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The_Sunrider

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Everything posted by The_Sunrider

  1. Bug Type (Server:): Severity level (Low - Medium - High): Low Evidence (if you can): N/A Description of the bug (If it's a black screen issue, please provide your SteamID64): The Hologram tool will not have the model run forward like it used to. Seems to work on other jobs, just not Strategist and Crys, the two that use it. The tool does correctly mimic bodygroupers now. Not a huge issue, but is useful for our CQC options. How can we recreate it: Hop on one of the jobs listed and use it the hologram tool.
  2. -1 It’s clear the effort put into this, that being none. I personally, along with many others, experienced the drama you created first hand. The actions you took inside the mech regiment were the reason you didn’t get a second term, and the reason many people who were actively trying to help 41st left, and have since not returned. That fundamentally alone is enough to warrant this ban, but on top of that, you have shown you aren’t always the best person. I think if you truly cared and wanted to come back, you’d put the effort into bettering yourself and take a more thoughtful approach in rejoining this community. I say all this with sadness, because I truly liked your time in 104th as Wolffe. Do better Jug.
  3. Name: Sunrider RP Rank: CMD Suggestion: Adding 212th GC Models to Strategist Implementation: Add either the current 212th GC Models to strategist, or retexture the current strategist model with GC colors to match. Lore: 212th Strategists are comms officers and support troopers who help all parts of the battalion. Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: 212th Strategist Slots: N/A Description: 212th Strategist Model: models/synergy_roleplay/212/arf_ghost/arf_ghost.mdl, models/synergy_roleplay/212/strategist/strategist.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: The ideal would be to take the current model and retexture it with the GC textures as a separate model, as the bodygroupers for strategist will not mesh with the GC ARF model. Strategist is the only base 212th WL right now without access to a GC model option.
  4. Name: Sunrider RP Rank: CMD Suggestion: Add the lore character Trapper as a 212th HVO Implementation: Create a 212th HVO LC Named Trapper Lore: Trapper and Kenobi were the only troopers to survive the crash landing of the LAAT Gunship “Bad Kitty”. In honor of the gunship, Trapper had a likeness of the nose ship's art painted onto his armor. 212th Trapper, Bad Kitty Example. Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: 212th Trapper Slots: 1 Description: 212th HVO LC Trapper Model: models/synergy_roleplay/212/officer_instructor/officer_instructor.mdl, models/synergy_roleplay/212/officer_heavy/officer_heavy.mdl, models/synergy_roleplay/212/arf_ghost/arf_ghost.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_rk6, rw_sw_plx1, tracking_launcher, detpacks, rw_sw_gonk_spawner, rw_sw_dual_dc17, rw_sw_dc15x (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: If 15X and DC-17 Dual is too much, just one of either is fine. Create a texture added to his armor with a likeness of the attached picture, similar to how Waxer and Boil have.
  5. Name: Sunrider RP Rank: CMD Suggestion: Add the lore character Wooley as a 212th Field Medic Implementation: Create a 212th Field Medic WL Named Wooley Lore: Wooley was part of the elite team that freed the Twi’leks on Geonosis. In honor of Numa, the young Twi’Lek girl, Wooley had a Tooka Doll the girl carried painted onto his armor. 212th Wooley, Tooka Doll Example. Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: 212th Wooley Slots: 1 Description: 212th Field Medic Wooley Model: models/synergy_roleplay/212/officer_medic/officer_medic.mdl, models/synergy_roleplay/212/arf_ghost/arf_ghost.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: sr_atmos_medical_injector, rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dc15x, rw_sw_dual_dc17 (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: If 15X and DC-17 Dual is too much, just one of either is fine. Create a texture similar to the Tooka doll added to his armor. Make it mirror Waxer if possible, IE other side of his body VS Waxer.
  6. +1 HVO Mech being unique… I’ve seen this before. But yeah peak af
  7. +1 yall need something to help each kit stand out and be better. The subunit needs the support
  8. +1 if anybody gets them sure 4 people in SOBDE sounds fine. GL
  9. +1 also love the Imgur
  10. It was approved yeah that’s in the top of the suggestion lol.
  11. He’s already allowed a blaster of any type but ye
  12. Sadly lore saber ain’t really possible cause he doesn’t have one stated in lore. Would be cool tho.
  13. Name: Sunrider RP Rank: Knight 1 (Waived by Yoda) Suggestion: Adding a Bode Akuna WL to the jedi order Implementation: Add a Bode Akuna model linked to a Job/WL for jedi. Knight+ Required Lore: Bode Akuna was a Force-sensitive human male who once served as a Jedi Knight and was assigned to Republic Intelligence by the Jedi High Council under the command of Lank Denvik during the Clone Wars. He undertook several undercover missions throughout the war until Order 66 was issued, leading Bode to abandon his Jedi teachings and disappear. Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add Job: Bode Akuna Slots: 1 Description: Republic Intelligence Jedi (LC) Model: Requires Development (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: weapon_lightsaber_personal (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Bode Akuna is linked to Naval & Republic Intelligence, and one of the few jedi currently attached to naval who was naval in lore. The addition of him could help bring renewed interest into the character and help keep excitement for this position and naval jedi. This character allows for more rp with all of naval, and hopefully funny moments with Cal Kestis. If possible, he would have robes matching his outfits color scheme but not necessary. (For context of requirements for Bode Currently, it is Knight+, Naval RI Jedi, LT in Naval).
  14. nvm I see ya'll are still removing axe and swoop. +1 I want more pilots on server.
  15. +1 This would be peak.
  16. So, is this happening or is the other stuff yall suggested? Seeing some conflict here…
  17. -1 to 212th +1 to everything else
  18. +1 bro needs his cape
  19. +1 they aren’t viable rn because you have to ask an admin for resources a lot
  20. +1 shields have proven to be a fun thing and we already have shields on server if I’m not mistaken.
  21. +1 I love RI and this would be great
  22. Next staff meeting is gonna be interesting to say the least…
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