Name: Quill
RP Rank: CMD
Suggestion: 241st’s 2nd Sub-Unit “Vexis Squad”, each with a bubble shield and +50 armor buff. When discussing with both Klein and Elijah, Tukk and our other CMD, we came to the conclusion that given the 241st's size and nature, we felt a smaller, lore-character-based squad would be most beneficial for our battalion. At the moment, server rules permit 2 sub-units, and with Hill Company, we’re at 1. There were a number of ideas floating around, but we feel this suits us best.
The 241st is in a sort of “damned if we do, damned if we don’t situation. At the closing of this round of suggestions, 241st will have been around for just around 8 months. By the time the next suggestions open, it’ll be close to a year. Tukk Tales may release before then, it may not. Truthfully, nobody can answer when it will be released officially. We’d like to continue growing and fleshing out the battalion in that time. So far, we’ve taken Hill Company in a direction that feels fun and engaging for our players and the server in general. Hill Company is fanon as is the 241st, but it stays true to the animatic in name and with its LCs. It’s impossible to know what Tukk and the 241st will look like when the animatic releases, but in the meantime, Synergy’s version leans into the RP our server provides, focused on siege tactics and pressing the enemy, utilizing our equipment. We’re hoping Vexis Squad can help solidify more of those things within the battalion.
The goal of adding Vexis Squad is to create something different, realistic, and our own. Working alongside the 241st CMDs and the development team, we’ve crafted something we’re happy with. After passing through battalion suggestions with lots of positivity, we present it here. The shield arm to the sword of the sieging 241st and Hill Company!
Implementation: Add an F4 tab under 241st and Hill Company called "Vexis Squad" and put in the required slots, jobs, and kits.
Lore: There is currently no canon lore with the 241st. The animatic “Tukk Tales” has no fleshed-out lore and no official release date. Despite this, the 241st has flavor text and a great foundation for the creation of something more! Something that we’ve tried to lean into with the server’s take on the 241st and Hill Company. Below is what I’ve created to help flesh out the background of the squad and its characters.
Vexis Squad was created by Tukk. After a particularly challenging battle that saw many of the 241st fall, Tukk sought out Lance, one of his most senior medics. Tukk offered Lance the chance to lead a new squad focused on protecting their brothers. When creating the squad, Tukk’s goal was to provide additional support to the clones on the field when Vexis was utilized. Similar to the stories of the Vexis on Pasaana using its oil to harden passages under the sand. Vexis uses its localized ray shields to create openings and safeguard the GAR troops it fights beside.
Workshop content if applicable: Required Development - New Textures on current Synergy Models. Willing to work with the Dev team, flexible on ideas. Would like to use Tukk's orange and the 241st teal as a color base AND also the creation/use of a bubble shield (housing 3-4) people. The bubble shield will be one-use per life.
Add:
Job: Vexis Squad Lance
Slots: 1
Description: CT-3029 “Lance”: A leader by nature and a close friend of Tukk’s, Lance was one of the first to join the 241st. A well-respected, supportive, and encouraging leader who chooses to lift his comrades with his medical expertise and charisma. He spent much of the War as a medic, choosing to provide aid to his brothers rather than command them. Now, one of its longest-serving leaders he marries the two roles well. Lance accepted Tukk’s offer to help form the squad and oversaw the recruitment and training of all the Vexis Squad members.
Model:
models/jayarr/tukk/tukk_med.mdl
Weapons: rw_sw_dc15a_o, rw_sw_dc15s, comlink_swep, weapon_fists, hololink_swep, rw_sw_dc17, weapon_bactakit, rust_syringe, sr_atmosphere_medical_injector, sr_atmosphere_medical_scanner + bubble shield
Other: Medic/Lead - 450 paycheck (or whatever sub-unit leads get)
Job: Vexis Squad Dyle
Slots: 1
Description: CT-8772 “Dyle” is a blaster expert and the stalwart, loyal glue man that the squad needs. Often the first to offer a brother a helping hand, Dyle is a combat veteran there to pick anyone up when they’re down. He’s been known to crack a joke or lend a listening ear around the barracks. Dyle was the first recruit Lance sought to join Vexis. Dyle often jokes to the others that they could manage without him, but even Lance knows that without Dyle, Vexis wouldn’t be the same.
Model:
models/jayarr/tukk/tukk_hvy.mdl
Weapons:
rw_sw_dc15a_o, rw_sw_dc15s, comlink_swep, weapon_fists, rw_sw_z6, rw_sw_dp23 + bubble shield
Other: Squad Heavy - 450 paycheck (or whatever sub-unit troopers get) - Specialization: Heavy
Job: Vexis Squad Spike
Slots: 1
Description: CT-9314 “Spike” got his name after “spiking” a thermal detonator down the torso of a headless B1 training droid on Kamino. The blast sent him flying back into his squad, where he was affectionately given his name. Spike likes to see things go boom, but he’d rather be a martyr than a pyromaniac. Spike was brought in to Vexis after Lance and Tukk felt they needed an X factor in the squad in case things went sideways in the field. While Tukk was hesitant, Lance saw the strong will and sacrifice behind Spike’s actions, later asking him to join.
Model:
models/jayarr/tukk/tukk_hvo.mdl
Weapons:
rw_sw_dc15a_o, rw_sw_dc15s, comlink_swep, weapon_fists, rw_sw_rps6, detpacks + bubble shield
Other: Squad EOD - 450 paycheck (or whatever sub-unit troopers get)
Job: Vexis Squad Kasey
Slots: 1
Description: CT-2517 “Kasey” is the wise guy. Often heard making himself laugh behind the scope of his IQA-11C, he tends to be more jovial on the battlefield than most. Kasey is the first to suggest an outlandish plan that he thinks will be a good time. Don’t be put off by his jokester tendencies; Kasey is still a crack shot when matched up with the rest of the squad. Lance sought Kasey’s help with Vexis Squad after Kasey kept a squad of B2s off a casualty collection point Lance was operating on Mimban.
Model:
models/jajoff/sps/cta/tc13j/arf.mdl or a Vexis version of existing ARF models like, models/synergy_roleplay/212/arf/arf.mdl - if not possible for either please use base 241st trooper model
Weapons:
rw_sw_dc15a_o, rw_sw_dc15s, comlink_swep, weapon_fists, rw_sw_iqa11c, rw_sw_bino_white, mortar_range_finder + bubble shield
Other: Squad Marksman- 450 paycheck (or whatever sub-unit troopers get)
Job: Vexis Squad Gears
Slots: 1
Description:
CT-9119 “Gears” is the tech-head of the bunch. Gears loves to tinker, and he’s always keen to open things up and find out what makes them work. Gears was the brains behind the localized ray shield that Vexis uses. Tukk suggested Lance requisition his help, given his reputation in the 241st for amplifying droid poppers and other tech. Alongside the other Vexis members, Gears’ analytical mind often helps Lance make a less emotional decision on the field.
Model:
models/jayarr/tukk/tukk_sup.mdl
Weapons:
rw_sw_dc15a_o, rw_sw_dc15s, comlink_swep, weapon_fists, rw_sw_dp24, alydus_fusioncutter + bubble shield
Other: Squad Tech/Support- 450 paycheck (or whatever sub-unit troopers get)