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Showing content with the highest reputation on 06/06/2021 in all areas

  1. Stealth in GMOD sucks. Inside of this game your really have only one option for stealth, and thats using a cloak. Outside of this stealth is almost impossible, because of this cloaking and rules of who can see cloaked enemies has to be carefully considered in order to not unbalance it. If you have too many people with this ability to see cloaked then stealth missions for CIS and BH's become impossible. However if not enough can see cloaked enemies then they get to run around basically impossible to be stopped. Right now we have 8 Grey RC+4 Delta+5 Bad Batch+Infinite(potentially) SO that can see cloaked, i'd say on average during not dead times we have around 6~(give or take a bit) people that can see cloaks on at a time. This is too many. It needs to be possible for BH's and CIS to have a chance to get in and out successfully without meta gaming. Perhaps if you wanted someone to lose the ability to see cloaks, and then you gain it (on all Armour) (also good luck getting someone to give up their ability to do something in game) I'd plust one this, but for now -1
    3 points
  2. -1 This kinda loops into the whole well “ex model has a jet pack bodygroupr so why can’t they have a jetpack” kinda deal. The current ruling for when to wear the beskar can easily change the next Kal or so to the point where we have Nulls running around in their Mando models 24/7 again. Overall I think the amount of people who can see cloaked people is already pretty high and the number shouldn’t keep increasing. I think the argument is kind of dull as well seeing as Din Djarin was the only Mandalorian ever seen to use that heat vision type dealio and it’s just too vague of a lore based argument. It’s like saying all ARC troopers should be able to see cloaked personnel because they have the ability in Battlefront II. The Null’s kits compensate for their lack of being able to see cloaks. Jetpacks and westars are plenty. And yes this is a director/high command kind of decision and could have gone through a command meeting.
    2 points
  3. There are plenty of reasons to believe that the Nulls would be capable of detecting cloaked enemies. The Republic Commando series outlines what the Null's Beskar'gam was capable of in a few passages, such as "Good things, helmets: nobody could hear what was being said on the comlink outside of the buy'ce unless you let them. Ordo was using all his state-of-the-art armor sensors to check for metal fatigue, leaks, and other mechanical faults. Skirata noted the readouts being relayed to his spanking-new HUD display" and "Ordo activated his helmet's infrared filter, adjusted it to its most sensitive setting, and cast around on a square search of a twenty-meter grid . . . Ordo switched from infrared to the penetrating sensor. It was like checking in mail slots, a tedious progression from one hole to the next." And those are just excerpts from like two chapters of True Colors, I'm pretty sure I recall many other instances of high-tech thermal imaging or other types of sensors. There's no hiding from a Null. In lore, at least. Their clone armor was incredibly high-tech as well, with them making several upgrades to it throughout the course of the war- so I don't think it's too much of a stretch for their armor to be capable of the same thing the RC Armor is capable of (especially since the Nulls could take their pick of any Republic Technology they wanted seeing as they could get into anything and everything). +1, allow it overall and not just when wearing Beskar'gam. I think the Null-Class ARCs being the only members of SOBDE who cannot see cloaked individuals has always been a bit annoying and dumb. Just round it out that all of SOBDE can see cloakers. As someone who owns the Guild Spy whitelist I can tell you that even with 10 people online who can see cloakers it's still possible to sneak around, you just actually have to try to be stealthy, which is much more fun and rewarding anyways.
    1 point
  4. VOID - Suggestion no longer necessary.
    0 points
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