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Everything posted by KaiserNeiner
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we have been told specifically by devs that we can not have stun guns on anything other than the DS lore jobs only DS lore characters get stun guns and shields break people's frames as you know, so we're asked to not use them. Only difference between DS and a regular CG trooper kit wise is the DP24 smg.
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+1 but server performance recently has been so bad that adding another area for a 3rd or 4th tryout/encounter/patrol/event to happen at the same time is spooky
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Does this require approval? If so, did @Super_give the green light?
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Name: Kaiser RP Rank: BCMD Fox Suggestion: Nerf or remove the DC-15A(Upgraded), the DC-15LE, the DC-15SE, the A280C, the DLT-19, the Westar 11, and the Dual DC17 Extended from the perma weapons store, but keep them on the server and swap them to Base Weapons. Implementation: I have no idea what values would need to be decreased to appease Founders or Devs, but I have identified these guns as being some of the least purchased or used from the perma weapons store in game, and could be allocated to spice up subunit or whitelist kits around the server. Removing these from the armory would at least give people the option to suggest the addition of them for kits. This suggestion also includes weapons for civilian classes, such as the A280C or the Westar 11, with a potential for the DLT-19 to be added. Basically, this suggestion is aimed to remove some of the overlooked guns within the armory and add them as possibilities for people to improve whitelists or kits down the road. The current list for unique weapons per subunit or squad is pretty limited, and while I believe a unit's weapons shouldn't define them, this can't hurt. The only thing I would like to be 100% added is the Dual DC17 Extended's to all BCMD jobs instead of the base DC17 Dual Pistols. The extra rounds and damage are not a huge difference, but they add up over a three month time frame especially when a BCMD like Rex or Fox is seen using these as primaries in Star Wars Media. Lore: N/A Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: (Any job modification requires all this information) Job: Slots: Description: Model: (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: I'd love to hear people's opinions of what stats the weapons should have if we gut them. Some probably need a damage nerf, some a fire rate nerf. All the weapon strings are below. rw_sw_dc15a rw_sw_dc15le rw_sw_dc15se rw_sw_dual_dc17ext rw_sw_dlt19 rw_sw_westar11 rw_sw_a280c
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Can confirm I have done the fix multiple times, and in different ways to stress test. This just seems unstable right now. With the shields being the only real perk of the only real subunit within CG, the battalion is begging for this to be fixed asap, or potentially including a temporary armor buff with CG DS jobs until it is fixed. Thanks in advance to the dev team for working on this.
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funny i think i gained 73 million credits today randomly very interesting and totally unrelated hmmmmmmmmmmmmmmmmmmmm
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-1 the Westar is a great ARC weapon, realistically you don't need a buffed minigun. The Heavy's minigun needs to have some sort of advantage, like every kit needs to have something going for it. HVO has a 3 person limit per battalion....thats a server rule, to limit accidental MRDM incidents.
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Name: Kaiser RP Rank: BCMD Suggestion: Add the Diplomatic Services shield to CG Fox's kit. Implementation: Adding the Deployable Shield to the weapon kit for the whitelist. Some BCMD jobs get the utility of one of their subunit, i.e. BCMD Cody getting a jetpack to fight with 2ndAC. The thought process is the same with this suggestion. Lore: N/A Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: Coruscant Guard Commander Fox Slots: N/A Description: N/A Model: N/A (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_policebaton, rw_sw_dual_dc17, rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dp24, rw_sw_westarm5, hololink_swep, rw_sw_stun_dc15s, deployable_shield (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Shields are laggy right now but by the time this gets implemented there will either be a fix out or shields will be removed.
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Yeah you had me until that last bit. Your subunit's don't need specific kits to compete with each other, and if they do then they aren't really unique enough imo. From my personal experience, 212th has Ghost Company and 2ndAC. Ghost Company is 100% screwed with their kit vs 2ndAC, but the units have different specializations and have different things that make them cool. What is KU's cool thing right now? Weapons? If so, SO is always going to be more sought after than KU due to cloaks.
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Does KU require ARC trainings? Is the kit the same as regular ARC troopers minus the pistols and the chain gun/wrist blaster? -1 for now I dont think y'all need dual pistols while also having Westars on all jobs, basically just a Rancor or ARC subunit
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-1 not for the suggestion but you've said twice now how YOU want the change for YOUR character. This character does not belong to you forever, server suggestions should be made with the future of the unit or the character in mind not your desire to play them. No hate towards you, I just don't like the mindset this suggestion was made from.
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Name: Kaiser RP Rank: BCMD Fox Suggestion: Add the RPS-6 and dual DC-17 pistols to the Diplomatic Services Jek job in game. Implementation: Adding the RPS-6 and the Dual DC-17 pistoles to the weapon kit for the character Lore: "Being a heavy weapons specialist, Jek carried a Z-6 rotary blaster cannon and an RPS-6 rocket launcher in battle and had at least three thermal detonators on his person. His armor also featured a bandoleer that held extra ammo and two holsters for the dual DC-17 blaster pistols he wielded." https://clonewars.fandom.com/wiki/Jek Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Diplomatic Service Jek Slots: 1 Description: N/A Model: N/A (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_policebaton, rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dual_dc17, rw_sw_dp24, rw_sw_z6, rw_sw_rps6, rw_sw_stun_dc15s, deployable_shield, comlink_swep (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other:
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i wanted to support this so bad and then i thought abt Alpha ARC's with an extra 50 armor along with a jetpack and westars -1 unless this would apply to non rancor jobs
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+1 but put it in the armory, not medbay
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Just real quick to give some context you killed 4 people in an ATTE gunner seat, were warned in advert, then killed another 5 totaling your kill count to 9. You might have gotten more that weren't seen from logs, but this wasn't a "one shot accident". @Rebornshould have some more information but that is what I watched via logs while hosting the deployment you got banned in.
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When i tested weapons on someone after I saw this I didnt once pull out the RC shotgun from the server store and instead checked weapons you can buy from the in game store after grinding credits. Sure you can buy those from the in game store but typically you rack up credits after a while. Also, RC shotguns don't one shot people if they have full stats, they can two shot same as a cycler. You also seem to be really hostile about this. When making a server suggestion, I recommend keeping an open mind to others opinions and engage with productive conversation.
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cant do that or server performance would go down even more than what it is right now during events
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+1 they already have jetpacks and sick weapons kits surely a speed boost wont make them even more overpowered
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Holy fuck I got an agree react from Marvel @Bactaany thoughts?
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-1 with those stats it takes a whole magazine from a cycler to kill one person, unless youre also changing stats for weapons this essentially nullifies pvp and throws any percentage of realistic combat out the window. The big NT takes 2 shots to kill rather than 1 with those stats, which removes any fear of getting one shot which I believe needs to exist within any game. GM's will just increase health for NPC's to compensate, so you'll have the average NPC health being 700 or 800 rather than 300. I would do this as well and just start ramping up DRG droids to actually be able to one shot all the time rather than average npc's.
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You're changing a job so you need to fill out the lower section of this ^
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Bug Type (Server:): Visual Severity level (Low - Medium - High): Medium Evidence (if you can): Description of the bug: DLT19S is missing textures on the butt of the gun. Can literally add a gray metallic sphere to the end to fix it. How can we recreate it: Spawn in the DLT-19S from the Base Weapons tab in the Weapons section of the Q menu on Synergy Roleplay Servers.
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oh I was confused, I misread the "addition" part of your thing but didn't see the DP24 initially. I think you can get a pistol too but in general, +1
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I think you can realistically add more to the suggestion to make it more appealing. Maybe a DP-24 and a DC-17 Extended instead of the shotgun? Sentiment for the suggestion is a W, I just think you can ask for a touch more.
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Personally would like to see some more new and original ideas for quests. All 3 of these sounds like quests that have already been created (Planet Patrol, Bugs Be Munchin, and Engine Repairs). Can you think of anything unique you'd like to build if you were to get accepted?
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