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Showing content with the highest reputation on 08/24/2021 in all areas

  1. Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Me and @SquareAlready tested this, It was buggy and also at this time we are just not in the need of more addons which cause more lag. We are actually trying to remove things so we can have better performance. Also it has not been updated since 2018 which leads me to believe that the original author of this addon probably dropped the project.
    2 points
  2. Name: Stockings RP Rank: Executive Officer Suggestion: Giving the CR-2C to Improcco Company (From the Base Weapons pack of course) Implementation: Improcco Company is a small sub-battalion within the 41st Elite Corps. They are specialized in Counter Insurgency operations & Combat Search and Rescue based on their lore. The reason Improcco would like this weapon added to their kits, is due to the fact that many other Sub-battalions similar to Improcco Company utilize a Jet pack for the whole sub-unit. That being 2ndAC, Alpha ARC, & Wolfpack from what I believe. Having a jetpack on every job for said sub-unit can be a major advantage for the unit. Improcco hopes the same can be done with this suggestion. Improcco currently stands with the standard loadouts of each specialization. Gett = 41stEC Officer loadout, Clanky/Nye = 41stEC Support loadout, Fi = 41stEC Medic loadout, & Tenn = 41stEC Heavy Loadout. I believe that it is fair to open a suggestion for this to be potentially added as a weapon to the loadouts due to the fact that the only thing that distinguishes the difference between Improcco and 41st are the models we currently use. Only logic behind choosing this weapon is that it can partially be considered a republic weapon, since it’s from Naboo. Otherwise, from when the update initially released I tested the Base pack version of the CR-2C and it seemed to be relatively balanced or even under-powered depending the situation. Lore: None, other than the CR-2C being a Naboo Security weapon. Workshop Content if applicable: Requires Development If you are asking to add or change a job, fill out the following: Add or Change: Add Job: Improcco Company Gett Slots: 1/1 Description: N/A Model: N/A Weapons: ADD CR-2C Other: N/A Job: Improcco Company Clanky Slots: 1/1 Description: N/A Model: N/A Weapons: ADD CR-2C Other: N/A Job: Improcco Company Nye Slots: 1/1 Description: N/A Model: N/A Weapons: ADD CR-2C Other: N/A Job: Improcco Company Tenn Slots: 1/1 Description: N/A Model: N/A Weapons: ADD CR-2C Other: N/A Job: Improcco Company Fi Slots: 1/1 Description: N/A Model: N/A Weapons: ADD CR-2C Other: N/A
    1 point
  3. -1, why would they get special weapons over everyone else. Some sub units literally only have skins. This is a lot to get for only 1 group. unless the whole server starts to get these big boosts then I don't see why improcco should You are for sure only doing this cause covid relief couldn't cover the 2 mil it doesn't matter if they're different, you don't need another gun
    1 point
  4. I mean getting into a dumb situation usually involves not being able to get out and you'll die. If people value lives they won't get into situations where they'll die but their health still might get low +1, I like completely agree with infinite syringes but not sure the server is ready for such genius. So a small increase sounds reasonable Also medkits seem to provide a different use as they work in active combat. Syringes only work in Saftey so I see a clear difference in use so we should really keep both. Med should probably get revives sorted out so it stops being a fallback for anyone who dies
    1 point
  5. I keep seeing people saying the Null reputation but every time I asked about them on the server, I'd just keep hearing "yeah, they were toxic af". I don't see any like real reasons for it not to be re-added above to be honest and will write below reflecting that. +1 They're offering things (two whitelists, a kit weapon on one, etc.) in exchange to try to make it happen and essentially trying to shift Rancor into an ARC battalion with 2 subunits (the same as about every other bat on the server). In terms of game balance, they'd basically have the same loadouts as existing jobs in their battalion while losing some from others to maintain the current powerbalance of the battalion. In terms of potential roleplay situations, it could allow a (IC) rivalry between the two groups in the battalion with Rancor acting as a mediator and allows more slots for people to play potentially cool lore characters. As long as they're not just running around dismissing people because "regs" or something, I don't see it as any different from adding any other group.
    -1 points
  6. Nulls reputation is horrible. They were know for toxic, elitist, bordering on mingy behavior. Alpha and Null dislike each other as much as Bad Batch dislikes regular clones (which include RC) so by this logic SOBDE needs to remove BB
    -1 points
  7. Expected some negatives (Preferably with real reasons) but wasn't expecting this kinda salt shower. This topic is now void
    -1 points
  8. A few things. 1. Your sentence kinda just cut short so I'm curious where it's going. 2. I agree that sub-units should distinguish themselves, either by specialty weaponry and/or more focus on particular jobs. Unfortunately when it comes to weapons, there are some sub units that get favored more than others for things. 3. This is just a side note, but I've noticed a large increase in groups focusing on rescue/protection recently (104th/Dire - hostage/VIP rescue, Improcco - CSAR, CG/DS - VIP defense, Senate Commandos - VIP defense, BH - Guard Contracts), Even the gun you are suggesting was used particularly by Guards and Police.
    -1 points
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