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Showing content with the highest reputation on 01/09/2026 in Posts

  1. Name: Arcane RP Rank: BCMD Suggestion: Add a Bomb Locator Tool Implementation: Develop a tool to find entities spawned via the Bomb tool for easier detection and defusal of bombs via the minigame Lore: EOD /me RP already involves scanning for and detecting bombs and their contents, allow the minigame to follow suit and be able to detect bomb tool bombs within a given radius of the trooper. Workshop content if applicable: Require Development Add or Change: Add Job: 501st ARC Trooper Slots: 5 Description: as our advanced recon and special forces troopers, they should be given the ability to track down bombs for the rest of the battalion. Model: No Change Weapons: Bomb Locator - added Add or Change: Add Job: Torrent Company Fives Slots: 1 Description: as our advanced recon and special forces troopers, they should be given the ability to track down bombs for the rest of the battalion. Model: No Change Weapons: Bomb Locator - added Add or Change: Add Job: Torrent Company Jesse Slots: 1 Description: as our advanced recon and special forces troopers, they should be given the ability to track down bombs for the rest of the battalion. Model: No Change Weapons: Bomb Locator - added
    1 point
  2. Name: Tyrone RP Rank: Lieutenant Suggestion: I think it would be a great idea to add a new advancement system, let me explain; once we max out our skill points, there isn't much more to accomplish on that side of things, i think it would be cool to implement some kind of Prestige system similar how jedi have one but obviously different in ways such as prestige rewards/attributes , follow me on this... Different Prestige levels such as: Prestige I – Elite Prestige II – Veteran Prestige III – Legend Prestige IV – Vergence And with each Prestige level you can get access to different perks and skills that differentiate from the regular 4, also a distinguishing factor, for example, when you look at someone you see their name pop up, right? add a star, or some type of icon that changes with each prestige level to something more lucrative and appealing with each level advancement, it gives aura. Also... more than aesthetics like i mentioned, Small buffs, to people grinding, it rewards long term players and Vets and will give longevity to the server and make it lucrative for OGs to get on and grind again, for example every Prestige has a certain amount of Extra levels and you get a skill point to improve these attributes, of course this is all an idea so the specifics can be figured out and worked on to ensure its balanced. +10–15% reload speed Very minor damage resistance (5–10%) Reduced recoil on blasters (%) Fire Rate (small %) More Armor/Health Buffs (VERY minor) (also maybe even REG buffs too I.E; Medics get healing/Revive Boosts (quicker Reviving and healing for themself and others) SUP/Pilots Increased Damage in Fighters, 41st/104th Likewise W/ land vehicles quicker Overheat cooldown/ More Damage dealt , etc Increased Salary maybe. Might i mention the scaling would be up to the Devs, to keep things not OP and fair, while also achieving a good precedent and accomplished feeling when leveling up Implementation: Workshop content if applicable: *REQUIRES DEVELOPMENT* Note: if i can give more insight or clear anything up please let me know this is something ive been thinking about for a while and would love anything of the sort to come into fruition even just taken into consideration! thank you Dev Team
    1 point
  3. Name: Casanova RP Rank: RCMD Suggestion: 2nd Airborne Company Gets Defusal Kits on their HVY WL Implementation: Give 2nd AC Heavy the defusal kit Lore: 212th has been involved with EOD RP on the server for a long time, allow their heavies to enable more varied use of the bomb tool for boarding or otherwise. Workshop content if applicable: N/A Add or Change: change Job: 2nd Airborne Company Heavy Trooper Slots: N/A Description: Addition of the EOD Defusal Kit to 2nd AC Heavy Model: models/synergy_roleplay/212/paratrooper/paratrooper.mdl Weapons: syn_defuser Other: Approved in collaboration with 212th- and 501st Command Team
    1 point
  4. Name: Arcane RP Rank: BCMD Suggestion: Increase Juggernaut HP Implementation: Increase Juggernaut’s base HP from 450 to 500 (with stat buffs) Lore: N/A Workshop content if applicable: N/A Add or Change:Change Job: 501st Juggernaut Slots: 9 Description: Increase base hp by 50 Model: No change Weapons: No change Other: Vanguard is our premier frontline whitelist, it should have more hp than the rest of the battalion to fit the playstyle.
    1 point
  5. Name: Arcane RP Rank: BCMD Suggestion: Coric Model Changes Implementation: Give Coric the medic backpack bodygrouper, and a bacta symbol on his armor somewhere Lore: He is medic Workshop content if applicable: Needs Development Add or Change: Change Job: Torrent Company Coric Slots: 1 Description: Coric gains a medical symbol and backpack to display he is a medic. Model: N/A Weapons: No Change
    1 point
  6. Name: Arcane RP Rank: BCMD Suggestion: Give Appo the Valken 38a Implementation: The Appo WL gets the Valken 38a weapon added to his WL, Appo’s kit currently is dual dc-17s and an smg. TC’s commander having no kit flexibility and being an objectively worse kit than his former counterpart is rough. Giving him a decent dmr allows him to be more flexible in his command of his sub-unit. Lore: It’s a republic weapon Workshop content if applicable: N/A Add or Change: Add Job: Torrent Company Appo Slots: 1 Description: See Above Model: No Change Weapons: rw_sw_valkenx38a - added Other: Appo used to have the westar, and if the valken 38a is not acceptable we would like the westar re-added to his kit
    1 point
  7. Name: Arcane RP Rank: BCMD Suggestion: Give our Lore Pilots their armor drops Implementation: allow 501st lore pilots (Axe, Hawk, Swoop) to drop 100 armor like the old supports. Currently their kits are useless on the ground otherwise. Lore: N/A Workshop content if applicable: N/A Add or Change: Add Job: Torrent Company Hawk Slots: 1 Description: Enable Hawk to spawn the old 100 armor drops. Model: No Change Weapons: No Change Add or Change: Add Job: Torrent Company Swoop Slots: 1 Description: Enable Axe to spawn the old 100 armor drops. Model: No Change Weapons: No Change Add or Change: Add Job: Torrent Company Axe Slots: 1 Description: Enable Swoop to spawn the old 100 armor drops. Model: No Change Weapons: No Change
    1 point
  8. Name: Arcane RP Rank: BCMD Suggestion: Give TC Droid Poppers Implementation: If the HVO regiment is added back into the 501st we would like the mortars swapped over to HVO, with droid poppers being added to TC. TC is known for their battlefield interactions and nobody can experience them if they are done on the backlines, so give TC a strong frontline option, while shifting the explosive utility to our returning explosive focused whitelist Lore: N/A Workshop content if applicable: N/A Add or Change: Change Job: Torrent Company; Appo, Kix, Fives, Hardcase, Kano, Tup, Dogma, Hawk, Swoop, Axe, Boomer, Jesse Slots: 12 Description: Adding droid poppers to all TC whitelists and removing the mortars Model: No Change Weapons: rw_sw_nade_popper - added, mortar_constructor, mortar_range_finder - removed Other: This is contingent on 501st regaining HVO as a home to place the mortars, also not posting each individual whitelist in the format, would be longer than the discussion.
    1 point
  9. Name: Arcane RP Rank: BCMD Suggestion: Juggernaut New Weapon Implementation: Give the DC-15LE to Juggernaut WL Lore: https://battlefront.fandom.com/wiki/DC-15LE Workshop content if applicable: N/A Add or Change: Add Job: Juggernaut Slots: 9 Description: Give juggernauts a longer range “heavy class” weapon from BF2 to help round out juggernaut into a more complete WL Model: No change Weapons: rw_sw_dc15le_o - added Note: Reduce base damage to 35 per shot
    1 point
  10. Name: Casanova RP Rank: RCMD Suggestion: Buff the DC 15s to better fit the Attack Regiment DC-15s (converted) 30-33 damage per shot 450 RPM 40 Rounds in the mag more spread than the DC-15s to compensate 501st wants this added to base trooper, medic, and HVO (WLs with no weapons added by their kit) 212th wants this added to base trooper, strategist, medic and Cody Implementation: Create a buffed version of the DC15s for the Attack regiment, this would serve as a unique weapon for those WLs in the ATK regiment that dont get anything special Weapon-whise and would be a cool feature Lore: You can see a lot of clones use DC15s as main weapon, this would allow the ATK regiment to utilize the weapon more, rather than it being a useless sideweapon Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. 501st Add or Change: Change Job: 501st Medic Slots: N/A Description: 501st Medic Trooper Model: models/synergy_roleplay/501/medic/medic.mdl Weapons: rw_sw_dc15s Other: Add or Change: Change Job: 501st Trooper Slots: N/A Description: 501st Base Trooper Model: models/synergy_roleplay/501/medic/medic.mdl Weapons: rw_sw_dc15s Other: Add or Change: THIS IS DEPENDING ON HVO SUGGESTION Change Job: 501st HVO Slots: N/A Description: 501st HVO trooper Model: models/synergy_roleplay/501/instructor/instructor.mdl Weapons: rw_sw_dc15s Other: 212th Add or Change: Change Job: 212th Medic Slots: N/A Description: 212th Medic Trooper Model: models/synergy_roleplay/212/medic/medic.mdl Weapons: rw_sw_dc15s Other: Add or Change: Change Job: 212th Strategist Slots: N/A Description: 212th Strategist Trooper Model: models/synergy_roleplay/212/strategist/strategist.mdl Weapons: rw_sw_dc15s Other: Add or Change: Change Job: 212th Trooper Slots: N/A Description: 212th Base Trooper Model: models/synergy_roleplay/212/trooper/trooper.mdl Weapons: rw_sw_dc15s Other: Add or Change: Change Job: 212th Cody Slots: 1 Description: 212th Commander Cody Model: models/synergy_roleplay/212/cody/cody.mdl Weapons: rw_sw_dc15s Other:
    1 point
  11. Name: Dono RP Rank: Vice admiral (CDR) Suggestion: make the radio a hotkey / push to talk button for convenience & hotkeys for changing radio channel Implementation: alter the radio so it can be used at any time regardless of what swep you have out. Lore: radio does not require you to hold the entire radio in your hand to talk over it Workshop content if applicable: Requires development this makes it more feasible for pilots to use as well while flying for ATC and air to air or air to ground communications
    1 point
  12. Name: Kaiser RP Rank: 212th CMD Suggestion: Re-adding basic armor drops for 212th but strictly for the 5 Red Squadron pilots and only them. Implementation: Just toggling the ability for RS pilots to drop armor. They used to be able before but it was removed in the most recent update. It would be changing it so 5 people max could drop armor in the battalion. RS was recently filled and giving them some more viability would be neat. Air vehicles are frequently restricted during deployments due to server performance issues, excluding any deployments with the Venator. With a pilot squad who's sole purpose is flying, their role on the battlefield is nullified when no ships are allowed. This gives the WL more use on the ground if needed. Lore: N/A Workshop content if applicable: Requires Development, suggested Dev is Flip. If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change Job: 212th Oddball Slots: 1 Description: N/A Model: No change Weapons: No change, just the buyarmor ability. Add or Change: Change Job: 212th Red Squadron Slots: 4 Description: N/A Model: No Change Weapons: No change, just the buyarmor ability.
    1 point
  13. Bug Type (Server:): Dynamic Armor is broken Severity level (Low - Medium - High): HIGH Evidence (if you can): https://medal.tv/games/garrys-mod/clips/lSdxnh7dtOH-Lnpr0?invite=cr-MSxKd3AsMjQyNzE0OTU2&v=32 Description of the bug (If it's a black screen issue, please provide your SteamID64): Basically, the dynamic modeling is supposed to make SOBDE take less damage on body shots, however, it just doesn't exist right now for us. We are being killed at the same rate as everybody else. And with RC having 250 max health they are being absolutely shit on every event. The game is unplayable for all RC. How can we recreate it: Fix the dynamic modeling for the RC / Bad Batch models.
    1 point
  14. Name: Arcane RP Rank: BCMD Suggestion: Remove Heavy, Uncap Juggernaut (Vanguard) Implementation: Heavy is objectively a worse Vanguard trooper within 501st, it will struggle and die as a regiment so long as Vanguard exists, so remove it and make Vanguard the staple frontline 501st trooper (minge protection is already in place for tryouts). Lore: N/A Workshop content if applicable: N/A Add or Change: Change Job: 501st Heavy Slots: 0 Description: Removal of the whitelist from server Model: Removal Weapons: N/A Add or Change: Change Job: 501st Juggernaut Slots: unlimited Description: Uncap the limited regimental slots in vanguard Model: No Change Weapons: No Change Other: If not uncapped, expand the current VAN cap beyond the 9 slots it currently has for future proofing. 14-15 slots would be more than enough
    1 point
  15. Name: Arcane RP Rank: BCMD Suggestion: Increase Rex’s Base HP Implementation: Rex’s base HP is currently less than over half the WL in his battalion Lore: Rex is a frontline leader of his men, and due to this he should have as much or slightly more health than his men so he can actually lead from the frontline. Workshop content if applicable: N/A Add or Change: Change Job: Commander Rex Slots: 1 Description: Increase Rex Max HP to 500 Model: No Change Weapons: No Change
    1 point
  16. If that is the case than GMs and anyone else running deployments or events should not be able to take away the ability for pilots to fly. If pilots can't fly then what is the point of going for pilot? what is the point of having the whitelist or the pilot training. There are people that are actively pilots on the server that log on for a deployment, hear that we wont be able to fly and then log off. If you are going to take away a whole whitelists primary role the least you can do if give them some kind of purpose in another. That being said, +1 obviously.
    1 point
  17. +1 reference pic you posted is cool. It is p easy to look similar to arligan on other Jedi WL's, lore characters should be p unique.
    1 point
  18. Won't talk about the current suggestion, but the Firepuncher is the single best F2P sniper on server, was redone and got a beautiful scope and new model as of late 2024. Jaing also has his own DC15X Variant with a custom model + stats, Same goes for Bossk and his Relby. We are a team of the people :) they can suggest the things they wanna see.
    1 point
  19. Since this weapon would be likely very powerful and specifically made for one job will yall be trading anything out of his kit in favor of this weapon? Like Fi loses his DC-17m Sniper attachment or Anti-Armor attachment or he’ll even both in favor of this rifle being busted. Also why only Fi? Both Kal and Jaing also favored the Verpine Sniper Rifle. If it can be given to several jobs rather than just one at least it seems more useful.
    1 point
  20. -1 speed power creep is kinda wild from everyone right now, so many people are suggesting movement buffs. I think the other suggests you guys have up right now are much better and more impactful to make Naval cool.
    1 point
  21. Radio Hotkey more like @Ratio hot key am I right?
    1 point
  22. Delta/Null/Omega have books that niche Star Wars people read Bad Batch has a show that my grandma watched bro This is NOT the same the show makes them WAY more popular to the average person and therefore makes people want to join it and play as it WAY more This is fair and valid like I get you want more for your boys I support that you'd want them to have more stuff to mess around with but basing it off uniqueness or to stand out is crazy seeing as you are legit the Bad Batch like if somebody joined the server and looked at SOBDE I'd say 9/10 times they'd know who the Bad Batch was but not the other squads except MAYBE Delta That alone is incredibly unique You guys truly don't need an edge over other squads because you have it already very clearly. I think it's bananas to imply that Bad Batch is outweighed in terms of allure. They definitely have a draw and are very unique as is and wanting an extra weapon on top of that is just OD I do agree that just Tech could get one because he always was a bit of a weak link in terms of kit once they swapped him off the Medic role but giving it to every single member is a bit cray cray
    1 point
  23. +1 people dont know im Zey they think im a basic bitch jedi.
    0 points
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