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Showing content with the highest reputation on 01/12/2026 in all areas

  1. Name: Kaiser RP Rank: Commander Barlex Suggestion: Create and distribute tracking devices to different groups on the server. The item would stick to a player and be a constant indicator/marker on a player's minimap until a target is either killed or respawned, or the tracker is killed/respawned. The item would be small, not extremely noticeable but not invisible. Implementation: With how detpacks can stick to players, I would assume that another "thing" could be made and added with a similar effect with additional uses. This item would have infinite range with a ping or dot on a player's minimap that would lead them to the tracked player. You wouldn't be able to distribute the tracker to other players, it would for a single person use. Player A sticks a tracking device on Player B, meaning Player A is the only person that can see that persons marker on their minimap. It would be AWESOME if there could be a function where a GM can give a team someones tracking signal for deployment or event objectives, but if not then this shouldn't be able to shared due, can see that getting really annoying. Alternatively, an EJ could be at a briefing, a player tags them, then the GM tp's them to where they need to be. I could see this device could be put on some BH whitelists, maybe some SOBDE, maybe even CG. Lore: Obviously these existed in SW. https://starwars.fandom.com/wiki/Tracking_fob Workshop content if applicable: Suggested Dev is @Abel, not Cain (If no workshop content, suggest a developer or put "Require Development")
    1 point
  2. Name: Monty RP Rank: SGM Suggestion: Remove the fucking drowning flash. It limits events because you cant do anything underwater without hurting players eyes Implementation: disable the flash, it is headache inducing and not in vanilla gmod so its something server side
    1 point
  3. +1 if it’s a helix function baked into the server I say we delete helix and blow everything up
    1 point
  4. Full disclosure, during a deployment, rocket tickets fill the tickets and are the absolute lowest priority for me to care about. 9/10 times throughout a deployment you are juggling RP and gameplay. If I have 3 rocket tickets appearing every minute, I’m going to completely stop responding to them because that attention of spawning rockets for ppl can be better spent running rp and gameplay for everyone else. -1 HVO does not need more to their kits. They need ammo resupply from other players. (Naval or a specific battalion). This will end up being the same problem but with grenade ammo.
    1 point
  5. Would be used by templars, aka riot who are also DS
    1 point
  6. @Funnymanthis is a suggestion to create a new grenade launcher, not take the SOBDE one and put it on other people. 212th brainstormed this with you guys and I think we arrived at a good middle ground in terms of balance. HVO hasn’t had something new that works in a long time, and has struggled to often find people to fill the spots. Theres already a suggestion that was accepted but not developed to add more rockets, and if GMs are telling people to kill themselves in game to replenish their rockets rather than take refill tickets, the problem is something else. I’d much rather see a new weapon made and added to the set HVO WLs. +1 I think devs can cook with something new and this could be awesome. A new launcher has been thrown around for a few years, time to pull the trigger and see what happens.
    1 point
  7. We've been downsizing our model packs. If you're finding errors you should probably be making a bug report rather than a server suggestion. This is a very broad consensus for us to just go find. Please provide model strings in said bug reports
    1 point
  8. Cohesion. Battalions should rely on each other, and all be unique. If you're struggling in one area, your brothers on the field should fill in that spot for you.
    1 point
  9. Abel has been typing for a while and this is making me very optimistic
    1 point
  10. 0 points
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