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Opa

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Everything posted by Opa

  1. +1
  2. Opa

    Armor Dispenser

    Yea, but I also feel it would be nice to have somewhere to go and get it if you cant find any support
  3. Opa

    Armor Dispenser

    Name: Opa RP Rank: SSG Suggestion: Add Armor Dispenser to regain armor over time, just to balance Armor with HP a bit, cuz it's way harder to regain armor, like you can go and use bacta dispenser in medbay, it would be cool if there was something similar in for example armory where you could replenish your armor. Implementation: Dev Lore: - Workshop content if applicable: Dev (If no workshop content, suggest a developer or put "Require Development")
  4. Opa

    Rotations

    More main server deployments to different maps would be good, it doesn't have to be a venator, but if every week or so the server would be deployed to different maps for like a day (Because any longer than that and it gets dull). It would be cool if we had schedued deployment days. I would love to see the entire playerbase doing RP on coruscant below among many other maps.
  5. Opa

    Flashbang

    Name: Opa RP Rank: 2ndAC MEDL 2ndLT Opa Suggestion: Add another utillity grenade that works like a flashbang, applications for this are really good against EC's, PVP and especially good in CQC against EC. It would be a great situational item and adds a element of surprise in combat. I think it would be a good utility item alongside Smoke Nade, Stun nade. I would also suggest it being in green tier II aka 5 mil, as the use for it is situational like Smoke or Stun. Implementation: Dev it or use something from the workshop or use the workshop item that I linked below Lore: Flash-bang grenade | Wookieepedia | Fandom Workshop content if applicable: Steam Workshop::[Worked]M84 Flashbang (steamcommunity.com)
  6. Name: Opa RP Rank:212th 2ndLT Suggestion: Make stun grenade work as impact instead of having a timer. I feel that in most cases it ruins the situations rn as it's horrible to time it, also it doesn't do anything to NPC's, I'd like to suggest for it to become impact that way it is a viable purchase and actually has tactical value and stands up to the other grenades in it's own way. I've seen way too many people getting stunned in place just because it's hard to nail it well on a EC, I feel if it was impact it would actually serve it's purpose better which is trapping the EC in place as it's only viable against EC's it just makes sense for it to actually be worth using and not just some VERY situational grenade that most likely will fail or stun a massive amount of people unintentionally Implementation: Dev Lore: Stun grenade | Wookieepedia | Fandom Workshop content if applicable: Server content (If no workshop content, suggest a developer or put "Require Development")
  7. +1 Great guy and really good naval, definitely should come back.
  8. Name: Opa RP Rank: 212th 1SG Suggestion: Remove these slopes, it's really unnecessary access point to the base that already has quite a few access point from the North side hill, and South side where you have access to go on top of base and slide down inside. It's really unnecessary to have these 2 slopes as it makes the base seem weak on main gate which should be one of the strongest areas of the base. It's just weird to think that a droid/bounty hunter runs up that slope and bypasses the entire main gate! Implementation: Just Remove the slopes Lore: Military bases in IRL or any other gmod server. Workshop content if applicable: idk you have the map
  9. Opa

    Z6 bug ?

    Ooo :) TYYYY
  10. Opa

    Z6 bug ?

    Bug Type (Server:): weapon Severity level (1-3):1 Evidence (if you can): Z6 Description of the bug: It's a old thing with Z6 (Correct me if it's not a bug) Z6 dont work after you safety it and you need to switch to another weapon for it to shoot How can we recreate it: Safety z6, then unsafety and try to shoot
  11. +1 Very good addition for massiff as it would make it viable to assist TK not just in RP, but also in combat scenario, remove no target from it to balance this.
  12. Bug Type (Server:): Visual Severity level (1-3): 1 Evidence (if you can): Description of the bug: The guy has his name as Cooker and everyone sees his name as cooker but for me it shows vice chancellor Mas Amedda How can we recreate it: Press Tab menu and see if anyone stand out, or walk around and check peoples name tags
  13. Why are terms for BCMD/RCMD/MCMD,Yoda and guild leader positions 3 months? What was the thought process before settling with 3 months specifically?
  14. +1
  15. I think it was meant in a metaphore way, shield is what makes DS stand out and unique, being the only other people that have shields other than DU.
  16. -1 I feel like this undermines DS and DU in a big way, it takes away uniqueness. This will make DS more useless than it is, I see how this benifits some of the server, but DS and DU will be undermined, suggestions like this will just force DS leadership in future to make suggestions for additional stuff, which will most likely not get passed. Please don't fuck over uniqueness over adding a situational item to heavy kit .In my opinion heavy is a trash branch so this might help, but at what cost.
  17. +1 that would be sick.
  18. Opa

    Senate Additions

    +1 Amazing Senator jobs.
  19. Well Hound is lead of Tracker's. Essentially the entire ARF of CG is part of Hound's unit. I understand where you're coming from. In this case it does make sense as they look almost 1 - 1. The current train of thought is that this could have a good place for those that are closest to Hound, handpicked / trained in harder manner than normal TK. I would agree with you on the topic of lore character uniqueness, but this could potentially add more diversity to tracker and this is one time where you can see how some other in CG ARF that looked that were close to Hound in clone wars were like. I think no matter what the matters will look like this would be a great addition and we would utilize all three in their own way. Just like we utilize the Red/Grey model in their own ways.
  20. Edit : Implementation: Add Hound model to the current TK models .
  21. Edit : Change from 'Change' to 'Add', there is value in other models within TK.
  22. The model of hound with the new models that are coming should be not too far off of what it currently is and we'd like to roll with that style shown in . It's sort of a deal of looking how we're supposed to look, we'll put a synergy twist on it though if it were to pass
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