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Col

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Everything posted by Col

  1. 8/10 Fun challenging shoot em up with an interesting dupe altering Mustafar.
  2. 8/10 Good early shoot em up, the use of vehicle dupes and mortar positions was a nice change from the constant use of frigates and drop pods. Nice amount of droids which made it a nice challenge at the peak of the assault.
  3. 9/10 Awesome fighting, excellent rp from event jobs. All round excellent event.
  4. 9/10 Excellent ominous beginning and fight for you life escape in the end.
  5. 3/4 Very good reenactment of a Clone Wars episode that includes the 212th. All was great except some of the event jobs were being a little bit more kill happy than they should have.
  6. Overall: 3/4 Very much one of the best I've ever seen. Story: 4/4 Well thought out and very original. Execution: 3/4 Every good flow all the way up until the end where it slowed a bit but not anything bad at all. Game mechanics: 3/4 The map was utilized well and the only major issue was the antlions going through walls but even that happened rarely because of good spawning. (Side note the frames were great the whole time and I loved that.)
  7. +1 This man deserves it. My personal experience with him as Barlex and myself as Bear makes me confident that he's got what it takes. Still a defect tho.
  8. I'm sure this an unpopular opinion, but I had much more fun on the server when nobody had perma weapons. Events felt much more fair, realistic and open for serious roleplay because everyone was using weapons that they would in lore and there was nobody running around with really powerful guns, soloing an entire army of droids. Some of these weapons just feel way too powerful and its gonna make it feel really counter productive when someone can spend IRL money or AFK a ton and get some weapons that are better than anything else that you could earn by actually playing, trying to do better RP, and ranking up to better jobs within battalions and such. That's just my opinion on it, I do think though that it would be worthwhile spending more time testing and re-balancing the weapons so that the perma weapons don't potentially ruin gameplay for a lot of people on the server. I don't really expect much change is ever going to really happen from this, I'm more or less just interested to see if anyone else feels the same way about it.
  9. 8/10 Good story, fun enemies who actually moved around and were challenging even with low health numbers. We just had times where we didn't know what to do and it was more of a "go to where the enemies are" instead of having more important objectives.
  10. 9/10 Very entertaining and plently of fun being back on extensive clearing out zombies. Would be a 10 but I felt the later part took longer than it should have.
  11. I just had a member of my battalion spawn INSIDE SOBDE Headquarters.
  12. @Fyi I would agree with you, but this happened really early in the morning and there was only me and like 1 or 2 other people in the room at the time.
  13. Bug Type (Server:): Clone Wars Main Server Severity level (1-3): 1 I guess. I am not sure on the severity of it as it seems rather rare. Evidence (if you can): : Description of the bug: The screenshot shown was taken right after I noticed I wasn't spawned in the right area. It clearly shows that for some reason when I spawned as CC, I spawned up on the balcony. If this were to happen with someone new to the server, they could easily just run out into the rest of the base. For reference this happened early in the morning as well when very little staff was on. How can we recreate it? I tried recreating it immediately after this screenshot was taken but I was unsuccessful. To try and recreate it for yourself, just swap back and forth between CC and another job and take note of where you spawn in the TR room.
  14. +1 Has done a great job as ATK REG and definitely has what it takes for Marshal Commander.
  15. 7/10 Was very fun, the things I did not like was the droids spawning a little too close sometimes when we were protecting the flak tower and when we were clearing the last building. That and the commando droids were kinda mingey and annoying to play against.
  16. +1 Does some good work within his battalion, he's got some good potential as a new staff member.
  17. Gonna miss you, sad to see you go. And don't blame me I can hold your hand for you through the trials I did all I could to teach your dumby ass.
  18. 10/10 I like events that require BIG BRAIN without becoming overly confusing. And this was it.
  19. 8/10 Very nice scenes built up and plenty of RP to go around. It was also very nicely paced with it only lasting a little over a hour. As always I enjoy events where the droids have a little more believable health amounts and this event was no exception.
  20. Col

    Small map bug

    @Esitt turns out i did put it in the wrong section, do you think you can move it for meÉ
  21. Like the title says this is a small map bug that I just wanted to bring up now so it could be potentially fixed later down the line. Sorry ahead of time if this is the wrong forum section to put the report. So essentially there are the two observation decks for the CSR and the CIT which are accessible from the Command Deck. Currently, any droids spawned in the rooms will shoot at people watching on the other side and are actually able to hit them and do damage. Alternatively the people in the observation area are able to shoot out into the sim rooms and do damage as well. Here is a screenshot for proof. Now after taking the screenshot, I noticed that for some reason it fixed itself. They stopped shooting and our blaster shots wouldn't go through. I don't know what caused this bug or what fixed it. This might be nothing but I figured it would be best to bring it up.
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