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Everything posted by Marvel
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Name: Marvel | Delta Oh-Seven ''Sev'' RP Rank: [REDACTED] Suggestion: Fixing the DC-17M Sniper Rifle Attachment's scope (It is unbearable to use) Implementation: Now getting the owner to fix it is unlikely so I was thinking what if we take say the LD-1 and delete it's model and replace it with the 17M Sniper so it uses just the normal scope. Just an idea ya know but really I feel like there are smarter people out there that probably know better alternatives to fixing them. (If it requires a new one made I will pay) Lore: You could see through the scope on the DC-17M Sniper Rifle Workshop content if applicable: If you are asking to add or change a job, fill out the following Add or Change: Change Job: All Republic Commando jobs in SO BDE. Model: tfa_swch_dc17m_sn Weapons: tfa_swch_dc17m_sn Other: Here are pictures of the scope, Note: I enjoy being immersive and using my lore accurate weapons and loadout but I usually have to resort to using the LD-1 instead. The DC-17M Sniper has 5 shots in a mag which is fine but with the scope like this it's better used in CQC and that sucks because my immersion is ruined!
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+1 why not. I miss 99% of pms via game
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+1 Warthog has it why can't the rest. Also why not add other pilots as well like Hawk, Oddball, and Locke? Might as well go that far.
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-1 We already switched out Kal's LD-1 for Rako Hardeen's Rifle for lore accuracy only a few months ago which was actually a nerf for Kal. Jaing kept the LD-1 but really it's perfectly fine. Snipers are borked on GMOD anyways and the LD-1 is fine as is.
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That really isn’t up to me but I believe the best solution to that is in a Command Meeting whilst Directors are present.
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Again if skills are lowered weapons would also be balanced as well... and Event Jobs and NPC health would be balanced too... The suggestion is “Remove Skill Points and More” not just “Nerf the Players and laugh while they get their cheeks clapped” This would entail a large rebalancing of the server to force people to use their brains and allies in combat rather than their stupid op stats.
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The red text was just an idea not the actual suggestion. Like I said it would have to be discussed to find the most suitable outcome for the server.
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Obviously Event Job max health and armor would change with this to balance it out. The whole point of this so to get people to work together in combat rather than running about like headless chicken whenever they hear the npc spawning sound Now I do agree that it is a little bit of a grind but really is AFKing or gambling a grind? Majority of players go about it that way. I’d feel if getting more credits via gameplay got you skill points than it would be more of a grind. I am also open to changing the system as well as replacing it with something else to potentially grind for. I just felt like skill points have made a certain mindset on the server that everyone believes they are Anakin Skywalker and just go about situations wrong and this would slow people down and have them think.
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Name: Marvel RP Rank: MoH Private Suggestion: Removing Skill Points and making all jobs base health and armor at 100 and base speed and jump. These Skills would change depending on jobs and would make different jobs actually useful. I feel this would change the pace of the server forcing people to think before acting against not only Event Jobs but NPCs as well. Players would need to utilize more than Mouse 1, Space, and R to fight their battles. They would need placement, communication, and more to overcome their day to day obstacles. Now I know a lot of people would lose "credits" and all but maybe we could see getting some back and maybe something new to spend credits on. Implementation: Beaning the Skill Point system and balancing players and jobs forcing people to utilize their brains and communication in combat and utilize certain jobs for certain things rather than b hopping into a group of 15 npcs and then b hopping away or dying only to rinse and repeat after running back. Lore: Clones didn't tank 500 blaster shots and a couple rockets and actually had to use real strategies to win. Add or Change: (Any job modification requires all this information) Job: Every job... this includes Event Job rebalancing Weapon: They'd probably all need to be re-balanced considering ya know My Idea for Job Stats: (This is a bit of a stretch but this is what I would like considering lore and all) Battalion Health, Armor, Speed, and/or Jump buffs would be revoked and changed out for something else. Base Health and Armor for all players would be 100 for both and they'd have normal speed and jump. Medical Troopers would have base Health, Armor, and Jump but have increased speed in order to reach injured troopers quicker. Heavy Troopers would have base Health, increased armor by 150, and slightly decreased speed and/or jump because they're Heavy. Also the ability to hand out armor! Jet Troopers and Paratroopers would have base Health, Armor, and Speed but have increased Jump. Engineers and Pilots would have base Health, Speed, and Jump but increased Armor by 50 or 100. Also they have the repair tool and turret placer. ARF Troopers would have base Health, Armor but have increased Speed and Jump. ARC Troopers would have base Health and Jump but have increased Armor by 100 and increased Speed. (Lore: ARC have lightweight equipment that is very durable) BCMDs and Officers would have 150 extra Health to show battlefield dominance. (This ones a stretch but a reason to finally choose the Officer job over others yeah?) Republic Commandos would have base Health, Speed, and Jump but increased Armor by 400 (Total 500. Katarn Armor is literally this tough and armor isn't really that great but it would make sense for them to have a lot to emphasize their hardcore op armor) Null-Class and Alpha-Class ARCs would have increased Health by 150, increased Armor like the other ARCs, increased Speed like other ARCs, and increased Jump like Jet Troopers. (Genetically enhanced Clones right here. They have ARC equipment, which isn't as good as RC equipment, but they are crazy op even with less op equipment. The best of the best.) Also on the side: Classes would be standardized as well so there aren't battalions with the same job yet different names for no reason. (EX: ARF/Support, Heavy Trooper/Heavy Ordnance, Jet Trooper/Rocket Trooper I probably missed a lot and there would need to be a lot looked over and changed but I feel this would be a nice change for the server. I also wrote this pretty quick so if you have questions lemme know.
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Dill isn’t Staff...
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I will +1 to shortening it to like a month or so but if any problems arise in the future from Aaron then I can 100% understand a perma ban. Though on a side note: This "Server is Dying" vibe that has been going off for quite a while now is only a mindset that is throwing yourself and other players off of the server and further away from having fun. It isn't solely up to High Staff to make the server fun, it's up to everyone. I was High Staff for so long and it can really drain a person because everyone that reaches those positions try their hardest to keep the server going and all we ever got was negativity and hate. It really sucked and it's what almost made me resign several times as an HA and what eventually led to my resignation from Director. All I ask is that y'all don't blame High Staff or Staff in general for this mindset and if you are either of these and agree that the "Server is Dying" then you should reconsider your position. In the end we all got to work together to create and promote RP on the server and keep the server fun. The people on the server was what always made Synergy so fun, not the events or trainings. (STAFF IS A VOLUNTEER SYSTEM)
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+1 I feel like you have served your time but just remember when messing around to take a second and think before you press ENTER. Good luck!
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Just because the war made it's way to this planet doesn't mean it's not inhabited... literally 90% of the planets we see in the Clone Wars have locals... Anaxes was a prominent planet within the Republic housing the GAR's largest shipyards meaning shitloads of workers either Droid, Human, or Alien. They'd probably have families and such. Hell we could see some of these people starting a small militia like we saw on Onderon. There are 100% civilians on Anaxes though there would be no way they'd be allowed to just stroll around on Military property unless seeking refuge from the CIS for a little bit. All in all I think this is a cool idea but I also feel like it would be abused without any staff presence. -1 unless some serious strict rules were set in place so that people aren't running around screaming and resisting the Clones by jumping all over the place before they get RDM'd by a CT PVT.
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This wasn't denied solely based off the fact that we have contradicting vehicles. LFS can cause a lot of strain on a server. Especially one like ours. Now I have no doubt that it has been updated significantly since the last time it was suggested I still do not believe that it will work on our server and keep performance up. I mean hell look at the performance now? Can't even place down 10 or so NPCs without some significant lag and now we're gonna have NPC ships with a few of our own out? I dunno about that one. Overall I see a lot of negative side effects this can cause and it would only be added for a small group of people on the server. If there were more battalions with dedicated Pilot jobs or just a standard Pilot job I would +1 but with there only being one battalion with one I will have to -1 - Sorry Pilots
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When we had 6 DEFCONs 5 was never used. Event happens = DEFCON 3 Event Ending = DEFCON 4 Event Ends = DEFCON 6 DEFCON 4 as of right now is Patrol the Base and/or High Alert and works fine and is less of a hassle. -1 we got rid of it for a reason.
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Okay so I want to state that I used to be all for this. CT Gang is where it's at. but, As of right now there are way too many battalions and not enough CTs to recruit for all of them to be stable. Being able to be promoted through the ranks upon joining a battalion is one of the many incentives for joining battalions and allowing people to be promoted (even if their not big promotions) will only counter that incentive and most likely have a lot of people stay as a CT just so they can be special and be a CT with a rank. This is totally not needed. Also this wouldn't be a simple: "Oh now CTs can be promoted!" deal either. There are many factors to take into account upon implementing this: 1. Who can promote CTs? As of right now the only ranked individual as a CT is Sock and there is no limit to how many CTs there can be. Which brings me onto my next point, 2. How would we keep track of CTs? I would imagine a roster but who would keep up with this? 3. How would CTs be promoted? This would be along the lines of promotion requirements I would assume which is only making CTs more and more like a battalion. 4. What will CT Sergeants do? Will CTs grind for Sergeant just so they can say they are a "CT SGT" or will they have any type of responsibilities? 5. Who will discipline CTs that minge and/or act up? Who will act upon CTs with ranks when they mess around? 6. How will rank transfers work... Let's say I'm a SGT+ in any Battalion will I just be able to up and leave and claim my CT SGT rank? 7. Overall who will create this system for CTs and who will run it? If this was to pass all I can see it leading to is another "battalion" just not labeled as such. Next thing we will see is "CT Medics, Heavies, etc" and "Allow CTs to be promoted past SGT" in the future.
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Don’t worry we already have plans on decorating the base with a Christmas theme but it got delayed due to the prop pack issues. We were going to go with a simple DB theme and maybe a tree in the area where bunks meet or in lobby but if this idea sounds better to everyone we can do this as well.
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Their money got set to 0c lmao
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SeriousRP got rid of MedicalRP?? I’m so confused...
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