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Showing content with the highest reputation on 10/05/2020 in all areas

  1. Worst case we could always go back to the regular Anaxes. But I wanted to gauge community opinion on this revamp
    2 points
  2. I want to talk some parts of the map after flying around a bit. This is just me spitballing somethings after flying around for a bit. No place for Jedi 16 bunks and 12 high command offices, we can either split up masters and knights/padawan's, or give them a whole section together. The cave system still exists, which is excellent for trials/tests/crystal spawns. There are plenty of side rooms we could use as a library, if we do decide to split masters and knights/padawan's we can put the library in one of those. Spreading out the order and integrating them more into the base. No place for BH's The new section of the map has a nice little base that might be excellent for bounty hunters. Walled area that they could hold and defended, giving more PvP potential. Our current bounty hunter base is all prop based, perhaps we could copy a similar idea here somewhere, we have plenty of open areas. The Skybox Honestly i was able to fly around without having to worry about walls. I loved it. This map will revitalize the ACE and Pilot programs. Without question. On a negative, flying up gets you into the weird space skybox which is disorienting and hard to realize where i am. This might be fixed with time and practice however. Map as a whole Positive: Lighting can apparently be fixed, much needed Negative: That weird light that you see when you're not even in the room. IDK if anything can be done about that. Positive: The outposts are a lot more put together then our current system I might add more as i think longer.
    2 points
  3. Name: Khufu / Day RP Rank: Colonel (I think) Suggestion: This is to move our current base map from titan base to this new version of Anaxes. I have spent the past 2 weeks searching the STEAM workshop for every base map we could possibly use and after a review process with both myself and Square we decided this and the base Anaxes map (by Jimbo) are our two best options for now. The new version of Anaxes is based off Jimbo's map. It has a copy of the base (except for spawn room) with the added features on the exterior. One of the main features of the map is that there is another layer of the map just as large as the original (as can be seen in the map architecture screenshot). The biggest cons are that there is NO Jedi Temple, or bounty hunter village. For Jedi this can be mitigated by giving them high command bunks and if needed the bar area. This will allow them to have the space they need while also bringing them closer with the clones / RP in general. As for bounty hunters it will be up to them to find an optimal solution I propose setting up camps on both layers similar to how we have now on titan base. Feel free to ask questions below Below I will enumerate the pros and cons I see Pros: Increased map size Variability in encounter / main server events Skybox / space section for pilots Seemingly optimized Integration of Jedi and Clones allowing for closer roleplay between the two forces. 3 layers allowing for a lot more RP / potential (helps prevent map fatigue) Enough different to hold interest but enough similar to not have to teach everyone the map layout again. Thumbs up from some higher ups Bug fixes Cons: Glitch section of the map (falling out of the map) this can be covered by perma props Slightly less FPS performance than titan base No Jedi Temple (for performance reasons) No Bounty hunter village (fir performance reasons) Second layer has lighting from the first layer making it pretty dark (maybe we could add lighting for this in hammer with map maker permission of course) Not brand new map, ( I went through every GMOD map with almost no luck for new maps that would work for us) Lore: https://starwars.fandom.com/wiki/Fort_Anaxes Workshop content: https://steamcommunity.com/sharedfiles/filedetails/?id=2149579592&searchtext=anaxes Screenshots / Highlights - Map Architecture - Extended spawn room - Proposed Jedi Bunks (Old High Command Offices) - New Outpost # 1 - New Outpost # 2 - Small settlement # 1 (Outside crystal cave) - New Outpost # 3 - Entrance to next layer - Entrance back to main anaxes map - New Outpost #4 - New Layer Overview - New watch tower - Example on second layer with no flash light - Example on second layer with flashlight - Space
    1 point
  4. +1 Whether we use this map or go back to the regular Annexes map, I don't care too much. We all just need a map switch and those two maps are the strongest
    1 point
  5. I've spent a bit of time doing some looking around, some testing, and I've come to a general conclusion about my opinions on this map. Is it better than Titan Base? YES. Is it better than the original Anaxes? Well, not really. From the perspective of the Chief Flight Officer- this map seems too good to be true. Unfortunately, it is. The Space above the planet has one entry and exit point, meaning that when you fly above a certain height it will place you in the center of the space region and you will be facing 0 degrees north. When you fly too high in the space region, it sends you down to this point as well. When you want to leave the space region, you fly down and are teleported to a set location right outside of the base, facing 0 degrees north. If the teleportation isn't annoying enough when trying to perform offensive / defensive maneuvers around the main base, the fact that you enter and leave the region facing north is worse- as the LFS ships go haywire adjusting to the new mouse direction. The skybox on the actual planet is also significantly lower than on the original Anaxes, making ground support and flying within view of the ground much more of a challenge. From the perspective of the average trooper, I still like the base. It hasn't changed much. But the surface of the planet overall? Well, in my opinion the outposts on the original map were better. They seemed less out of place, less a combination of a bunch of random assets. I believe the two outposts, the tower, and the village made for much better map decor than the options presented in this map. The Jedi & Bounty Hunters just seem to be giving up quite a bit for not much payoff. I wouldn't really say the Jedi and the Clones having to spawn in the same massive base increases roleplay between them in any significant way. When Compared to Original RP_Anaxes: PROS: Increased Map Size Slightly Different Map Layout CONS: Glitched Lighting Buggy / Poorly Built Space / Skybox Feature No Jedi Temple No Bounty Hunter Village Lower Quality Outposts Expanded Area is Barren Inferior Optimization (In my experience during testing) Ultimately, I feel Original RP_Anaxes is a better choice for our next map. Have we been there before? Yeah, we have. But it beats Titan Base and it beats this revised version of Anaxes. Perhaps this map could be added to the event server pool as the barren wasteland below the map would probably be a cool place for deployments. -1 (I would prefer this map over Titan Base but I would much rather prefer the normal Anaxes already in pending)
    1 point
  6. +1 I concur, it looks great seems like a lot of good additions. Abeloth is pleased, along with anaxes giving bounty hunters more to do and maybe just maaayyybbeee the CIS might show up ;)
    1 point
  7. +1 I think this is a good map change that we need. We as Jedi don't need a temple at all. Just some place to do our stuff like promos and trials and duels. I don't mind the darkness on the second layer. Gives @Dennisan abeloth opportunity i think.
    1 point
  8. Yall mf's: nErF z6 ALSO YALL MF's: 4 bArRel z6 gO bRRRRR +1 i guess lel
    1 point
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