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SwissMiss

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  1. Bug Type (Server:): Missing NPC Severity level (Low - Medium - High): Low Evidence (if you can): There's the pet vendor, daily spin NPC, but no quest NPC Description of the bug (If it's a black screen issue, please provide your SteamID64): The NPC quest giver has been missing from the main map. How can we recreate it: Join Synergy while on the main map.
  2. +1 As a Syngery mortar expert, these changes would make the mortar more practical for its intended use. The visual maker would be particularly beneficial due to the presence of invisible walls and objects.
  3. SwissMiss

    Jedi Temple TP

    -1 God forbid we actually use the map
  4. +1 It would be great to see the 104th medics again, One of the reasons behind the 104th dropping 250 armor was the removal of the medical regiment. Would the armor amount be adjusted?
  5. +1 would make it more useful.
  6. Would Rancor decrease their unlimited ARC spots to add these regiment whitelist?
  7. -1 people really forgot the whole point of death watch as a hostile faction… shields are quite useless in Synergy PvP.
  8. Thank you both, didn't know that Naval also has access to the fortification tool. Thanks for the clarification on how the bubble shield would be used. It does seem better suited for Naval units rather than frontline attack battalions, since they’re not typically in direct combat. There are plenty of sub-units that focus more on RP, and teamwork. By tying the bubble shield to the sub-unit, it feels like you're making two separate suggestions at once—one for the sub-unit itself (which I don’t disagree with), and another for the bubble shield. Using this verbiage in a server suggestion and dismissing input as "241st is out of place stuff" rhetoric because someone disagrees with the full suggestion hasn't changed my view on this suggestion.
  9. Correct me if I’m wrong, but as of now, the 241st is the only battalion with access to both droid poppers and the fortification tool. I don’t see how introducing a “bubble shield”—which can cover 3 to 4 players and can be used every time the person respawn—would benefit overall server gameplay or the teamwork with fortification, medical, and support troopers. This suggestion comes off to me as we don't have a lot going on, so the solution is to just throw more “cool stuff, please” out of pity. The 241st was added with the understanding that it’s a fandom battalion still being developed. If the concern is a lack of established lore being an issue. Maybe it’s worth considering replacing it with a more well-known Star Wars battalion. That said, I can agree with the idea of adding a new subunit within the 241st to create more of a progression path within the battalion. However, I don't agree with this suggestion. -1
  10. +1 Most of the weapons available in the armory shop are either trash or just mid at best, especially considering the inflated “Big Synergy©” pricing. Introducing a weapon modification system and a comprehensive rework would significantly enhance the experience for both new and existing players.
  11. Kinda simple but you get 100 credits for kiliing a npc, maybe for a sucessful revive Medics get 300 credits or somthing... Waved by Xaze
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