+1 Naval QM literally has nothing but rp to offer as a branch right now. Also, I feel like a quartermaster should be supplying ammo to troops. Like that’s kinda the whole point? Feels like a no brainer.
I like the 3rd option ngl. The stim, as Strat lead, might also work, but I’d say make it comparable to the ones currently on server, like the already existing adrenaline shot. Also, I think these should be spread out relative to what naval branch you are on, for example QM with the shield, medic with the stims, etc. it allows for both uniqueness and ability to help during combat for naval.
More music is peak. Honestly wish they did this more often, adding music in general just when they find something cool.
Also… in regards to music, would be cool to see some of the discs be added to console command numbers so you could enjoy it during battle and just you hear it…
Bug Type (Server:): WL/Job
Severity level (Low - Medium - High): Low
Evidence (if you can):
Description of the bug (If it's a black screen issue, please provide your SteamID64): Waxer and Boil spawn in the TR room instead of 212th bunks.
How can we recreate it: Go on either Waxer or Boil and see
It’s been like… so long… holy rager. He’s definitely changed as a person, having at the time been going through addiction battles and mental health issues. He’s since gone to rehab and it’s been awhile. I think you need to get to know him again and re-evaluate your point of view.
1. Idk why ur putting this in you are unbanned, unless they rebanned you.
2. If this is the documentation blacklist you are referring to, like the Jedi management blacklist, that’s a separate issue, one you would have to talk to @WarMaster about.
3. Overall, I have seen personal growth in him, working with him personally as his LT to be a better person and stay on the right path. I’m always one for second chances and he’s living proof they do work. I think I speak for the 212th Officer team when I say he’s been doing great and continues to impress and improve.
@Mystic
@blazin
@Vortexuss
Name: Sunrider
Quest Name: Geonosian Sickness
Quest Description: Some of our brothers who went into the Geonosis catacombs have shown signs of illness and aggression, head to the medbay to check them out.
Which Faction(s) is it for: Clone
What would be required for it: Have the troopers head to the medbay, in the isolation room they will find two troopers in each isolation shield with the geonosian brain worm. They must then head to the equipment room (not the checkup room) and grab some coolant or dry ice or something (wait a few seconds). Then they must head back and “insert the dry ice/coolant into the isolation chambers to have the worms exit the host” then the “worms come out of the host”. Then antlion grubs come out and you have to kill them. “Great work soldier, they are cured. Make sure the troopers recover.” Then head to one of the checkup rooms and have a trooper on the bed. “Make sure the troopers vitals are good and he’s combat ready” (stand and wait, hopefully the person does actual medrp vital checks or maybe make something where they have to do a few rolls, idk). Then have them go to the checkout counter and check the trooper out.
Any additional information: Individual quest, whatever credit rewards you think would be necessary. Use the geonosian clone trooper model and the regular trooper model for each part respectively. I don’t have the model strings but I know they exist on the server. Also the antlion grub model.