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Showing content with the highest reputation on 07/23/2025 in Posts

  1. +1 but up the HP even more and make a rule against permas. If we’re increasing HP to be more engaged in RP then why are we using anything except lore weapons
    4 points
  2. Name: Juggernaut RP Rank: BCMD Suggestion: BCMD's Should have more health and armor then other troopers Implementation: After a year as BCMD Wolffe I Think BCMD's Should have more health and armor then other troopers. You are supposed to be in the field leading your men in RP and combat. It is very difficult to do that when you Die sometimes easier then your baseline troopers. For example as Wolffe I had 150 armor [Now 200] and 300 health, my base troopers have 150 armor [Now 200] 300 health. Im not saying it needs to be ridiculous but maybe 500 health for BCMD's would be a fair compromise especially when we have droids with laser accuracy.
    2 points
  3. Name: Echoz RP Rank: CPT (BCMD Approved) Suggestion: Giving Muzzle the Aurebesh Translator Implementation: Giving the translator to Muzzle to fit more of a negotiator that can also understand the alien races languages (Wookies, Trandoshions, Ect.) Lore: He has work with Wookie's and other races, he should have picked up at least of what they are saying. Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: Alpha-66 "Muzzle" Slots: 1 Description: Giving the Aurebesh Translator to the Alpha-66 "Muzzle" Whitelist Model: (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: synergy_datapad (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: 41st will have priority with this addition as we do not wish to take it away from them with some whitelist having them.
    1 point
  4. Name: Klein RP Rank: 241st BCMD Suggestion: Add more Health the the fortification tools fortifications Implementation: During event/deployments all the fortifications get destroyed way to quick and it makes it difficult for the armorers to keep up with making defenses under fire. Lore: n/a Workshop content if applicable: N/a (If no workshop content, suggest a developer or put "Require Development")
    1 point
  5. In terms of server performance ARCCW would make our stuff way laggier and weapons would perform worse. It's a great modular system for smaller servers, but it's not setup well enough to work in 100+ player environments. TFA may be older and more simplistic, but newer versions provide some of the same things ARCCW has in a less intense way. Though you sacrifice some flash for that performance gain, such as animations fancy UIs for swapping etc. I do admit, ARCCW is super cool, but it's not practical here
    1 point
  6. Ngl I would rather BCMDs get buffed gear like Rex getting special dual DC-17s that just rip and tear, etc. HP/Armor buff is nice but also a little meh as a buff. Some BCMDs get jetpacks so that’s a decent buff as well but for the ones that don’t they definitely need something different and potentially unique. Lowkey hated the westar as a BCMD buff. Would rather see Cody or Wolffe using the DC-15A like they were seen to use rather than the westar. Maybe buffed 15As for BCMDs too. +1 regardless
    1 point
  7. Naval also has access to the fortification tool and 41st is also requesting to use it. The goal of 241st is first and foremost RP. By allowing us this second subunit it will help us grow in rp and allow our troops to have a new goal to go for. Lore wise we are a fan made battalion. What that means for me is that we get a blank script. We can create our own lore and do our own thing. This idea is the brain baby of 241st and is deeply wanted. This is something the entire battalion voted on, not just the commander team. The goal is not to have more "cool stuff" but rather encourage more RP and build more meaningful memories. I'm excited for this prospective sub unit and i know my battalion is as well.
    1 point
  8. +1 sounds cool and im not 241st so i dont know whats needed
    1 point
  9. Never understood this reasoning. You don’t need a base medic job in HC for him to make sense. Him being a medic in HC would make him so unique in the unit and give main battalion medics something to work for further up the food chain. Only having characters that match jobs in the subunit doesn’t make them feel super special. Just carbon copies of the others. Plus whatever unique buffs HC has would apply to Strecher making him unique from base medics outside of a model.
    1 point
  10. Hear me out. Give ARC Troopers the automatic dualies DC-17. also +1
    1 point
  11. God Forbid people wanna use a single pistol to feel like a dope mfer
    1 point
  12. +1 Most of the weapons available in the armory shop are either trash or just mid at best, especially considering the inflated “Big Synergy©” pricing. Introducing a weapon modification system and a comprehensive rework would significantly enhance the experience for both new and existing players.
    0 points
  13. He has fists and you have an arsenal of guns, you can definitely counter it
    0 points
  14. -1 At what point should a sidearm be competing with primiary rifles. The people that have the pistol is Support and Naval who should not be on the frontline wielding a single pistol.
    -1 points
  15. I’m gonna say it The Jedi clone armor models are LAME -1 rather see cool characters like Mace Windu, Obi-Wan, etc. actually look like themselves. Jedi got plenty of new stuff with the most recent model update and I don’t think this is important or necessary whatsoever! We get these loser models bc some rando made them public on the workshop now we’re stuck with them.
    -1 points
  16. swap to the aarcw base fr fr +1 tho
    -1 points
  17. Name: Iceman RP Rank: Major Suggestion: Project Rebirth: Main Idea: Using the current Kal Skirata job add a Walon Vau skin to it. The purpose of this within the battalion is moving Kal Skirata and Walon Vau to the two commander positions within the battalion. Walon Vau would be overseeing Delta Squad (as he did in lore) and Bad Batch while Kal Skirata would oversee Null and Omega Squad. This way both commanders would have distinguished jobs within the battalion where they can oversee and support the two squads they are in charge of. Since Kal and Walon were both training sergeants for the commandos, having them on the server would increase RP within the battalion and help distinguish who the commanders are rather than have it be two squad leads. This also opens up more progression within the battalion. BCMD: With this change it would leave Kal leaving the BCMD position. We have three main ideas for what could take his place. The first idea would be to introduce the SOBDE Job, this would be an unnamed job which would require development where the BCMD would RP as their own character. As there isn’t a real leader of SOBDE in lore besides Arligan Zey this would make the most sense server wise. The second idea would be the reintroduction of Captain Gregor as the BCMD of SOBDE, this would require him leaving the event job list but the rest of foxtrot could remain as GM property as they are not needed. Finally the last idea would be that any squad lead such as Niner, Boss, Hunter, or Ordo could be BCMD. With the new commander spots this could help ensure that the BCMDs squad doesn’t get forgotten as they too can assist and help the BCMD. Implementation: Add the Walon Vau skin to the Kal Skirata job and possibly creation of new SOBDE Job Lore: Kal Skirata and Walon Vau were the trainers for the Squads within the battalion so it would make sense to have them in overseer positions. Plus with no real leader in lore the BCMD position would need changing to one of the three ideas Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") Add or Change: Add and Change (Any job modification requires all this information) Job: Kal Skirata, Creation of new as wel Slots: Possibly +1 Description: Add the Walon Vau skin to the Kal Skirata job, and possible creation of new job depending on which of the three ideas get approved Model: models/jajoff/sps/jlmbase/characters/walonvau.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other:
    -1 points
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