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Fars

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Everything posted by Fars

  1. +1 Accurate Tech. I could imagine if you place on a vehicle it's something that could be removed with a fusion cutter? And if it's placed on a person it may have a timer of a minute or two, more than enough for someone with a jetpack to slam 'em down.
  2. A +1 from me. I always found that the idea of someone shouting out an enemy's weakspot and everyone being able to target said weakspot for extra damage is quite fun. The only thing I would ask is, can it be stacked?
  3. +1 Give the short king his shortness
  4. HUGE +1 A possible infiltrator role in 212th would be major work and amazing backup
  5. +1 Feels like a neat and interesting addition to an already existing kit that isn't just weaponry!
  6. +1 An increase in words would be nice. Maybe even a little word count so you know it'll fit in the message.
  7. +1 Get him his shoulder antennae!
  8. Name: Fars RP Rank: Lieutenant Suggestion: Give the other Ghost Company white lists the ability to wear the Geonosian Camo in the armory. Implementation: Take the currently working Geonosian Camo set that both Waxer and Boil have and make minor changes to remove the identifying red marks / numa stickers. After they have been removed, possibly add 1-2 variations to the orange markings on the armor for customization. Body groupers can be the same as the Ghost Company black and orange armor. Lore: A majority of the characters Ghost Company have participated in The Battle of Geonosis or operations separate from it. It would stand to reason that any member of Ghost Company would have access to the same armor camo that both Boil and Waxer have. Not to mention most terrain the Ghost Company tended to operate on with Ryloth / Geonosis being the most prevalent examples of their characters, it would make sense they would have a matching set of armor for such terrain. Workshop content if applicable: Require Development If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Addition Job: Ghost Company ARF Slots: N/A Description: Adding Geonisan Camo Pattern to armory Model: models/synergy_roleplay/212/arf_ghost/arf_ghost.mdl Weapons: N/A - Add or Change: Addition Job: Ghost Company ARC Slots: N/A Description: Adding Geonisan Camo Pattern to armory Model: models/synergy_roleplay/212/arg/arg.mdl Weapons: N/A - Add or Change: Addition Job: Ghost Company Pilot Slots: N/A Description: Adding Geonisan Camo Pattern to armory Model: models/synergy_roleplay/212/pilog/pilog.mdl - Add or Change: Addition Job: Ghost Company Heavy Slots: N/A Description: Adding Geonisan Camo Pattern to armory Model: models/synergy_roleplay/212/heavg/heavg.mdl - Add or Change: Addition Job: Ghost Company Medic Slots: N/A Description: Adding Geonisan Camo Pattern to armory Model: models/synergy_roleplay/212/arf_ghost/arf_ghost.mdl (GC Med currently uses the ARF model, but if a different model is used in the future updates I will change this as needed.
  9. +1 Ever since most ranks were taken out it feels like the ranking up in the Officer ranks is a very drastic change
  10. -1 HVO's should know not to pull their rockets out in especially crowded areas. It should be made a point, regardless of what battalion. CG especially is needing to be held to a higher standard because of their role in the server. Miclick or not you still killed a ton of people.
  11. +1 For Medic -1 For Weapons After reading from a few others I think medic can actually be a good fit with the limited slots of the two jobs. I was just skeptical about it fitting in, I do however have a question for Super. Would Nova and Wyler be limited to being medics? Or would they be able to be taken to other reg slots like the other lore names are? The Purge versions of the guns are pretty powerful, and are perma weapons. Not to mention they are pretty damn powerful. I feel maybe if you wanted to add specifically the DC-15A / S purge, not both, it'd be better. As for lore wise, similar to how I feel to the first one, I feel if Cody gave his specialized subunit a better weapon than most troopers, it would probably be something that isn't a modified version of their standard kit.
  12. Bug Type (Server:): Model (CWRP) Severity level (Low - Medium - High): Low Evidence (if you can):Evidence Description of the bug: Regardless of what skin you select in the model armory menu, it still sets you as the default 0 skin. This problem is not only for the 2ndAC Barlex job, but also for the other 2ndAC jobs as well. As for the 2ndAC SUP job pauldron problem, in the armory, the pauldrons just do not show up. How can we recreate it: Go on any 2ndAC job, and switch your skins, from what I've seen, chances are you aren't likely to have anything other than the skin that is set for 0. As for the SUP pauldrons, just go on the 2ndAC SUP job, look in the armory, and find that they aren't there.
  13. MAJOR +1, I agree great
  14. +1 I'd love for this as a SUP Main, Maybe not just for everyone, but it'd allow sups to instantly buy armor instead of having to do the tedious menu stuff?
  15. +1 Feel like it’ll bring a little more incentive than “We have Rex/We talk to aliens” to join battalions.
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