Leaderboard
Popular Content
Showing content with the highest reputation on 01/13/2026 in all areas
-
With the changes to the suggestion I feel like voiding and reposting might be best2 points
-
I am not a member of 212th so I’m not going to suggest things for them but I encourage them to do some research and look at what real QRF units in various militaries have and maybe they can find something cool to be developed into gmod.2 points
-
-1 With the recent dev changes to each battalion there are pretty clear roles each battalion fills. 212th is THE main attack battalion who should be in the trenches with 501st backing them up. Cloaking better suits a reg like 41st who is more of a recon/intelligence battalion.2 points
-
Ngl I'm inherently against the concept of having such an inherently strong sub unit being 2nd AC aswell as a new subunit with cloakers. It just makes the 212th the strongest batt on the server atp2 points
-
That was in the tweaker times tho RC used to have like 800 health 400 armour and knifes that could 1 hit ppl I just don't think that the new suggestion fits with the balance on the server currently2 points
-
Not seeing cloakers is not a real negative, you just wait for Omega or a jedi to show up of which they're basically always around. Also you cannot ensure it won't be abused in the future since rules are easily rewritten. Also you giving this job 7 slots that fucking insane. You lost the ghost company slots but you're absolutely still running it as a subunit just as it was before it got slots back. ARF is also a completely unused job in almost every battalion that is not a loss. -1, you guys have 2ndAC that's more than enough. You don't need this busted job2 points
-
Bug Type (Server:): Playermodel Menu Severity level (Low - Medium - High): Low Evidence (if you can): N/A Description of the bug: 192 Models in the playermodel menu are errors, they just need to be erased from the lua file that adds them into the playermodel menu. How can we recreate it: Go to the playermodel menu and click on the model that's an error Below is the list of all the playermodels that show up as errors, the massif has missing textures for some reason models/tkaro/starwars/astromech/bb8_model.mdl models/player/budds/cgi_clone_commandos/Aiwha/cgi_Aiwha_Dikut.mdl models/player/budds/cgi_clone_commandos/Aiwha/cgi_Aiwha_Sarge.mdl models/player/budds/cgi_clone_commandos/Aiwha/cgi_Aiwha_Tyto.mdl models/player/budds/cgi_clone_commandos/Aiwha/cgi_Aiwha_Zag.mdl models/player/budds/cgi_clone_commandos/Aquila/cgi_Aquila_Batnor.mdl models/player/budds/cgi_clone_commandos/Aquila/cgi_Aquila_Cabur.mdl models/player/budds/cgi_clone_commandos/Aquila/cgi_Aquila_Cyarika.mdl models/player/budds/cgi_clone_commandos/Aquila/cgi_Aquila_Monarch.mdl models/player/budds/cgi_clone_commandos/blue/cgi_bluesquad_rc.mdl models/player/budds/cgi_clone_commandos/delta/cgi_delta_boss.mdl models/player/budds/cgi_clone_commandos/delta/cgi_delta_Fixer.mdl models/player/budds/cgi_clone_commandos/delta/cgi_delta_Scorch.mdl models/player/budds/cgi_clone_commandos/delta/cgi_delta_Sev.mdl models/player/budds/cgi_clone_commandos/Foxtrot/cgi_Foxtrot_Demo.mdl models/player/budds/cgi_clone_commandos/Foxtrot/cgi_Foxtrot_Gregor.mdl models/player/budds/cgi_clone_commandos/Foxtrot/cgi_Foxtrot_Medic.mdl models/player/budds/cgi_clone_commandos/Foxtrot/cgi_Foxtrot_Sniper.mdl models/player/budds/cgi_clone_commandos/geonosis/cgi_geonosis_rc.mdl models/player/budds/cgi_clone_commandos/HOPE/cgi_HOPE_Demo.mdl models/player/budds/cgi_clone_commandos/HOPE/cgi_HOPE_Lead.mdl models/player/budds/cgi_clone_commandos/HOPE/cgi_HOPE_Medic.mdl models/player/budds/cgi_clone_commandos/HOPE/cgi_HOPE_Sniper.mdl models/player/budds/cgi_clone_commandos/Ion/cgi_Ion_Climber.mdl models/player/budds/cgi_clone_commandos/Ion/cgi_Ion_Ras.mdl models/player/budds/cgi_clone_commandos/Ion/cgi_Ion_Sniper.mdl models/player/budds/cgi_clone_commandos/Ion/cgi_Ion_Trace.mdl models/player/budds/cgi_clone_commandos/Kashyyyk/cgi_Kashyyyk_rc.mdl models/player/budds/cgi_clone_commandos/Omega/cgi_Omega_Atin.mdl models/player/budds/cgi_clone_commandos/Omega/cgi_Omega_Atin_alt.mdl models/player/budds/cgi_clone_commandos/Omega/cgi_Omega_Corr.mdl models/player/budds/cgi_clone_commandos/Omega/cgi_Omega_Darman.mdl models/player/budds/cgi_clone_commandos/Omega/cgi_Omega_Darman_alt.mdl models/player/budds/cgi_clone_commandos/Omega/cgi_Omega_Fi.mdl models/player/budds/cgi_clone_commandos/Omega/cgi_Omega_Fi_alt.mdl models/player/budds/cgi_clone_commandos/Omega/cgi_Omega_Niner.mdl models/player/budds/cgi_clone_commandos/Omega/cgi_Omega_Niner_alt.mdl models/player/budds/cgi_clone_commandos/unmarked/cgi_unmarked_rc.mdl models/player/budds/cgi_clone_commandos/Yayax/cgi_Yayax_Cov.mdl models/player/budds/cgi_clone_commandos/Yayax/cgi_Yayax_Dev.mdl models/player/budds/cgi_clone_commandos/Yayax/cgi_Yayax_Jind.mdl models/player/budds/cgi_clone_commandos/Yayax/cgi_Yayax_Yover.mdl models/salty/tc13-CeremonialSenate.mdl models/player/gideon/greencompany/arc/41stgc_arc.mdl models/player/gideon/greencompany/cooker/41stgc_cooker.mdl models/player/gideon/greencompany/draa/41stgc_draa.mdl models/player/gideon/greencompany/gree/41stgc_gree.mdl models/player/gideon/greencompany/medic/41stgc_scout_medic.mdl models/player/gideon/greencompany/sniper/41stgc_scout_sniper.mdl models/player/gideon/greencompany/support/41stgc_scout_support.mdl models/player/gideon/greencompany/trooper/41stgc_scout_trooper.mdl models/player/gideon/coruscantguards/fox/cg_fox.mdl models/player/gideon/coruscantguards/heavy/cg_heavy.mdl models/player/gideon/coruscantguards/hound/cg_hound.mdl models/player/gideon/coruscantguards/jek/cg_jek.mdl models/player/gideon/coruscantguards/medic/cg_medic.mdl models/player/gideon/coruscantguards/riot/cg_riot.mdl models/player/gideon/coruscantguards/stone/cg_stone.mdl models/player/gideon/coruscantguards/thire/cg_thire.mdl models/player/gideon/coruscantguards/thorn/cg_thorn.mdl models/player/gideon/coruscantguards/tracker/cg_tracker.mdl models/player/gideon/coruscantguards/trooper/cg_trooper.mdl models/player/gideon/doomsunit/du_arc/du_arc.mdl models/player/gideon/doomsunit/du_arf/du_arf.mdl models/player/gideon/doomsunit/du_doom/du_doom.mdl models/player/gideon/doomsunit/du_engineer/du_engineer.mdl models/player/gideon/doomsunit/du_jet/du_jet.mdl models/player/gideon/doomsunit/du_medic/du_medic.mdl models/player/gideon/doomsunit/du_officer/du_officer.mdl models/player/gideon/doomsunit/du_pilot/du_pilot.mdl models/player/gideon/doomsunit/du_snow/du_snow.mdl models/player/gideon/doomsunit/du_trooper/du_trooper.mdl models/player/squares/improcco/assault/IC_assault.mdl models/player/squares/improcco/clanky/IC_clanky.mdl models/player/squares/improcco/fye/IC_fye.mdl models/player/squares/improcco/gett/IC_gett.mdl models/player/squares/improcco/nye/IC_nye.mdl models/player/squares/improcco/specialist/IC_specialist.mdl models/player/squares/improcco/tenn/IC_tenn.mdl models/player/JR/21stPilot/21st_pilot.mdl models/player/JR/Buzz/buzz.mdl models/player/JR/41stPilot/41st_pilot.mdl models/player/JR/41stPilot/41st_pilot.mdl models/player/JR/SOPilot/so_pilot.mdl models/jayarr/rancor/alpha_alpha_17.mdl models/grealms/characters/jedibattlelord/jedibattlelord.mdl models/grealms/characters/jedibattlelord/jedibattlelord_01.mdl models/grealms/characters/jedibattlelord/jedibattlelord_02.mdl models/grealms/characters/jedibattlelord/jedibattlelord_03.mdl models/grealms/characters/jedibattlelord/jedibattlelord_04.mdl models/grealms/characters/jedibattlelord/jedibattlelord_05.mdl models/grealms/characters/jedibattlelord/jedibattlelord_07.mdl models/grealms/characters/jedibattlelord/jedibattlelord_08.mdl models/grealms/characters/jedibattlelord/jedibattlelord_09.mdl models/tfa/comm/gg/pm_sw_ahsoka_v1.mdl models/tfa/comm/gg/pm_sw_ahsoka_v2.mdl models/tfa/comm/gg/pm_sw_luminara.mdl models/grand/wookie_kwehs.mdl models/grand/wookie_wild.mdl models/jajoff/sps/jlmbase/newrepublic/army/trooper03.mdl models/jajoff/sps/jlmbase/newrepublic/jedi/01.mdl models/jajoff/sps/jlmbase/newrepublic/jedi/WOOKIE.mdl models/jajoff/sps/jlmbase/newrepublic/jedi/02.mdl models/jajoff/sps/jlmbase/newrepublic/jedi/WOOKIE02.mdl models/jajoff/sps/jlmbase/newrepublic/army/trooper01.mdl models/jajoff/sps/jlmbase/newrepublic/army/trooper02.mdl models/jajoff/sps/jlmbase/newrepublic/army/trooper_tester_blackops_01.mdl models/jajoff/sps/jlmbase/newrepublic/army/trooper_tester_01.mdl models/jajoff/sps/jlmbase/empire/scout/COMMANDO.mdl models/jajoff/sps/jlmbase/empire/scout/OFFICER.mdl models/jajoff/sps/jlmbase/empire/scout/officer_uniform.mdl models/jajoff/sps/jlmbase/empire/scout/recruit.mdl models/jajoff/sps/jlmbase/empire/scout/shadowarc.mdl models/jajoff/sps/jlmbase/empire/scout/trooper.mdl models/jajoff/sps/jlmbase/empire/scout/ELITE.mdl models/jajoff/sps/jlmbase/empire/isb/prisoner.mdl models/jajoff/sps/jlmbase/empire/isb/prisoner_armored.mdl models/jajoff/sps/jlmbase/empire/inquisition/commando.mdl models/jajoff/sps/jlmbase/empire/stormtrooper/instructor_spec.mdl models/jajoff/sps/jlmbase/empire/logistics/arc.mdl models/jajoff/sps/jlmbase/empire/logistics/COMMANDO.mdl models/jajoff/sps/jlmbase/empire/logistics/driver.mdl models/jajoff/sps/jlmbase/empire/logistics/engineer.mdl models/jajoff/sps/jlmbase/empire/logistics/OFFICER.mdl models/jajoff/sps/jlmbase/empire/logistics/OFFICER_op.mdl models/jajoff/sps/jlmbase/empire/logistics/pilot.mdl models/jajoff/sps/jlmbase/empire/logistics/PILOT_elite.mdl models/jajoff/sps/jlmbase/empire/logistics/recruit.mdl models/jajoff/sps/jlmbase/empire/logistics/trooper.mdl models/jajoff/sps/jlmbase/empire/logistics/waylandtrooper.mdl models/jajoff/sps/jlmbase/empire/logistics/med/arc.mdl models/jajoff/sps/jlmbase/empire/logistics/med/COMMANDO.mdl models/jajoff/sps/jlmbase/empire/logistics/med/OFFICER.mdl models/jajoff/sps/jlmbase/empire/logistics/med/OFFICER_op.mdl models/jajoff/sps/jlmbase/empire/logistics/med/pilot.mdl models/jajoff/sps/jlmbase/empire/logistics/med/PILOT_elite.mdl models/jajoff/sps/jlmbase/empire/logistics/med/medic.mdl models/jajoff/sps/jlmbase/empire/logistics/med/recruit.mdl models/jajoff/sps/jlmbase/empire/logistics/med/TRAUMA.mdl models/jajoff/sps/jlmbase/empire/logistics/med/trooper.mdl models/jajoff/sps/jlmbase/empire/logistics/med/waylandtrooper.mdl models/jajoff/sps/jlmbase/empire/nova/commando.mdl models/jajoff/sps/jlmbase/empire/nova/officer.mdl models/jajoff/sps/jlmbase/empire/nova/officer_uniform.mdl models/jajoff/sps/jlmbase/empire/nova/patrol.mdl models/jajoff/sps/jlmbase/empire/nova/pilot.mdl models/jajoff/sps/jlmbase/empire/nova/recruit.mdl models/jajoff/sps/jlmbase/empire/nova/trooper.mdl models/jajoff/sps/jlmbase/empire/nova/waylandtrooper.mdl models/jajoff/sps/jlmbase/empire/characters/LANG.mdl models/jajoff/sps/jlmbase/empire/characters/LANG_ROYALGUARD.mdl models/jajoff/sps/jlmbase/empire/characters/MEXAR.mdl models/jajoff/sps/jlmbase/empire/characters/SWT.mdl models/jajoff/sps/jlmbase/empire/characters/fyodor.mdl models/jajoff/sps/jlmbase/empire/characters/basper.mdl models/jajoff/sps/jlmbase/empire/characters/kep.mdl models/jajoff/sps/jlmbase/empire/characters/kris.mdl models/jajoff/sps/jlmbase/empire/characters/inquisitor_yosef.mdl models/jajoff/sps/jlmbase/empire/characters/ryn.mdl models/jajoff/sps/jlmbase/empire/characters/tybalt.mdl models/jajoff/sps/jlmbase/empire/penal/trooper.mdl models/jajoff/sps/jlmbase/empire/shock/COMMANDO.mdl models/jajoff/sps/jlmbase/empire/shock/pilot.mdl models/jajoff/sps/jlmbase/empire/shock/PILOT_elite.mdl models/jajoff/sps/jlmbase/empire/shock/recruit.mdl models/jajoff/sps/jlmbase/empire/scout/SHADOW.mdl models/jajoff/sps/jlmbase/empire/stormtrooper/shadowtrooper.mdl models/jajoff/sps/jlmbase/empire/navy/pilot.mdl models/jajoff/sps/jlmbase/empire/navy/pilot_elite.mdl models/jajoff/sps/jlmbase/empire/501st/COMMANDO.mdl models/jajoff/sps/jlmbase/empire/501st/recruit.mdl models/jajoff/sps/jlmbase/newrepublic/army/WOOKIE.mdl models/jajoff/sps/jlmbase/newrepublic/army/WOOKIE_CAPTAIN.mdl models/gonzo/crimboclonesv2/elf/elf.mdl models/player/group01/female_07.mdl models/b1/pm_droid_cis_b1.mdl models/naval_admiral/pm_naval_admiral.mdl models/naval_offduty/pm_naval_cas.mdl models/naval_crew/pm_naval_crewman.mdl models/naval_eng/pm_naval_eng.mdl models/naval_eng_chief/pm_naval_eng_chief.mdl models/naval_eng_switch/pm_naval_eng_switch.mdl models/naval_intel/pm_naval_intel.mdl models/naval_medic/pm_naval_medic.mdl models/naval_officer/pm_naval_officer.mdl models/cadet_blue/pm_training_cadet_alpha.mdl models/cadet_red/pm_training_cadet_bravo.mdl models/cadet_orange/pm_training_cadet_zeta.mdl models/gonzo/crimboclonesv2/reindeer/reindeer.mdl models/gonzo/crimboclonesv2/rudolph/rudolph.mdl models/gonzo/crimboclonesv2/santa/santa.mdl models/player/dolan/shocktrooper/rys/shk_rys.mdl models/K9_Massiff/K9_Massiff.mdl - Missing Textures1 point
-
1 point
-
1 point
-
LMAO -1, You guys have a jetpack Subunit with 500 200 with med tools on some, and now you guys want cloaks too? Yall literally suggesting to make yourself the strongest battalion on the server which should just not be the case, also if this goes thru while you guys have a jetpack subunit and 41st struggled to even be allowed 1 cloaker I'd be surprised1 point
-
Realistically the only thing you’re actually offering up for this is ARC. You should be focused on air assault & qrf. A cloak unit has no relevance to such missions. If you asked for anything that directly supported acting as a QRF force by all means but this does not have any relevance to QRF nor Air assault.1 point
-
Ghost company isn't being used at all atm. We aren't using the skins until we've figured out what we want to do with it. The only exception is that every trooper can use the Geo camo during deployments.1 point
-
You gonna have 7 guys running around in cloaks -1 I agree with Dono its a bit greedy1 point
-
It's not as big of a deal as you think. They can't see cloakers and it's going to be limited in how it's used and the number of people in it. 2ndAC is also getting slot capped to balance things out. In return we're giving up ARC and have totally lost ghost company as a subunit. What we've given up is more than enough in compensation, not including the total loss of ARF troopers. We're not going to have 10 guys running around in cloaks1 point
-
So you want cloaks and jetpacks in one battalion (the main attack battalion)… -11 point
-
I thought asking for a dev to work on your suggestion would be a badge of honor!1 point
-
1 point
-
@Funnymanthis is a suggestion to create a new grenade launcher, not take the SOBDE one and put it on other people. 212th brainstormed this with you guys and I think we arrived at a good middle ground in terms of balance. HVO hasn’t had something new that works in a long time, and has struggled to often find people to fill the spots. Theres already a suggestion that was accepted but not developed to add more rockets, and if GMs are telling people to kill themselves in game to replenish their rockets rather than take refill tickets, the problem is something else. I’d much rather see a new weapon made and added to the set HVO WLs. +1 I think devs can cook with something new and this could be awesome. A new launcher has been thrown around for a few years, time to pull the trigger and see what happens.1 point
-
Full disclosure, during a deployment, rocket tickets fill the tickets and are the absolute lowest priority for me to care about. 9/10 times throughout a deployment you are juggling RP and gameplay. If I have 3 rocket tickets appearing every minute, I’m going to completely stop responding to them because that attention of spawning rockets for ppl can be better spent running rp and gameplay for everyone else. -1 HVO does not need more to their kits. They need ammo resupply from other players. (Naval or a specific battalion). This will end up being the same problem but with grenade ammo.-1 points
-
Honestly it would be more Squad support weapons, (LMGS), heavy battle rifles, and grenade launchers-1 points
-
Name: Nate RP Rank: BCMD Cody Suggestion: Remove 212th ARC and replace it with 212th Operator, a new whitelist within the battalion that rips the 241st infiltration whitelist from its grave. Implementation: Remove the 212th ARC job and create a new WL for the battalion with the infiltrator model but with the 212th color scheme and a new weapon kit with the DP24 and the DP23 shotgun. Lore: N/A Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: 212th Operator Slots: 5 Description: Troopers armed and equipped to flank enemy positions and launch 2 pronged attacks alongside the main battalion. Model: Requires Development (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: DC15A (rw_sw_dc15a_o) DC15S (rw_sw_dc15s) DC17 pistol rw_sw_dc17 DP24 (rw_sw_dp24) DP23 shotgun (rw_sw_dp23) hologram device (synergy_hologram) (If you want a modification to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Removing the best weapon kits from the battalion is big sacrifice, and we'd hope to get something new to the battalion while trying to utilize a kit from a former batt.-2 points
-
If you wanna give some suggestions on what you think would fit better I bet 212th would love to hear it To clarify this wouldnt be a subunit, it would be a regiment, its basically 241st infil moved over to 212th-3 points
This leaderboard is set to New York/GMT-04:00