Name: Bbstine
Suggestion: Return to the Rishi Map until the new map is completed.
Implementation: Returning Rishi Moon to main server main map.
Lore: http://starwars.wikia.com/wiki/Rishi_moon
Workshop content if applicable: rp_rishimoon_crimson_sr
It's already on the map list but here's the link to the steam community page. : http://steamcommunity.com/sharedfiles/filedetails/?id=890036049&searchtext=Rishi+moon
Now, let me explain why I think is a good idea.
New Event Ideas, on the ship we've basically run dry of event ideas and it just seems to be the same thing over and over again.
The map already has a Jedi Temple, therefore relieving our server of less perma-props.
The map is enormous, proving more aspects to training for clones, examples being such as pilot training (sky box is pretty big), it has sim rooms, training rooms, there's also bunks, room for an OOC lounge, and much more.
Now, I'm not saying the ship is the worst thing possible and deserves to be obliterated from existence, I love the hyperspace possibilities, the engineer roleplay in both hypermatter chamber and engine room, and much more. But see, things get a bit stale and I think it's time we move to something some others never got to experience.
The ship is so large that there is an over abundance of props, especially in the MHB. On the ship we had to take over the fifth floor just for a Jedi Temple, and that floor contains a mega fuck ton of props that I'm pretty sure if we wipe the floor we'd drop about 100 ping each. (Over exaggeration, relax.)
Now, I don't wish to shit on no Naval at all, but the map we're currently on, and forgive me god for saying this as it's so blatantly obvious. The map was made for the naval, not meant for 15 battalions to run around. (501st, 212th, Delta/Foxtrot/Omega/ (all counted), Null, Republic Medics, Senate Commandos, Coruscant Guard, 104th, Doom's Unit, Special Operations, 41st, Rancor, and Galactic Marines.)
Now, I wish to point at an issue that people should actually be pretty damn excited to hear about, we can finally solve the issue with interrogation rooms with force sensitive beings to regular attackers. We won't ever have to hear about the consistent bitching about who has authority where because immediately when captured we distribute the prisoner where they need to be delivered. (Force Sensitive to the temple's interrogation room / Regular Attackers can get locked in the little ass claustrophobic rooms next to the huge courtyard.)
Jedi Trials (without revealing the trials to everyone) makes them a bit more roleplay orientated without building actual things to make it look realistic. So hopefully this kinders to their liking.
Elevator spam will be completely destroyed, because the only people needing to go up elevators would be masters going up to high council, and Base Ops (Naval) going up to the base watchtower to sound the alarm.
As a summary, the roleplay would be better fitting more to a nice serious roleplay environment, it (might) fix issues via ping not 100% sure about this one but I'll list it any way, and gives a new change of scenery to those who never experienced the beginning of Synergy. I personally think this would be a great idea, and this might get shut down by the Founders or the community, but I'd love to see the opinions from others.
We can now eliminate the escaping of CC's by locking them in spawn with the door button and setting spawns for battalions in their bunks, Jedi in their temples, Naval up in base bunks, and the High Command in base as well. (Sorry Zim, more spawn setting.)
P.S. We removed Mass Effect Props so maybe we won't be ass raped by lag on the map anymore.
-Bbstine (don't kill me please)