posted November 17, 2018 +1 if you can get a kind of thing that another big server uses where there is no ragdoll. But a symbol representing the dead person that they can revive from then that would be perfect and quite useful. Especially as the outside of the map gets opened. 1 Report Former Boss, Former Fixer, Former Sev Former Jaing, Former Prudii Former Bardan Jusik/Skirata Former SOBDE Regimental Commander Link to comment
Alexz Posted November 17, 2018 Report Share Posted November 17, 2018 -1 you are right that they were game changers in the sense they crashed our games constantly. 2 Report Link to comment
royer Posted November 17, 2018 Report Share Posted November 17, 2018 +1 ive used these on another server https://www.gmodstore.com/market/view/1281 Link to comment
Rolenth Posted November 17, 2018 Report Share Posted November 17, 2018 5 hours ago, OneNiner6719 said: -1 For any kind of reasonable defibrillator use, it requires ragdolls. And ragdolls not only lag the server, but when you start getting into 128 player counts (which is already painful to the source engine), you start getting some big issues, not to mention the heavy scripts that operate way too frequently (as per the old one we had), and relative datedness of most defib addons. While the idea is good for roleplay, sure, the actual implementation just will not be good. This is exactly why they were removed. >People complain about lag >Wants to add something that makes downtime during events laggy. >???? >Profit? 1 Report WAS MEDIC Link to comment
Rhyain Posted November 17, 2018 Report Share Posted November 17, 2018 Neutral, on one hand it helps medics, on the other it lags the server Link to comment
Qal Posted November 18, 2018 Report Share Posted November 18, 2018 If it would not lag the server, +1. But its going to Lag the Server. -1. (Possibly only make it usable on Event Server?) 1 Report Link to comment
Scribbles Posted November 18, 2018 Report Share Posted November 18, 2018 As much as id love this back. They were removed because the bodies were turned into ragdolls. It would lag the server hard. But +1 anyways because i really like them. But edit it so make it so you wouldnt respawn on tacs. Link to comment
Zyner Posted November 18, 2018 Report Share Posted November 18, 2018 -1 They were hand-picked removed due to the lag they created and potential aid to server crashing. Link to comment
Rexko Xeros Posted November 18, 2018 Report Share Posted November 18, 2018 +1, this sounds useful, though it has its down sides. Link to comment
JBFox Posted November 18, 2018 Report Share Posted November 18, 2018 (edited) Yeah, that's gonna be a no from me chief. -1 They caused major lag and server issues when they were on the server the first time. Edited November 18, 2018 by JBFox Grammar fixes. 2 Report Link to comment
Asus Posted November 18, 2018 Report Share Posted November 18, 2018 From personal experience the Defibrillators are very glitchy and cause alot of lag. -1 2 Report Link to comment
Pxnda Posted November 18, 2018 Report Share Posted November 18, 2018 Neutral. 1. Although they are laggy, they are useful in many scenarios, also, this can generate more medical interest in some battalions. 2. Lags like hell but I like Baelfire's Idea about the death icon. I've seen many other servers use it but I do not know what is the current content pack. 13 hours ago, Baelfire said: +1 if you can get a kind of thing that another big server uses where there is no ragdoll. But a symbol representing the dead person that they can revive from then that would be perfect and quite useful. Especially as the outside of the map gets opened. Current: Rancor Panda | Honorary Consular Ex: Delta 38, Kom'rk Skirata x2, Mereel Skirata, A'den Skirata, Omega Squad Fi (XO), Foxtrot MDMK, 327th 1stLT, 501st 1stLT, 212th MAJ, 41st WO, Alpha ARC 22 WO 'Aven', 212th 1stLT Lycanthrope Link to comment
Esitt Posted November 19, 2018 Report Share Posted November 19, 2018 We tried this once, did not work. Massive lag spikes and possible crashes. Sorry. DENIED //Locked //Moved to Server Suggestions - Denied Link to comment
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