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Dono

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Everything posted by Dono

  1. This is probably the most straight forward answer I’ll get to this kind of question. Good to lock it away in answered whenever.
  2. Dono

    Anaxes Outlands

    Higher pop = more problems. I think the issue relies for that more server side then just on the map. We hit numbers above 80 and everyone's ping skyrockets. On other maps we use for events if you throw 80 ppl on it its even worse than just ping. I think anaxes is one of the best base maps that exist on gmod performance wise. You get very good stablility at numbers below 80 and high fps. A lot of other base maps dont provide that experience. The only way to keep things from becoming stale is to move to conducting more frequent map changes to stimulate players with a new environment. Staring at the same mountain for a year every day will make you bored and uninterested.
  3. Question: Why does the server ping skyrocket past 80 players? this seriously impacts the community as when the server gets closer to max pop. events become unplayable as lag turns everything unenjoyable. Is there a problem with the server host that makes the server eat shit? Is the total bandwith for the server box not enough to support over 90 players? The perfect time to conduct events would be at 90 players but because of the immense stuttering and shitty lag, nothing is entertaining anymore. People disconnect when we reach higher numbers because of the lag. I genuinely dont understand because I have been on other SWRP communities that dont have lag this bad and I want to know why Synergy seems to be so shit with higher population. If possible i would like a more technical explanation then just ooooo more ppl = more lag. I have seen other gmod servers perform better than our server does statistically. This is I guess more directed at the founders.
  4. i have no idea how to edit that file. Even then, this just serves as a convenience thing to POSSIBLY improve performance on the client side.
  5. no idea, im not a coder i just found the addon
  6. Name: Dono RP Rank: CSM Suggestion: I just tested this separately from the view distance addon and it also boosted my fps by roughly 80 frames with a huge ass dupe spawned. Implementation: Add it to the server Lore: fps = good Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=1169579845 (If no workshop content, suggest a developer or put "Require Development")
  7. Name: Dono RP Rank: CSM Suggestion: Found this addon just now. I'm not sure if its been looked at before and whether or not it works on a large server but after testing it out on singleplayer it improved my fps by around 150 frames with a huge ass dupe spawned in. It also seems to make it so that when you !cloak in adminmode it makes you render everything regardless of view distance which would prevent GM's from overloading the server CPU as well. This seems to only improve client side FPS which improves the experience of all players. Assuming that this would work on the server of course. Implementation: add it to the test server and see if it causes issues i guess. Lore: fps good Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2137567877 (If no workshop content, suggest a developer or put "Require Development")
  8. the main push behind this suggestion was the usefullness for an event for SO. Not being able to keep track of cloaked troopers and respond while actively seeing them move around cloaked makes it much more difficult to not spawn droids on top of cloaked troopers. you can tp to ppl but if people are moving quickly while cloaked or when dealing with a large force cloaked and spread out all over, spectate doesn't provide enough utility for a GM to easily ensure the quality of their event.
  9. It would definetely only be something useable while in adminmode. Also technically any staff power can be abused and Spectate as well since you can literally just go see where ppl are and then easily leave the spectate view. Punishment would be severe for abusing it and having it to watch pace for events is so much more important than the 1 staff member out of hundred that abuses it. Just make the command SA+ and make sure it announces a message in chat that only staff can see like the bring command.
  10. Name: Dono RP Rank: CSM Suggestion: add another command or edit the !spectate command to where after typing the command, you get that view where you can see players, their HP and a line to where they are looking AND STILL BE ABLE TO USE THE TOOL GUN AND Q MENU. The current !spectate command does not allow you to use q menu or the toolgun while being able to see the advanced view. This would help out a lot with making it so that as a GM you can see players regardless if they are cloaked or not and gauge the players hp throughout an event and whether or not an event job should push a corner or if the spawning is too much for players to advance. https://gyazo.com/39b0f7ba52d4db87897cb3df830b594a Implementation: I dont know how hard it would be but it would take dev work. Lore: yes
  11. Dono

    Anaxes Outlands

    +1 as a GM I have found Umbara to be the most difficult planet to work with on main. The terrain Lay-out honestly just doesn’t flow easily when constructing a main server event. I’m in full support of expanding Anaxes and maybe possibly adding some more skybox to Endor. I’d even say that maybe geo could loose some headspace and add more to Endor. I kind of miss having the listening post on the map, it really felt like Anaxes was more alive and not just the republic base.
  12. Bro your literally 3rd person peaking in db to look at cg. That’s kinda sus. I don’t know what kind of rp you were trying to do there.
  13. Obvious +1
  14. +1 why not, it’s a good meme and probably wouldn’t impact rp negatively
  15. Dono

    Tactical Leaning

    +1 it seems there might be a couple problems with this with compatibility with other addons but if devs can make it work then absolutely add this. Would be dope to see people lean around corners and play smart in gmod.
  16. Dono

    Bosks SR suggestion

    +1 A STROKE OF GENIUS INDEED! BRAVO BOSK... BRAVO!
  17. nah bro you gotta look through every single one
  18. Since you changed your mind on the sand one, will you rethink your opinion on the 1MB flatgrass map
  19. There is also a night time variation of this map for only 27MB: https://steamcommunity.com/sharedfiles/filedetails/?id=2600455746
  20. oh sheeet you did? Should I void the suggestion then?
  21. Name: Dono RP Rank: CSM Suggestion: Linear map design. Amazing FPS. Bad for LFS but could be tremendous in events that need the players to fight while traveling to another destination. Skybox is editable, just drag a prop outside the map. Map size of 11 MB. Literally tiny file size. Implementation: Add it to the ES Lore: Canal Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2600455746
  22. I understand what your saying. Although you cant create natural looking surfaces with props, the capacity of having a flat map of different environments allows gamemasters to build in manners to expand upon other maps used in events. If you use lets say, the geonosis map we have had forever. You can conduct a much larger scale event than what that map provides by having the map change after they progress far enough into the geonosian facility. For its map size, I would say its worth it to add something like this.
  23. Giving more to creative game masters just allows creativity to grow throughout the entire team. Adding more tools to the few gamemasters who put in more than standard amounts of effort to their events only benefits the community.
  24. They look similar but not exactly the same with layout. This one has more building insides and teleporters to roofs. Big city has a more diverse urban layout. golden city is essentially just only skyscrapers.
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