Name: Unkindled
RP Rank: 2ndLT
Suggestion: 1st: Have friendly NPC's be advanced in movement and terrain handling being able to move to cover and push hostile NPC's. 2nd: Add Normal Trooper for each battalion be added to NPC-Revamped so they can be spawned easily and not have the model be glitched when spawned in.
Implementation: This addition will allow Game Masters to use this to further advance roleplay and immersion having friendly AI defending certain areas and assist clones on the battlefield. Adding this will allow more engaging interactions and allow Game Master to have on going battles between Enemy and Friendly AI where the players will be the deciding factor.
Current AI: The friendly AI at the moment are very buggy and do not respond well with combat. Most of the time they have their weapon of to the side and are stuck in a single position and do not move. The only thing that the friendly AI will do is shoot very poorly and from their chest.
Models to be added to NPC-Revamp:
models/jajoff/sps/cta/tc13j/trooper.mdl
models/synergy_roleplay/212/trooper/trooper.mdl
models/synergy_roleplay/41s/trooper/trooper.mdl
models/synergy_roleplay/501/trooper/trooper.mdl
models/synergy_roleplay/104/trooper/trooper.mdl
models/kylejwest/synergyroleplay/rancor/sr3drancorarctrooper/sr3drancorarctrooper.mdl
models/player/gideon/coruscantguards/trooper/cg_trooper.mdl
models/player/gideon/galacticmarine/trooper/gm_trooper.mdl
models/player/gideon/doomsunit/du_trooper/du_trooper.mdl
models/jayarr/5thfleet/5thtrooper.mdl
Example:
Workshop Content: https://steamcommunity.com/sharedfiles/filedetails/?id=104486597 (Already on the server)
Lore: Friendlies on the battlefield.