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Rickle

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Everything posted by Rickle

  1. -1
  2. my comment was removed but -1 #donthidethetruth
  3. +1 These would actually add new storylines that could be made
  4. -1 I feel like what Conrad said kind of sums it up, not every single person needs something special especially if they didn't have anything special in the Clone wars. I would be happy to +1 if there was any lore and you just didn't want 2 troopers to have stuff just because they need to have more stuff. I mean ppl already go for TC just because of the lore characters just giving them a bigger buff.
  5. +1 There was literally a squad with Vaughn and they all had jetpack and it would make 332nd more equal to TC in the form that there would be more than just wearing a helmet.
  6. +1 These props look pretty dope
  7. These look sick +1 and we need better materials
  8. +1 Just wait till someone selects the whole map
  9. +1 Free my boy
  10. +1 haven't tested this out at all, not going to act like I have, but if what he is saying is true this could help fps a lot. But if it causes other issues somehow then no
  11. Yo void this
  12. Yeah, but then the GM would have to spawn in Artillery cannons and give the person a tool. It would make more sense for artillery cannons to be built into the base and Naval receive the tool to use them. Imagine it was an encounter and the GM was just an Admin, he wouldn't be able to spawn in the entity.
  13. Name: Rickle RP Rank: 1SG Suggestion: Give the Naval Officer job an Artillery Strike laser, and add 1 or 2 artillery cannons onto the base somewhere so we can use actual base defenses. Have a rule where the lasers have a cooldown so they cannot be spammed, and let the Naval shoot at the droids with it (if the gm allows during events). Since we don't actually have base defenses so that naval can defend the base I think this would be good for naval to have. (Other than just closing MHB doors) Implementation: Add the pe_target_marker (Artillery Strike Marker) to the Naval Officer job. Also add a pe_artillery_cannon_venator (Artillery Cannon) on the base somewhere. Lore: Naval operates the base, so they should be able to use the base defense systems. Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: Change (Any job modification requires all this information) Job: Naval Officer Slots: 10 Description: Naval Officers were often put in charge of bridge command on star destroyers. The more experienced officers were even put in command of entire star destroyers or battle groups. Model: models/naval_crew/pm_naval_crewman.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A
  14. +1 This could help lag on the server, but there would need to be like a 5 minute-10 minute warning so SA= building shouldn't just not expect it and lose all of their work. The only issue I see happening with this is that if a GM is doing an event at said time and the server restarts that could mess it up. Overall I think this would help server lag and is a good idea
  15. -1 Look dude it has been a year as you've said, but I am having a stroke reading this, as you move from third person text to first person text. This is very hard to read, I don't know if I just have a monkey brain, or this is just mixed up grammar that I cannot understand. If you do fix up the spelling/punctuation I will re-read it and possibly change my vote. :/
  16. +1 The statements you guys are saying is probably true that everyone might be jet pack trained, but does every single trooper has the jet pack body grouper, that's what I thought. So you clearly wouldn't be giving access to every single trooper, the only reason Rex should have one is because he has used it in TCW, and he has an actual body grouper for it. Now if he didn't have a body grouper, then this would 100% be a -1, but he has a literal jet pack on his back as one of the body groupers...
  17. -1 Wish I could +1 this, but the model looks awful
  18. Rickle

    D3A Admin Mod

    You wouldn't be throwing it all away, you would keep the admin system. All you would do is make it so staff ranks could do things to their own rank, not anything higher though. I don't understand how this could be a downside when all it does is help admins return to previous location/use commands on themselves.
  19. Rickle

    D3A Admin Mod

    The !send command will send one player to another player, what if it was downtime and you were off planet by yourself, then you couldn't send yourself to that planet, you would have to pick a player. If you used the send command to take yourself back to another place it would be the exact same as using the command !goto
  20. Rickle

    D3A Admin Mod

    Name: Rickle RP Rank: SFC Suggestion: So if you're a staff or have ever been a staff you know that when you try to use a staff command on yourself, e.x: !return, it doesn't work because you're not allowed to do anything to a staff rank above/the same as yours. I think that it would be beneficial if staff members could do things to their same rank, I still think they shouldn't be able to do things to higher ranks then them, but it would be helpful if you could return yourself using the commands. This would be especially helpful for NA's trying to help with a problem that they have to use !goto, the reason it would be helpful is because they cannot noclip out of there, they would have to either ask an A+ or walk all the way back to their location they were at previously. Implementation: Make this possible for all staff ranks Lore: N/A Workshop content if applicable: N/A
  21. Rickle

    Void

    +1 Honestly this would be pretty cool to just see Wrecker bash through droids in the actual server :)
  22. +1 Two years is a while so yeah!
  23. RP Name: TRO 501st ARCT ENGL SSG Rickle Steam ID: STEAM_0:1:218377315 Suspected Player's Name: CT PVT Joshington Suspected Player's Steam ID (If applicable): STEAM_0:1:128430938 Rule Suspected Player Broke: NI2RP, ERP, FailRP Explain to us what happened: He already had 4 arrests in the timespand of an hour, also as a CC he had a FailRP name and wouldn't change it. He only changed it to get whitelisted, then when he got his CT whitelist he picked the name again. The second arrrest was for him breaking out of his cell. The third was for spamming the chat. The fourth was for ERP. Evidence (If applicable): https://gyazo.com/e2a575d61385b173836b2d6c9f73532e, https://gyazo.com/cd07383e652a42d16bfe4a57f4133f50, https://gyazo.com/bff87b7b7deb509615f61e9308a9e044, https://gyazo.com/51f427c484f7aa49db8fd56176bfd26a
  24. Okay then, -1 You cant see underwater in Garry's Mod it would be too hard too fight
  25. Neutral, Feel like it would be a good map IF SOMEONE ADDED ON to it. Now I think that for this reason it's just going to look like a normal ocean and that would be kind of weird to fight in. Also, unless we had someway to see underwater, which we don't, it will be very hard too fight
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