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Luckyy

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Everything posted by Luckyy

  1. -1
  2. Egg by doing this you remove some diversity from batallions and people who want to be their favorite lore clones cant because they died before Phase 2 came out even when no one on the server cares that theyre seeing clones like Echo roam around
  3. -1 We good also I get lore But how will this improve RP exactly?
  4. Luckyy

    Add Text to Bunks

    +1
  5. 501st is being worked on RN after them is rancor
  6. -1 THIS IS CAPITALISM NOT A DEMOCRACY
  7. -1 I like CMD rank
  8. Boomer would have the bionics and med kit which would be extra also all of our Tc jobs are one slot unlike ghost company and 2ndac who have multiple slots and we have an upwards of 20+ on RN sp what's wrong if we get an extra job
  9. That's all ARFS loadouts and +1
  10. Anyone got an update on this ?????
  11. +1 that would work better
  12. Luckyy

    Blue Squadron

    all of wolfpack ? and +1
  13. U gave me autism with these words
  14. Plus 1 unban the dude
  15. Luckyy

    New Song for WAR

    COME ON YOU APES YOU WANT TO LIVE FOREVER
  16. Same as J
  17. Luckyy

    Escape Pods

    again probs not for a while
  18. Luckyy

    Escape Pods

    Not for a while mate
  19. Luckyy

    Escape Pods

    IT could also help with the insame amount of events where the sith just jump out of MHB into space
  20. Luckyy

    Escape Pods

    Name: Mixer/Lucky Suggestion: To implement escape pods which could be better for Defcon 1 events also when a bad guy esacpes it makes more sense for them to be in an escape pod then to just randomely teleport or jump out of moonpool or out of MHB Implementation: To put escape pods where the door for them can only be opened by naval or staff like the alarm, either in MHB or on third floor, or other place specified by someone else Lore:http://starwars.wikia.com/wiki/Escape_pod Workshop content if applicable: Require Development
  21. Luckyy

    New Song for WAR

    Name: Mixer/Lucky Suggestion:To add the starship troopers klendathu drop to the server since it is pretty badass and still sci-Fi Implementation: Extract from pack and add Lore: It Sci-Fi Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=734456556&searchtext=starship+troopers+music @Night453
  22. Bug Type (server/forum): Server Severity level (1-3): 1 Evidence (if you can): Description of the bug: Found that with the 501st ARC and 501st Tup that when you run with your weapon it dosen't go down to your side it stays up as your run which causes confusion as to when the gun is ready to shoot or not it acts like its automatically ready but it is not How can we recreate it: Go into the Tup job or 501st ARC and bring out your weapon off safety and run
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