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Edgar

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Everything posted by Edgar

  1. Edgar

    Job set

    +1, not to sure how “doable” this is as I know nothing about gmod coding, but like Brooklyn I do love my AFK credits.
  2. +1, love the idea.
  3. +1 let’s fuck up the economy even more.
  4. +1 A much needed change, currently SG is just a CT kit that guards senators.
  5. +1 Ermmm where’s the lore behind this. Good suggestion, I already assumed they could lol.
  6. I am currently in between whether to vote on this or not, while I do personally think Diplomatic Services need a weapon for something such as to deal with BH, I don’t think this would be the best weapon for this, I think a weapon more like a shotgun instead would serve a better purpose. (Also both Dire Squad and Diplomatic Services having this would be kinda goofy because then both DS abbreviated squads would have the same weapon lol)
  7. Bug Type (Server:): Job/weapon Severity level (Low - Medium - High): Low/Medium Evidence (if you can): Description of the bug: DireSquad Tracer, Spitter, and Sprint all do not have the weapon that was supposedly added (I assume the dp-24 if I'm not mistaken) This has been a thing for a bit, I just now got around to doing a bug report though. How can we recreate it: Go onto the 104th Diresquad jobs and you will not have the DP-24 for any of them
  8. +1 big need funny
  9. Errrrrm I think this needs more information sir +1
  10. Bug Type (Server:): Quest (CWRP) Severity level (Low - Medium - High): Low Evidence (if you can): https://gyazo.com/35d85f4cde12ab96e67644c9038f9845 Description of the bug: When doing the Mango man quest on BH, it comes up with an error in the top left, when you get to the section to pick up the items, and then it will not let you pick up the quest items. How can we recreate it: Get on a BH job, take the Mango Man quest, and then head over to the OBJ area, and once you get into that section of the quest, then head to pick up the crates, and you will not be able to pick them up.
  11. +1 pretty cool, would be nice if this would be like a party specific mission as it is pretty hard to sneak past all the jedi.
  12. I am not saying this, I am saying that he was an inspiration while he was on the server, I understand entirely what he did, I was there for a lot of what he did, I very much believe in second chances though, hoping that he is genuinely sorry, and not just making stuff up.
  13. Seabass was the person who got me into staff in the first place +1
  14. Edgar

    Toolgun!!!

    +1 Agree with what Keegan Said.
  15. +1 Literally every other Wolfpack has it, except Warthog, its pretty much Wolfpacks thing.
  16. I am going to +1 this, when joining a server for the first ever time, people have that insane rush of being promoted 2 times in 1 day, because these ranks are "sought after" now, its way less likely, that people will get promoted on their first day, and they won't have that excitement.
  17. I believe in second chances, I just believe you made some impulsive decisions that you now regret, so I am going to give this a +1
  18. Add or Change: Add (Any job modification requires all this information) Job: Guild Medic | Guild Spy | Guild Heavy Slots: N/A (I think at least) Description: Add the Modular Foundling model back to the BH whitelists. Why? I think it would be amazing for us to be able to use this model again as Jumper/Spy (Most sought after jobs) I think this would help to make us more different from each other, as we would be able to have different colors and be able to look different from each other without having to go to completely different models. Model: models/jajoff/sps/jlmbase/characters/modular_foundling01.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: This would help us to look better, because right now everyone that plays BH wants to have the models back.
  19. +1 There is pretty much no point of being medic if theres a jedi there, they can just heal 100x faster.
  20. Edgar

    Alpha ARC Addition

    Now I do agree with a few of the negatives that have been said previously, I am going to +1 this nonetheless, as I see it would be positive for Rancor overall.
  21. +1 makes sense ya know.
  22. +1 Feel like this would free up space for more jobs as the Officer isnt used often.
  23. Edgar

    Armory

    Bug Type (Server:): menu? (CWRP) Severity level (1-3): 2 Evidence (if you can): Description of the bug: It just doesn't allow you to open the armory menu when you click e on it, it acts like the npc isn't there How can we recreate it: go up to the armory in game currently and click e.
  24. +1 Makes sense that they would have there own special thing
  25. Edgar

    Pistol for Medics

    Name: Edgar RP Rank: CSM Suggestion: Add a singular pistol to all the medic role. Implementation: As a previous MEDO I can say that a pistol for the medic class would be very helpful because you would be able to defend yourself when you are alone and there is no one else with you. I don't really see any negatives to this as every other whitelist except for generic trooper has a specific gun for their class. I think this would be a very good Idea because whenever you think of a medic you think of them having a pistol. I think a good weapon for this would be a suppressed pistol or a DH-17a. Lore: None Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") Other: This will allow for medics to actually be able to kill things and not just be a heal bot as Medics are really boring if they are just healing.
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