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Donut

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  1. 50% of the time I get on is for bunny hopping bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
  2. +1 They look really cool, my Gmod folder's already 40gb adding an extra 31mbs wouldn't hurt
  3. Donut

    Bosks SR suggestion

    I agree with this statement
  4. Donut

    Bosks SR suggestion

    Cry spieler, get triggered I think it's funny
  5. Donut

    Bosks SR suggestion

    -1 Parjai propaganda
  6. Donut

    Bosks SR suggestion

    +1 Very thorough map suggestion, absolutely amazing idea. If this gets denied the founders are gunna be dealing with a riot!
  7. RIP Dodge ball, you can't prop kill anymore
  8. OHHHHH BABY IT'S MEDIC TIME!!!!
  9. Name: Ratchet RP Rank: SGM Suggestion: Change the E11D scope back to what it was before Implementation: After testing the new E11D scope and trying like it, the gun seems unusable. It blocks too much of your view when aiming, also when you move you can't see where you are shooting half the time because of head bob and when you hit a target the hitmarker blocks you from being able to see through the scope, paired up with the normal blaster marks when you hit something you can't see anything. Anything CBC like clearing rooms pretty much is impossible, the E11D is my goto weapon when I don't feel like getting completely destroyed while using the Z6. I really don't like this change, does anyone else agree with my points Lore: N/A Workshop content if applicable: N/A
  10. +1
  11. So I notice Conrad made a suggestion on the same map his post is here -> I'm gunna leave this post up or at least until it gets taking down to try and get the map pumped out faster
  12. Name: Ratchet RP Rank: SGM Suggestion: add the "Star Wars: Republic Commando - Geonosian Canyons" map. This map is ill nasty, there's not really much to put in Lore because it's kind of self explanatory since its on GEO Implementation: Add this map, this map is really well put together Lore: N/A Extra: I might make another suggestion on this map too later -> https://steamcommunity.com/sharedfiles/filedetails/?id=2222910384 its by the same guy and it looks really good. Feel free to make a suggestion for this map if you like it Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2507630538&searchtext=star+wars (If no workshop content, suggest a developer or put "Require Development")
  13. +1
  14. Donut

    Z6 Buff

    you're right it's not supposed to be the end all be all weapon but, it's not a viable option because it's so inaccurate and the charge up too long that it's not even good close range. You've clearly never used the Z6 before, but it's abysmally bad and clearly needs some help. And I guess it is getting help because it's already getting rework apparently which is good.
  15. Donut

    Z6 Buff

    Name: Ratchet RP Rank: SSG Suggestion: Buff the Z6's accuracy, also maybe a the charge up time a little bit Add or Change: Heavy Troopers Job: Heavy Description: Heavy Trooper in itself is kind of the noob regiment that new people to SWRP gravitate to and the only thing you get as a heavy is a Z6 and currently in my opinion the Z6 is very lacking in a lot of categories. The Z6 is very situational, the only time it's actually worth to use the Z6 is if you are very close to the enemies and even then the DLT-19, A280, Cycler rifle, Bowcaster and obviously the Flame thrower and RC shotgun are objectively better picks. Even close range engagements it's still pretty hard to chose the Z6 over other weapons, it gets out classed in DPS until it reaches the point when there's 150 in the magazine and then the fire rate picks up, the thing is there is no reason to not just pick for example something like the DLT-19 or the Cycler a literal sniper rifle, because with those weapons you don't have to dedicate those first 30 bullets to actually start doing some damage, you can just do the damage. Now the accuracy is so bad, that in a 180 bullet magazine I can only find myself hitting maybe every 1/10 shots or more in medium range encounters, and in long rang encounters maybe 1/30 shots actually hit. There is no reason to join a heavy as a new player in SWRP and there is especially no reason to join heavy as an experience player. You don't get any more HP or armor as a heavy, you don't get superiority over ground vehicle, all you get is a Z6 and that's fine, to only get a Z6. But the problem is, the Z6 is out classed by even a DC-15a because, with the DC-15a you don't have to have a moral dilemma in your head checking boxes off to figure out if the Z6 would be viable in whatever situation you're in. If by chance enemies are close range and you actually get to use the Z6, by the time you pull out the Z6 and get it to the 150 bullet mark when your fire rate is at full throttle; there is a good change that all or maybe half the enemies are already dead. In short, please.. I want to be useful as a heavy, MAKE Z6 GREAT AGAIN!! Weapons: rw_sw_z6
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