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Zyner

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Everything posted by Zyner

  1. I got just the thing to help out the 104th.
  2. Dorito, You've been an extraordinary Trainer both on IFN and on here as well as a dedicated Staff member for the time you served. I thank you for the time you've spent into helping and protecting the server and wish the best for you moving forward.
  3. Name: TRO 104th Wolfpack Squad Leader Commander Comet TRO Jedi Sage Master Roy SteamID: STEAM_0:1:41910840 How long have you Played on the Server [Hours]: About 900+ hours in IFN, about 200+ on Synergy. Been playing since February. From 1-10, what would you rate your knowledge of the Clone Wars?: 7 my knowledge is mostly on the movies but I've learned a lot of lore through the server itself. How good are your Communication and Leadership Skills?: I believe myself to have solid communication & leadership skills, if I have an objective in mind I will do all possible to achieve it and take my time with each person involved to make sure we are all on the same page. I'm currently a Commander in the 104th as well as applying for Battalion Commander. My skills include having worked with most available groups in the server, being that I've seen how things are ran in Naval, Jedi, Clones and Event-Specific groups. Taking each of them and seeing how they work I can analyze new groups and find methods to work with them. As far as Leadership goes, I am a Commander in my Battalion and previously was a Manager in the Consular Order. Communication wise, I always push for everyone to bring up their opinions on what is being decided and fully discuss our choices until we can all agree on a decision. Do you understand that if you are Inactive, you will be removed from the program?: Yes Give us an Event Idea that you would like to Produce: Grievous' Clone Army An emergency signal is sent from Kamino over to the Venator, on Comms deck a message is played over the computer for Naval to watch. Deathwatch attack Kamino as all that is visible on the screen is death, until a Deathwatch walks to the computer and begins to download data for Cloning procedures. Whatever their mission, they've succeed and now hold the knowledge of how to create their own clones. No way to track them is found and we are left with nothing but the suspicion of what they may be up to. Later on, a distress beacon is received by the Venator, an incoming ship wishes to dock for safety. The voice cracks due to poor signal but it sounds ever so familiar. The message plays: "Help! I've escaped and they're chasing me! Please, I beg you!", Naval decides to open up the Hangar with proper security in case those that are chasing him, or he himself, are hostiles. As the ship lands, the pod opens and out comes - Darth Maul. He continues pleading, as the Trooper surround him and demand he stands down he states "I am not who you think I am! You must believe me!". As confusion stirs, he is shown with no Lightsaber, no hostility and even speaking in a tone that differs from Maul. Here, it is the choice of the Troopers/Naval on what to do, whether to believe him or not; regardless he will most likely be taken to IR for interrogation. As this occurs, a massive armada of CIS ships moves in and surrounds the Venator. It is General Grievous with an astounding number of his forces, clearly meaning business. "Republic, you have something that belongs to me. I want it back. I have you surrounded and can wipe out your entire Venator in an instance, do not test me. Send him in a pod onto my ship and we'll part ways, for not. Refusal is to warrant your demise." Tension continues to fill. First a possible Darth Maul clone and next Grievous with a massive army demanding for Maul without a hostile show of force. If Republic chooses to give up Clone Maul: "You don't understand! He doesn't need me, he has so many of him! I'm the one that got away, please! He fears my discovery and will kill me once he gets me!" Once in Grievous' possession, they will depart for the meantime. All goes quiet again. Sometime later, another ship arrives and it is the real Darth Maul seeking vengeance on Obi Wan, again, but as he arrives on the ship it is noticed that he has his legs again and at his prime potential again proving to be a menacing foe. Savage Opress follows behind him. Should Obi Wan be on the ship, Maul will seek him and duel him as Opress protects their duel by setting a perimeter around them and attack any that interfere. It is a duel of honor in the ways of rivalry, a One on One. As the battle ensues, Darth Maul's legs begin to fail and deteriorate. Opress grabs him and they begin to flee to an escape ship, sending in Droids to clear a path. [If they don't escape, they're pretty much sent to prison, when interrogated about the clone they know nothing but that Grievous offered Maul a second chance at being complete again. They don't know how he did it.] Once the Droids are cleared, Maul & Opress have escaped, it is clear now that Grievous used the Deathwatch to steal Cloning procedures in order to make a clone of Darth Maul and surgically give him back his legs but it was a failure as the clone Maul deteriorates over time. The ship now at peace again, all wonder what Grievous' next time with this technology is. If Republic chooses to protect Clone Maul: Grievous begins a full on attack and sends in his Army, with the goal of taking the clone Maul back. As the fight continues, the real Darth Maul & Opress show up, demanding to know what Grievous is up to and what is taking so long on his project. It is clear that the clone Maul is a fake and through being told about the real Maul he learns of the Force and shows skill in it. A lightsaber may be given to him to defend himself, otherwise he will use the Force. Once Darth Maul or Opress find him, they are alerted by his use of the Force and ask Grievous about it. Turns out, Grievous offered Maul a second chance by creating a clone of him in exchange for his DNA, assuring him that it would be only physical. Maul realizes that Grievous' plan was to create a clone army of him and becomes furious, in an opportunity of mutual interests Maul & Opres fight along the Republic to take down Grievous. War rages on in the ship as Grievous begins to flee, realizing he has been exposed. Maul & Opress call in their ship as they know Grievous is fleeing just by his actions. A large scale attack on the ship gives them way for their escape. The clone Maul, if still alive, thanks the Republic for aiding him as he begins deteriorating. He is not sadden by his sudden demise but rather glad he encountered the Republic and learned what it was like to be cared for as opposed to being tortured through his entire existence by Grievous. [Defcon 6 would be called but no DB] Time passes by, the Republic communicating on what their next move should be now that they know Grievous is attempting to create a clone army of Mauls. The power flickers, the lights go dark. The Venator scans lifeforms moving into the MHB. As lights come back, a group of Maul clones encircle Grievous and his Magna Guards, he managed to sneak in by forcing the Nosegate open as the Mauls used their combined Force powers to momentarily shut down the engines as they were masking their ship's signal. Their sabers out, using the collection of Grievous, troopers begin to engage and realize it is of no use as a force shield surrounds them. Grievous laughs as he shows what the next step in is conquest is. The Mauls leap forward and war rages on. One by one, the Mauls will perish or deteriorate. The Magna Guards keeping Grievous safe from too much harm as Droids jump onto the ship. Ultimately, Grievous acknowledges his project is not finalize, the clones perish due to their inhumane creation or the Dark Side of The Force succumbing them to torment. Once again, he flees as Droids make way for him. Bane's Relic Naval introduces the clones to an upgrade in the Citadel, a new hologram technology that allows for the projection of known foes for training. While testing, the engines fail and reset, but the Venator announces that the data of the technology has transferred engines and is now attached to the lights system, allowing holograms to be projected through the ship. One of them being a Cad Bane hologram. They pose no threat as the sim is offline, they simply walk around. Naval decides against resetting the engines again to fix the issue as it may create more as well as leaving them defenseless, decide to leave as it is for now. Shortly, an incoming ship asks for entry onto the Venator. A Gungan pleads for asylum as he has fled from his birthplace after an unknown enemy killed most of his people. In his hands, he carries an ancient Lightsaber hilt he says has been in his family's possession for ages. He refuses to let go of it as it means a lot to him but cooperates otherwise. As he is escorted to where Naval see fit, such as Medbay for a check up or IR for interrogations, troopers remain on High Alert until someone notices a second ship docked outside the Venator. Granted permission to investigate, they find a dead Gungan instead and initially believe he died as he fled but quickly notice blaster marks on the walls - he was killed on flight which means someone else was piloting. Cad Bane, take advantage of noticing his own hologram simply walking around the ship takes a stroll right through MHB as he searches for the Gungan. He moves swiftly, knowing it's a matter of time before he is caught. While being inconspicuous to clones, he would take change to sneak up behind some and snap their necks as he searches the ship, picking up a comms device from the clone to listen in on if they reveal the location of the Gungan. Once found, he sends a signal to Deathwatch Bounty Hunters to make a jump into Hyperspace to his location, so when they arrive they already know where to go even if they are found. Eventually, clones will realize that there is a hostile on ship in the meantime and even possibly make note of there being two Cad Bane clones. Naval confirming there was only one, it is made aware Cad Bane is on the ship. Fighting alongside the Deathwatch, they attempt their best to find the Gungan and retrieve the saber. Should they be successful, they will flee with their bounty accomplished. If not, Deathwatch will perish and Cad Bane will attempt to escape on their ship or be detained and sent to prison. Curious Covenant While the Venator flies across space, it scans a nearby planet that had a confirmed colony but now results show no life present. Battalions are deployed during daytime to investigate, finding ruins of a previous city but no sign of any living person. A few troopers during their search encounter a set of seemingly fabricated structures, as they touch them it stings them sharply, minor pain but they choose to brush it off. Back on the ship, the troopers that interacted with the formations begin to grow tired, sick. Some decide to rest while others go to the medbay for a check up. As time passes by, their condition worsens as the pain increases. After a scan is ran, it shows an alien life form growing inside of them. As Medics attempt emergency surgery, their bodies begin to rip open as Headcrabs burst out and attack any in the area, some crawling into the vents and laying eggs all around the ship. Chaos ensues as the monsters begin pouring out of the vents as Medics frantically work on a vaccine against the impregnation procedures of these things. Once finally made, the gas spreads through the ship killing all the eggs and still crawling Headcrabs. Naval decides we need to deploy again, search for more information on these beings. They conclude that perhaps we only encountered eggs as no sign of present hostiles were found, that maybe the perished or migrated long ago. It is night time, but time is of the essence as we deploy. Once planet side, something doesn't feel right, objects have moved around a bit and there's a distinct scent and warmth in the air that differed from the morning. As Troopers search, bugs begins to swarm them, Antlions crawl down from within the crevices in the mountain walls or burrow out from underground, their numbers seem limitless as the Troopers fight for their lives. As the battle rages on, Antlion Guards charge in and prove to be menacing foes to the Troopers as they are vastly outnumbered. An attempt to spread the previously created gas may be made, but the musk of the creatures doesn't allow for the gas to penetrate as it hovers in the air. The fight is pointless, the Troopers are pushed back to the point of needing EVAC before they perish like the city they stand on. This fight cannot be won if fought on the ground, LAATs begin to deploy down to EVAC the troopers as the Venator begins to arm its weapons to level the city and rid the bugs from existence. After this is concluded, it is take note that they sleep during the day and come out during the night and the planet is watched for a few cycles until all of their lifeforms are taken care of. Vacation Wookies A fairly straightforward PassiveRP event, a group of traveling Wookies encounter the Venator and ask for permission to land, stating they are simply travelers and wish to take this moment to get acquainted with the Republic's military force as they are allies. This will be purely player driven and the event jobs will get to improve situations, such as attempt to join a Battalion, learn ENG training, or simply get a tour of the ship. Things may escalate as everyone improvises but the Wookies will never show hostility. It is possible for an Event to take place and the Wookies take part in it and continue their stay on the ship afterwards or mourn their loss if any perish. Mind Games During a previous event with a Sith job, I'll ask the Game Maker to throw in a minor detail where a Sith uses a Mind Trick on a Trooper. This will lead into a one life event where the Trooper turns hostile and silently assassinates others as he does his best to act normal. Slowly, the death toll would rise and Naval would demand the search of hostiles on ship to no avail as the Trooper continues without being caught. [I've yet to work out the details where before the Event it's announced that Floors 2 & 3 will be the Event area, where Floor 1 will have all entrances to Floor 2 locked (Elevator & IR Stairs) so those that re spawn in bunks stay on floor one) or to have an NPC sim going for those that die]. It is the job of the Troopers to figure out what is going on as their numbers diminish, the mind controlled Trooper taking his time to kill without being seen and hiding in plain sight. If caught, he would turn fully hostile towards everyone until he was shot at in which case the sever wound would snap him out of the mind trick and collapse onto the floor. Whilst detained in the medbay, he would state he remembers nothing but the encounter he had with the Sith and it is concluded he was mind tricked.
  4. Steam Name: [SR] Zyner | Comet | Roy [VA] RP Name: 104th Wolfpack Squad Leader Commander Comet/Zyner Jedi 104th Wolfpack Sage Master Roy Steam ID (SteamID Finder): STEAM_0:1:41910840 Battalion/Area you are applying for: 104th Battalion Commander & Wolfpack Commander Experience: 104th Mechanized Assault Battalion: Going up the ranks swiftly through performance, I was tasked with leading a Recon Squad through Events. My performance with leadership, tactical decisions and neutral mentality that allowed me to always pick what I believed was the best choice landed me on an Officer role and command over all Recon forces. I would continue to overseeing training and performance through events and simulations as I handed down the commanding position to one of my other commanders that I believed was a much more great fit for the role, seeing the best for my troopers rather than making myself comfortable in a position I knew I was not the best choice for. Through my continued efforts, I reached the brick wall in the ranking structure as the only person above me was my Battalion Commander, he granted me the sub-rank of Advisor as well as Command over the Wolfpack in order to have input in any Battalion matters and help wherever it is needed. 5th Fleet: I was a Sergeant in 5th Fleet during the 2-Clone period, while it may be a meme now I took everything I learned from the ST Handbook, Server Rules and the ST Training they offered during the first wipe and did the best job I could as the Police force of the Venator in order to keep things in order and bring proper resolution to all parties involved. Having been adept to the Ship rules I am able to incorporate it all into wherever I go. By having the rules always in the back of my head it helped me be better understand the need for discipline as well as always trying to improve problem solving skills, as even with a guidebook on your hand situations will arise where your own input will the decide the fate of others because the rules weren't not entirely fitting. Compromising situations have lead me to have an open view more often, always taking all occurrences into consideration, never being unnecessarily harsh on a punishment and Through my short time in 5th Fleet, my favorite moment has been a shout out from Halpert - "Oh, it's Zyner. I trust him to do his job right, haha." Naval: Naval Commodore, Chief of The Medical Field. During my time as Naval Commodore my main job was to oversee Medical procedures on the ship, giving as much basic & advance training as I could so all Battalions would have great MEDs. During Events I commanded Battalions to the best of my abilities and had previously received a shout out from Max as "being a natural" at the Naval position. Being in Naval has really helped me better myself as a Trooper Commander by getting a greater understanding of how to handle situations through different sides and keep everyone's bests interests in mine and not just my own. The position also reassured me how important one-on-ones were, taking the time to sit down and talk to someone about a situation and getting to know them better than rather by simply watching over them and their actions. Jedi: Consular is the only Jedi branch I've taken part in and the one I truly feel at home with. Through dedication and effort I became a Manager of my branch and helped out those within it. Being a Consular and pushing for RP over shoot 'em ups it has vastly increased my patience and perseverance to never give up in what I believe in, something I've done my best to teach to all Padawans in my branch as they've always stated a sense of "being brushed aside" as they promote RP over simply killing things. I was recently granted the rank of Jedi Master as well as Lead Sage, promoting my current status to my Padawans as never giving up and you'll achieve what you believe in if you persevere; Even against all odds and countless defeats. Why should you become a Commander?: I have been with the 104th since a few days after I joined the server and I've always had in mind the best interest of the Battalion; not for as that would mean enforcing my view on it, but rather of as I take in all opinions and concerns of its members into account for what should be done and how things should be handled. I wish to become Commander in order to represent the 104th as we move onward, I understand we haven't had the best possible Commander in terms of activity and interactivity with the server, to the point other Commanders would joke about him during the commander meetings. I have watched other Battalions and simply do not see myself fit into any other, 104th is who I am and it is in my best interest to do everything possible to make the 104th flourish once again. To make Sparks proud would be my honor, but to make all other Battalions see what the 104th can truly accomplish is my goal; to change their view for the better and understand that even as we've hit a major road bump it will not stop us, we will rebuild, we will reform and we will come back. Another addition as to why I should become a Commander is the personal recommendation of the previous Wolffe to be his replacement. The current state of the Battalion is rather fragile due to recent events and it is with the preference of the ex-Battalion Commander and other Officers within the Battalion that I should be the next in Command due to how active and involved I am with the Battalion. With new documents and some problems fixed, we are already on our way to revamp the 104th and some members strongly feel that if someone else took Command during this moment it would really turns things around; whether for better or worse. There are some great Officers who truly feel like 104th is their home and I wish to preserve that for them, to be proud of it even at the worst of times. We have become a family and I will not let that break apart. I would also like to add, as insurance, that in regards to some of my actions towards other members when it comes to Staff matters that that behavior is strictly Staff-sided. I understand that some may have an opposing view towards me for these actions but I'd like to assure that while I understand that view to please keep it separate to in-character relations; I do my best to keep Staff and IC situations separate so I ask that your views, if possible, be considerate of that. Do you understand the lore of your battalion? Yes Availability: Monday: 7 PM - 4 AM Tuesday: 10 AM - 4 AM Wednesday: 10 AM - 1 AM Thursday: 7 PM - 1 AM Friday: 7 PM - 1 AM Saturday: 7 PM - 1 AM Sunday: 7 PM - 1 AM Estimate of how long you've played on Synergy Roleplay?: I've been playing on Synergy since the day it opened with the first beta test. I began playing on IFN in February and I've not taken a break since, playing nearly every day or every other day when something came up. Do you have a microphone?: Yes What plans do you have for the battalion you are applying for?: I plan to take note on all the goods and bads the Battalion has had since I've enlisted to it and from what I've learned of older members. I've already began working on new documents in order to revise the entire battalion, bring back what made it great and get rid of what is not necessary. Honor, Discipline, Commanding, Leaders, Fun, Roleplay, Seriousness and when to lay back, Teamwork, Dedication, Second Chances, Rolemodel, etc. All these things I plan implement and represent the 104th one way or another as we continue moving forward. My first course of action as Commander would be to have a sit down meeting with each Battalion Commander individually, talk to them about how they view the current 104th and what can be done in their view. Through this I also wish to alleviate any previous concerns or problems we've had with other Battalions, if any, in order to start anew and move forward together. My second would be to revitalize the Battalion, both through boosting morale of current troopers and work towards enlisting new members as I'm sure most will agree that the main issue all see with the 104th is its current numbers. From there, I plan to always have my Battalion's opinion in mind. I will not rule with an iron fist or let my decision be the end of all. I understand some Commanders run their Battalions like that or similarly, but to me the strength of the Battalion lie within the efforts and dedication of its members and I will acknowledge that. Lastly, as this character has the unique trait of also being a Naval I plan on speaking with the Admiral (if a new one is appointed) or the second in command in order to acquaint ourselves and learn what the current status of Naval is and how I could take an assisting role in it. Do you understand that if you go inactive that you will be removed from your position? Yes
  5. Thank you for your time, efforts and dedication you put into the 104th. Even before you took the helm of Commander I saw you as a leader, someone I striven to be like, learn from and take skills from to improve myself. The situation that took place was unfortunate, I understand we should have come to you at an earlier time but it was a certain group within the Battalion that brought it up while we simply let it slide by. I tried to remain as neutral as possible, keeping in mind everyone's opinions, actions and the current state of the Battalion and took action to the best of my abilities by speaking to all involved or required a report on the situation. While my options for you were to stay, improve and increase interactivity with the Battalion or step down to an Officer rank at which you could remain at your current activity, I understand other members of the Battalion had conflicting opinions for it and thus your decision changed from staying to resigning. I know you've stated you have no hard feelings against what some members have brought up, I just want to restate that in no way did we mean this in a negative way towards you, but saw what was best for the Battalion. With that being said it does hurt that along with your resignation you've left the Battalion and joined another without a Goodbye. Of course, it is your choice and I do not hold that back against you but I feel that after all the time you've been in the Battalion with us, all the effort you've put in and the struggled you've lead us through, a formal departure would have been the least to ask for. March Onward, Stranger.
  6. +1 even Engineers need to defend themselves and can't do that with half a clip.
  7. You were both dealt with separately. We are not here to babysit you, as a person you should know to have a behavior that doesn't undermine others.
  8. [OOC] CC PVT 6666: i havent seen a female since bill cosby drugged all of them and put them in his room ----- [OOC] CC PVT 6666: leve me alone fag ----- The ban was for just 30 minutes so you could chill out for a bit. Come back and resume your training when you want to keep things civil and be respectable. Your ban has already been lifted by the time of this posting.
  9. [OOC] CC PVT 6666: i havent seen a female since bill cosby drugged all of them and put them in his room ----- [OOC] CC PVT 6666: leve me alone fag ----- The ban was for just 30 minutes so you could chill out for a bit. Come back and resume your training when you want to keep things civil and be respectable.
  10. Looks like they're not SeriousRP anymore.
  11. Not as bad as the first one but it's obvious now Spades likes to see how far he can push his rank.
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