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Showing content with the highest reputation on 03/07/2023 in all areas

  1. Well I am unsure how much is needed to be removed, but I think that some of the decorative areas that are only visible through glass (such as below the bunks area) could be removed. The second sector could be downsized a bit, with some of the areas being made to be more open by removing trees and rocks. Remove some trees on the main layer of the map as well. Also, I believe there are two dueling arenas (not sure), but if so one could be removed since I doubt there'd often be two going on at a time. I could think of others but I'm unsure how many brushes are really needed and how many this would get back. If more is needed, please let me know so I can put some more thought into it.
    2 points
  2. Things like trees and rocks won’t matter, they’re props and the limit on those is significantly higher. Things in the base, like the glass areas and so on, are really some of the only viable areas, which shows how limited we are. Among other things, the outpost and the one round bounty hunter building are the only structures to utilize brushes outside of the base, and I highly doubt either can be removed, so it’s a bit of a touchy area unfortunately. The base would ultimately need radical restructuring to possibly avoid the issue
    1 point
  3. Oh yeah I honestly have no idea how much would need to be removed to accommodate this change I just wanted to gather your thoughts on the subject since I know you've wanted this change for awhile now.
    1 point
  4. I'd like to clarify something before y'all go bananas with the map suggestions I wanted to add a citadel, believe me, but theres a reason it didn't make it: The map has currently hit a very very fine line on its brush limit? What does this mean? Think of maps like legos. You build the walls, the floors, the ceilings out of blocks and other shapes. Source has a hard cap on the limit of these legos (brushes) you can use to build your map. We're not quite there yet, but we're something 40-80 brushes away from being there, which is not a lot of wiggle room at all! Soltuion? If we want new rooms/areas, something will have to be downsized or removed. It's inconvenient, but its just how source is. I've been bashing my head at a recent map project because I've hit the brush limit there too. It's annoying, and I wish gmod was on source 2 because of it Proof I was in fact about to add it before it hit the brush limit. This was the anaxes one btw, I just cleaned up the textures to fit the base
    1 point
  5. Unfortunately your ban appeal has been DENIED. For more information on why you were denied, please contact me or any Director+. // LOCKED // MOVED TO BAN APPEALS - DENIED
    1 point
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