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Maverick

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Everything posted by Maverick

  1. https://steamcommunity.com/sharedfiles/filedetails/?id=2011596709 This is the map in question for those wondering. its not the old edit we had with the sith temple though and its got a different language built into it i believe. But im sure a mapper could make some quick changes. Its also missing the old tunnel and ewok village. Bring back Base Ops.
  2. @MysticDeserved promotion. Hes almost as good as me now as a dev.
  3. @KaiserNeiner +1 Good luck
  4. I'd like add in that i gave him like 13 of the 15 million of the renown he is talking about when i did my last day on server so....please help him out.
  5. +1 very easy to make changes too and it would make easier for communications.
  6. Bug Type (Server:): Animation of model and model selection for Naval commander job Severity level (Low - Medium - High): High Evidence (if you can): Description of the bug: All the lore characters are not on Naval commander whitelist and tarkin is missing from naval officer. Can you please transfer all models to Naval commander and include tarkin and fix the animation. How can we recreate it: had to manually set myself to Tarkin model using !setmodel tarkin models/navy/gnavytarkin.mdl
  7. Bug Type (Server:): Model issue, could be animation too. Severity level (Low - Medium - High): High Evidence (if you can): Description of the bug: models and animations are bugged ^ How can we recreate it: just set yourself to it and itll show.
  8. +1 Very epic
  9. +1 WE NEED THESE FUCKING MODELS BOYS
  10. Bug Type (Server:): Server Latency(Weapons and Hit Register category) Severity level (Low - Medium - High): Id say this is pretty High Evidence (if you can): The following youtube video was made. https://www.youtube.com/watch?v=t1QijsLq9n8 Description of the bug: Now I want to make it clear a few things. 1. The server was very laggy at the time of this recording, we suspect someone was using a shield and causing whatever problem it causes. 2. I think people are somewhat to mostly aware of this issue but i checked the forums for any recent threads relating to Hit Register and it not working half the time, and i did not see any. Now despite server latency being what it was with 105 pop at the time of recording, hits and bullets and so on should still be able to register even with the current specs we are running. I am well aware this is a very old ass game what with the engine being the way it is, but i have legitimately never seen it this bad before on any server, even the ones hosted on a fucking potato(slight exaggeration). Anyways, I hope the above footage gives the dev team some idea on how to fix the problem, because if even shotguns aren't registering on point blank shots...i think theres a problem. How can we recreate it: Watch the video, spawn droids and count how many shots actually hit, look at health of droid vs how much damage you are supposed to do and cross reference.
  11. +1 absolutely perfectly fine.
  12. +1
  13. -1 Stop giving droids and EJs so much hp and spawn more. Realisticly speaking a droid dies within 2 shots unless its heavily armored. I cant imagine shooting 10 shots from a T-21b that does 70 each to a B1-Battle droid.
  14. +1 Could use this instead of intercom. Add a Hotkey to like right click or something that plays a soundwave like the old intercom to let people know the "intercom is in use." The voice amplifier swep comes with 2 modes, Green mode which is a small green area that can be increased each left click or right click, and Red mode which is accessible by admins only and allows you to talk to the entire map without needing to extend the circle. You can see the circles in 1st person mode, idk about 3rd person.
  15. Maverick

    Destroyable Props

    +1 Made the video to show a demonstration. Did not show Big explosions intentionally.
  16. Maverick

    Flight Scanner

    +1 It makes too much sense.
  17. +1 thats a good one alright
  18. Agreed. -1 If only the intercom was fixed...
  19. +1 Security Bureau could use access to seeing clan contracts too.
  20. +1 Yes Yes
  21. +1 I will train the new Generation of Droids in naval, mark my words.
  22. Name: Maverick RP Rank: Not Important Suggestion: Give Admins+ the ability view characters list with each steamid. Implementation: This would require some custom coding to add in a new command or 2 for the admin system and the character database. Lore: N/A Workshop content if applicable: Require Development Description: Pure and simple addition of new commands for staffing use. As we are using and utilizing the MCS and Helix Game mode, I recently came across a situation where I was assisting a command member of the navy to remove a mass RDM minge from a naval whitelist but said person was not on the server so we had to rely on uncertainty of names only. Were not even fully sure we removed the right guy but we did to be on the safe side. My Suggestion is essentially make a window appear when we use a command like /charlist steamid64 which would bring up a menu that shows all the characters linked to that steamid64 and allow us to remove/delete/unwhitelist while players in question are online/offline. Other: Realisticly speaking this is a Quality of life change and it gives more trust to lower administrative people, especially those who like to go the extra mile. Would like to point out, this is absolutely not a high priority need at all, it's just an extra option for staff members to deal with rule breakers/minges and so forth.
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