Jump to content

Hades

Member
  • Posts

    193
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Hades

  1. ok I am not gonna rate too much on the story since I joined in a bit late. 

    I like that you spawned them in the trees, but you also spawned them on top of us (trees was fine) but not when we started to push a bit into the planet you spawned them behind us which killed everyone even when we cleared it. You then re-spawned in the droids which was kind of confusing since their was no drop pods or anything, im assuming that they pushed up a bit? a bit annoying that we would clear them and you would then re-spawn them. 

    commandos were not super bad so it was fine. 

    overall i would give a 2/4

  2. Note: All resignations are final

    ----------------------------------------------------------------------------------------------------------------------

    Name: Hades

     

    Steam ID: STEAM_0:0:122941806

     

    Staff Rank: VA

     

    Were you VIP: Yes

     

    Date: 5/24/2020

     

    Reason for leaving: I try to be active and have fun but it just seems too much of a chore, which was fine but I would rather play games that do not seem like a chore. 

    I only stayed so long because I love being a GM, but recently it was a pain to deploy people so why bother? 

    Other reasons but I dont want to talk about it. 

     

    Farewells: @Hades2or was it @Hades3481 rancor hades you can have your name back.

    @Pythingood luck in the GM branch sorry I just dont feel motivated to do anything anymore. long live the fire nation. 

    • Friendly 1
  3. You have been accepted for an interview!

    Please contact a Head Administrator for your interview!

    Failure to do so by 5/30/20 will result in a denial.


    //locked
    //moved to pending

     
  4. Name: Hades

    Who helped (If applicable):  snadvich, Keo, Kessel

    Event Name: Lost contact

    Summary: SOBDE were deployed back to anaxes after we had lost contact with the base. As it turns out the CIS had launched an attack and pushed into the base, it is SOBDE’s job to set up a foothold and if they choose launch an attack or wait for reinforcement. If they do launch an attack they will find out that the CIS were able to make it into the base but met resistance while the clones decided to fight to the last. 

    They also had many  option on how they could of handled attacking slate/ the base.
     

    Was this more of a role play oriented or "shoot em up" oriented event: shootemup/ RP

     

    Story:  - (The storyline of the event)  

    Execution:  - (Flow/Timing)

    Game Mechanics - (Spawning/map utilization/Ej’s) 

     

    Overall: [Rating] - [Reason]

    Story: [Rating] - [Reason]

    Execution: [Rating] - [Reason]

    Game Mechanics: [Rating] - [Reason]

    • Friendly 1
  5. Not a False AOS because you were killed by a clone and in the BH ROE 2.0 It states 

    2. Trespassing Republic Property (Fort Redwood & Outposts)

    • Unauthorized entry of Fort Redwood or other related GAR property is considered trespassing and will result in immediate detainment.

    • A single warning will be supplied to trespassing individuals, if an individual does not comply, they will be detained.

    • If a Bounty Hunter supplies hostile action, Republic forces are allowed to engage in turn

    Even if he did warn you to leave he should not of killed you unless you showed hostile action, which I was told you were killed for no reason (but trespassing) either way the clone should of called CG on you and not kill you. 

    We can even look at this in the ROE

    8. At any time, any trooper may request to see a civilian/ bounty hunters visitor pass. If they are not able to supply it and comply, escort them to the Visitor Center and re authenticate them or ask them to leave. If they fail to supply a pass and are hostile, attempt to detain them.

    No where in the ROE does it say A clone can kill for no reason, pretty much states that you can kill if being hostile as in the BH is shooting at you, not if you are being uncooperative. If you were being hostile then I have no idea why you think he RDMed you because you made the ticket claiming it was RDM. 

    So all otter did was find out who killed you and it was up to you to AOS them which IS a valid AOS. CG

     

    But as I said If you were pointing a weapon at the clone then he has the right to kill you because that is hostile intent. Either one of you could of lied about the situation but what is true is that you were trespassing and you should not of been KOS/RDMed. Which is hard to figure out the truth because it is He-said/She-said and a log saying that a trooper killed you. 

    One thing is that you should of called CG 1st and not staff, because it is their job to find out if they should be AOSed or not. IMO and the rules states what the ROE is, so he is breaking a rule which should be aosed for and not you.

    • Agree 5
    • Winner 1
  6. ima just -1, you pretty much just said staff sucks and you want to take charge and show them how its done which is not the right attitude for staff imo, if you said it in a better way then it would look like you want to help, but it does not look that way to me. 

  7. Story:  - (The storyline of the event)  

    3/4 I think it was fine was kinda unsure what as happening at 1st but still went good! Also was unsure how the naval dude died, thought the FOB was secured but whatever :P 

    Execution:  - (Flow/Timing)

    4/4 was smooth! 

    Game Mechanics - (Spawning/map utilization/Ej’s) 

    3/4 drodis were ok I felt like the droids hp was a little high I put at least 10 mags in on EJ and still not died, the wep does like 70dmg with 10 rounds per mag, so kinda seemed hard but maybe it was supposed to be that way!

     

    Overall: [Rating] - [Reason]

    4/4 solid event!

    Story: [Rating] - [Reason]

    same 3/4? 

    Execution: [Rating] - [Reason]

    4/4 Was very good

    Game Mechanics: [Rating] - [Reason]

    I did not see any problems.

     
  8. 23 hours ago, Rickle said:

    Okay then, -1 You cant see underwater in Garry's Mod it would be too hard too fight

    Its hard to see underwater on the map but if it being too hard to fight it the only reason then i guess you dont like to have deployments that are hard/ creative. 

     

    On 5/2/2020 at 6:29 PM, Rickle said:

    Neutral, Feel like it would be a good map IF SOMEONE ADDED ON to it. Now I think that for this reason it's just going to look like a normal ocean and that would be kind of weird to fight in.  Also, unless we had someway to see underwater, which we don't, it will be very hard too fight

    I chose this map because not much going on with it which would allow you to build however you would like to. You can see underwater it is just a limited vision which I could see being a negative but IMO would still be fine. 

  9.  

    Name: Hades 

    RP Rank: T2ndLT 

    Suggestion: I have noticed that we do not really have any underwater maps and if we do they are kinda poop (no offense) This map I am suggesting is just a easy underwater map kind of like GM flat grass but where 2/3s of it is underwater and 1/3 is above water. This would allow us to build however we want and not having to build according to the map/ land structure. 

    Would allow for more unique events since I have only seen like 2 water events. 

    Implementation: Adding map to Event server list or something? 

    Lore: uhh an episode on the clone wars named Water War where the clones got to fight in the water ?

     

    Workshop content if applicable:  https://steamcommunity.com/sharedfiles/filedetails/?id=131578352&searchtext=

    This should be the link the name is gm_ocean.

     

    Not sure if this is the right way to suggest a map, but I was told by GMC that I am allowed to suggest one. 

×
×
  • Create New...