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Showing content with the highest reputation on 05/13/2026 in all areas

  1. Generally we have a meeting before where we sort through suggestions, then we pick what we want to do/create. Clearly with more caveats, hours of discussion and thinking about how implementation would go. Anything model related was squashed when Hancock left, so now we're playing catchup between Midnight and Guac. Essentially we do 4 Major updates a year, and 4 mini "bridge" updates. We tend to save big things for the content updates and smaller things for said bridge updates. Generally before a big update we look at the server as a whole and figure out what needs a refresh. On mini updates, we do the same thing on a smaller scale (hence the HVO focus and skill adjustments here). There is no real rhyme or reason, we just do what we think is beneficial in that moment, and unfortunately that means some suggestions may sit longer, whether it's due to inability to create/make them at this time or just not something we think fits in the current push.
    2 points
  2. +1 But seriously, rose colored glasses are getting to you, I guarantee it. Pros: - Very compact, you'll see a lot of people all the time and that encourages interactions between all groups - Jedi Temple was very good, depending on what version of the map we use -The previously Sith used area in the Bravo tunnel can be used as the BH HQ with a reskin and would function very well -The skybox was very big, I remember. ---- Cons: -The terrain on the map was incredibly jagged and didn't lend itself to patrols or vehicles. -The base itself was literally a vertical line and very claustrophobic. The bunks were tiny to accommodate the rest of the base. Most people would spend as little time in the actual base and instead chill around the 3 outposts on the map because they were much more open. -The lake. It's fucking huge and does nothing. -There's not really any great places to host events without recycling the same 3 places on the map over and over again. The map would need a huge overhaul to add new places. -Compared to a lot of other maps we've played on over the years, the Courtyard of Endor is really small, if my memory serves me right. I am the BIGGEST Endor glazer, I love that map to death because it was the map when I started playing, but I genuinely believe Anaxes was an upgrade in almost every single way. I'd love to see someone try to recreate Endor with modern ideas and such, but it'd be a pretty big project.
    2 points
  3. I think I beat around the bush too much. Nobody on the team knows HOW to do animations. Learning is a lengthy process that just wouldn't benefit us going forward with the team working on S&box as source 1 and 2 likely handle animations differently and animations are something that very few people in the modeling community as a whole actually do know how to do. So it's not truly a matter of just time, but lack of ability with even less material to actually learn from.
    1 point
  4. This sounds like a great suggestion until you try to make custom animations from scratch. You're looking at over half a years worth of works on just our commonly used guns. Making custom animations in Gmod is absolutely atrocious and I emplore you explore the process. Not only that, but after the animations would be created we would need to go through and check every single weapon and adjust the viewnodel accordingly. This isn't something we have the time nor manpower to achieve, this is something you'd pay someone $1000 to do in their free time. We will however attempt to keep any unique animations on weapons in the future, as some of the weapon models we dig up already have them.
    1 point
  5. Let's welcome this new acoustic member @BigZach
    1 point
  6. Thank you tim. Happy to be here :)
    1 point
  7. 1 point
  8. I think bub motivated them with sending pictures of him on the edge of a sink in nike pros or something
    1 point
  9. I wasn’t involved with the decision process, that question is better suited towards our dev leadership. I stepped in for model related things I found interesting cause we had a modeler leave who’d originally accepted those suggestions. That’s why many of them haven’t been completed.
    1 point
  10. Probably worth noting the original doesn't exist anymore. Textures were removed and the map was taken down. There are some workshop edits that capture the basic necessities, but anything further would likely need to be a brand new map,
    1 point
  11. I don't really like meatballs
    -1 points
  12. Name: Casanova RP Rank: CPT Suggestion: Bring back our old Endor map from way back, add all the new minigames and update it, this is arguably one of the best maps maps we have ever had. Big base with courtyard, different outposts, a village, water, caves and a sector 2. Huge skybox Perfect terrain for all our vehicles so all of them can be utilised. I’m sure we could also tweak it to make it even better. Implementation: Add the endor base as our main map Lore: cool stuff Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") I’ve half spoken to Xaze (for clarification not any sort of approval but rather just talking about the map) about this a while ago and perhaps the old map is still in the files somewhere, if not then I’m sure on of our lovley community members know the Map string och has a link to it https://steamcommunity.com/sharedfiles/filedetails/?id=2011596709
    -1 points
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