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Everything posted by TheCyan
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Holy fucking SHIT YES. +1
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+1 I understand where the -1s are coming from, but I just personally don't agree. People in DU want jetpacks, I think they should get a JT regiment. Basically everyone else has one and I think it should be allowed. Let people have their fun.
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Forseen took the show here... +1 to whatever the hell Forseen is saying tho
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+1 looks cool but it’ll be up to the people in charge of file sizes and optimization and shit.
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I'm willing to support giving GMs Defuse kits (like Gadget said) but everyone in 21st does not need it.
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Technically that wasn't Mr. Ninja Bullying is bad
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Duuuuude. Hellfire! Of course I +1 thus fool, in my opinion Hellfire was caught in the wrong situation at the wrong time, and made a few decisions that made it look bad on him. Gotta say, Hellfire is someone I still talk to and he was a good part of Synergy.
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*sigh* Uh hi, It's Cyan. I have seen this post. I'm about to take a hiatus from GMOD and discord, but I'll put this out here in the forums before I leave. To start, I'm not going to -1 or +1 (if that really matters for ban appeals). I think that the general mass of Synergy and high staff will be able to make the right call here. 1) Ninjaman's ban was a direct response from malicious actions towards a member of the community (who was then demoted from all his positions and is now at 2ndLT, thanks buddy). His actions were not a "one time slip up", it was a result of weeks of planning and talking it out. Thus, premeditated and specific targeting. 2) Like I said in our PMs together, I personally don't forgive you for your actions. You can critique me all you want, which it is your right to, however I don't think anyone should forgive targeting, toxicity, and drama for the sake of...power? Relevancy? Greed? 3) Ever since you left DU, your actions have directly harmed the battalion, and virtually all you did was gaslight a precarious situation, which would lead to your eventual ban. If you did happen to get unbanned, your first destination would likely be DU, which is a prospect I don't think would help DU. 4) You're the XO of the 501st in 7N, I highly doubt your capacity to actually play on Synergy, much less show the community that youve changed. This is not a -1 nor a +1. For anyone that read, use this information (or don't) to decide what you want to respond with.
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+1 makes life easier
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+1 Although I think the current models look good, these look EVEN BETTER. I'm not going to -1 just cause I think you're a stinky.
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Would this really be useful? I get that it might look cool and all but *especially* with SOBDE, yall run very tough sims with droids that have a lot of health and do a lot of damage, so is getting that close *really* a viable strategy. If you really want this and could use it effectively, +1, But I don't really think you and Wrecker and others are gonna use it often.
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Gadget, you know I like you and this comes from a place of total respect, but that’s a lil rude. First off, out of ALL the battalions on Synergy, I think 21st should be the last battalion to talk about subunits. 21st have 5 sub branches at the moment, Nova Corps, Galatic Marines, Keller’s Unit, Special Operations, and Shadow Company. And when you look at Doom’a Unit and go “why do they have a sub branch that’s not lore? the audacity of those people!” It’s a little hypocritical. While I don’t agree with all of this post (the fuck is an A280c) It comes from a genuine place of wanting to change. Gambit, in original concepts, was meant to be an ARC hybrid. We’re going to talk to Rancor HC. Second, if you’re a real “stickler for lore”, funny coming from a GM. All the lore GM has is shooting Ki Adi Mundi on Mygeeto and having cool suits. Everything else is based off legends/fandom. WHICH IS GOOS! Synergy is a place for everyone to come together, have fun, and enjoy themselves. Not EVERY LITTLE THING has to be 100% lore accurate. Every single battalion in synergy has some form of special branch, 21st has what’s already listed, 212th has 2AB, Foxtrot, and Ghost Company, 41st has Green Company and Elite Company, just as a few examples.oat of the actual lore for 41st is getting fucking merked by Yoda during the unspeakable events. Doesn’t meant they shouldn’t have groups and specialization that allow them to diversify. Havoc Squad is 100% made by fanon, and created by people that are DEDICATED, LOYAL, and ENJOY Doom’s Unit and wanted to see more come out of it. When people start saying “where’s your Havoc Squad lore” it is quite possibly the dumbest shit i’ve ever heard. Not only do I wanna ask “where’s your westars, GMs”, but Havoc Squad makes sense in the overall fit of Synergy and to expand role play. If Doom’s Unit was just Doom’s Unit...how would that be any fun? Or useful? Thats basically saying to new recruits: “Yep. All we have are shields and once you join DU, there is absolutely nowhere for you to go in DU. No specialized sub units. Just shield dudes.” Is that really fair? In no way do I mean any disrespect to 21st or any other battalion mentioned. As an ex-21st I also wish there were parts of KU and SC that were also changed. Hell, KU doesn’t even have their own models or jobs, which is totally absurd and is *hopefully* getting changed. SC is also hopefully getting some kind of change to make it more viable. Now imagine when KU is getting their own jobs and models, someone just went “yeah but Keller and KU is all fandom, no real lore”. Yeah, totally disrespectful and not the point. Sorry for rambling. Love you Gadget.
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Hello, your local Bandit here. We’re going to modify this suggestion/create a new one amidst the feedback given, and also cause Owen was a lil bean and didn’t take to some HS members.
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+1 Havoc deserves some loadout diversity, finally.
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+1 it's really easy to get stuck and half the time staff just laughs at me.
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It's part of the standard ARF loadout on every single ARF trooper on the server except Bandit. Even seen used in CW by ARF troopers. Probably, yeah, but this is a bug issue because there's no reason of having a non-standard ARF loadout for Bandit, which means something wasn't added when it should have been.
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Bug Type (Server:): Clone Wars Severity level (1-3): 2 Evidence (if you can): Currently, the Bandit (the ARF of Havoc Squad) Job's load-out is: DC-15S, DC-15A, DC-15X (sniper). This is a bug because it's missing an essential component: The RPS-6 (rw_sw_rps6) shoulder mounted rocket launcher, a standard part of the ARF loadout in every single ARF trooper except Bandit (for no reason). Description of the bug: Bandit is missing an RPS-6 shoulder mounted rocket launcher (rw_sw_rps6). It makes zero sense as to why Bandit should NOT have an RPS-6, he's an ARF trooper. It makes sense to lose the shield in the loadout, not the RPS-6. How can we recreate it: Adding the RPS-6 (one more time rw_sw_rps6) to Bandit's job next update.
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To elaborate, I totally support this if its like a 25 mil gun that makes a funny sound and shoots lego bits, TOTALLY wanna see that. What I don't want to see is this gun be 750 mil that does 100000 damage a shot and has a scope and 10000 rpm (like the lightsaber rifle)
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As long as it's more of a "funny to use" rather than a "funny but also incredibly OP" +1
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Sounds great in concept, unsure as to what the process is on the dev/founder side. A low amount of players is probably the best
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+1 Obviously. 1) It's super clearly stated in lore that this was the load out, and should definitely be implemented. 2) Adding a Westar-m5 is creating a unique identity for Galactic Marines that sets them apart from other battalions. It also perfectly compliments how a Galatic Marine would act. Precise, accurate, and deadly.
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Merging PTL & ENG is (sorry) an awful idea. It might make sense to possibly not add one or the other, but to merge them is to kill both the pilot job and the engineer job. As an engineer myself, there’s not always times when i’m able to be doing engineer stuff and that’s fine. As a medic, there are times when you’re not doing medic stuff. As an ARF, there’s times when you’re not doing scouting. As Engineer, there’s times when you’re not repairing something. Merging Pilot and ENG would create a “super trooper”, or even inspire other branch merges.
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+1 Since 501st judt got a huge member boost, adding extra subunits makes sense. To everyone saying “merge pilots and engineers”, please don’t. As an ENGO myself, it’s very obvious the distinction between pilots and engineers. I’m all for giving the pilot job a repair tool if Engineers actually had turrets, otherwise it should remain as is.
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We understand that they cause lag, and of course shouldn’t be spammed, which is why if this is implemented there should be a cap as to how many can be on the field at once. You also have to realize not every ship needs to be boarded, just like every ship doesn’t need to be shot down. Boarding is just another weapon in the arsenal of clones, just like a turret is. Obviously if a ship has a VIP or specified to have valuable intel, engineers/BO shouldn’t shoot down that ship, and 21st can board. Shooting down this ship would not only be FailRP, as well as a violation of the Brotherhood Code and straight up a crime against the Republic. On the other hand, if a muni is just a muni, it would be quicker and easier for air support or turrets to be able to shoot the ship down.
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A turret is an amazing and beautiful and wonderful tool, expertly made and well thought out, to that I agree. Of course, there should be restrictions to the number of turrets active at one time. Due to the niche ness of engineers as a whole, there wouldn’t be “excessive spamming” of turrets, and there should DEFINETLY be a cap to the number of turrets to be placed at one time, I think 2 or 3. Anything above will cause too much lag.
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