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Mystic

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Posts posted by Mystic

  1. 7 hours ago, BobbyBiceps said:

    Well the thing is how does an engineer helmet make sense for me? I mean I'm no engineer nor SUP class, but that's what I'm trying to connect the dots here. But lets say you've been assumed that you were SUP every time you were looked at. Wouldn't that be a lil annoying sometimes?

    Not at all. Because it's great to have a job and a sick model/helmet rather than just be a name change. A normal GM/KU helmet doesn't make sense for you either. Given the conditions those helmets are meant to withstand (theyre just full face Clone Pilot helmets which are built to withstand vacuum and non habitable spaces for longer) the Engineer Helmet thats not even canonically the ENG helmet is a much more fitting helmet for KU/21st specialties than any other helmet aside from the synthmesh helmet 

    • Agree 1
  2. -1. Fake character with the same amount of bodygroupers as Keller and only slightly fewer than other jobs. 

    A different helmet doesn't make much sense. Do you want him to have a KU Helmet? that would just look goofy as hell.

    On 3/8/2024 at 8:55 AM, Cucumber said:

    -1

    It's not meant to have tons of body groupers, unironically you have the same as Keller just a different helmet. KU and 21st in general is not a battalion meant to have a ton of body groupers. The fact that there is a Charger model at all now is huge enough in my opinion because there used to be nothing.

     This ^ 21st in general has way more BGs than it should. You can take off your skirt, color hair, have the most unique hair on server etc. Before it was literally glowy eyes a backpack option and taking the helmet off. 21st is supposed to essentially wear hazmat suits.

    • Winner 1
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  3. 2 hours ago, Clutch said:

    If SOBDE doesn't get it for our armor ARC shouldn't either

    -1

    acting like you dont have an inherent damage reduction is crazy Katarn class armor was also made to benefit Commando's who didn't do front line engagements like ARCs. 

    +1 for serverwide ARC

    12 minutes ago, KaiserNeiner said:

    i wanted to support this so bad and then i thought abt Alpha ARC's with an extra 50 armor along with a jetpack and westars

    -1 unless this would apply to non rancor jobs

    i think he is asking for all ARC considering he's Draa in 41st

    • Funny 1
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  4. On 3/14/2024 at 7:43 PM, Zensras said:

    just buy the original.

    Buy 2 and get the fucking map pack that ports all of the maps from 1.

    to be fair the problems with the remaster stem from multiplayer. So many people myself included, bought this for the singleplayer so.... it was still worth it for alot of us. hopefully the games modding scene returns

  5. 13 hours ago, Mystic said:

    Just had @Super_MRDM accidentally during a deployment earlier and arrest was voided and nothing happened due to it being a clear accident. 

    Shouldn't be any different for others. 

    +1

     

    1 hour ago, KaiserNeiner said:

    Just real quick to give some context you killed 4 people in an ATTE gunner seat, were warned in advert, then killed another 5 totaling your kill count to 9. You might have gotten more that weren't seen from logs, but this wasn't a "one shot accident". 

    @Rebornshould have some more information but that is what I watched via logs while hosting the deployment you got banned in. 


    If this is what happened do you care to elaborate @Trigen

    Did you accidentally do it twice? I don't think its fair to be so quick to judge someone who may be new to gunning a tank. if you were warned then accidentally did it again then it is still accidental and honestly should've just been an arrest. 

    If your first kill count was 4 and you were warned and not arrested thats on the people handling punishment. not everyone sees adverts. Very easy to miss it and or not see people when firing lasers. 

    My +1 stands unless Reborn can show proof that he was RDMing on purpose.

    • Agree 1
  6. 9 hours ago, Marvel said:

    I made the original suggestion to lower overall stats back in the day primarily because back then with those stats players could easily solo events with no need in any sort of teamwork or tactics to wipe out a battalion of droids or eliminate an EJ because every single person had a crazy amount of HP and Armor, could run as fast as the Flash, and jump as high as Jar Jar does now. 

    Returning to these stats just make the players into one man armies and will have to result in a ton of backend changes from the GM team with NPC and EJ stats and from dev work with overall weapon stats needing to be altered to account for this massive change. It is not worth it. If anything battalion buffs could be increased potentially but that’s all.

    wait youre telling me theres rules and the GMs don't just give their Commando Droid EJs 100k health to MRDM?

    • Agree 1
  7. +1.
    The boost of 50 health per batt and 100 per subunit (same values with armor) are far from enough to make any sort of difference when fighting droids during events. All we have nowadays are t21s spraying us down. Whether its in our quests or events the 300/200 or 400/100 isn't cutting it. Especially since Jedi players also lost the 75 health because prestiges haven't worked in 3 years like everything else in Jedi. 

    It's tiring not even being able to 1v1 a droid anymore. 

    (Recon Reg model was so badass)

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