As someone who has played Jedi for quite some time, not just on this server, but on other servers with Systems similar to the one we have now, let me explain something. The Reason why Jedi can AFK Meditate, is because without it, we would be completely screwed. We start off, with no Skillpoints, no Stances, and Meditate, which prevents us from being capable of doing much more than Swing our Saber like a Dumbass.
These first few days, will consist of people AFK Meditating, because people need to catch up to where they previously were. Before, everyone had all of the Stances readily available, as well as, a set amount of Force Powers depending on your Class. The Jedi System just came out, people are excited for it, especially high staff considering they've been working on it for Two Months if not longer.
People have been kicking AFK Jedi during Primetime, however, if it's not Primetime, I don't believe you're allowed to kick. While Base Ops having a Rule to not be AFK while on the Job, this is because the Base Revolves around the Job itself. Without Base Ops, we lose an Important Structure of the Base, and if you're on the Job but not there, you're not doing much to help. Jedi however, aren't something the Base Revolves around, and while that doesn't mean they're not important, it's not like we're all sitting across the map in Packs of five. We have a Room designated, for AFK Meditation, like Bunks, this is a Safe place to AFK and not get Shot or Stabbed during an Event.
While being AFK For Primetime is understandbly something that shouldn't happen, kicking any Jedi who are AFK for more than an Hour just seems like something that someone who doesn't like Jedi would do.
This doesn't do much to help prove your point that it should happen, it actually hinders it to an extent. The higher your Level is, the longer it takes to get to it, in turn the Longer you'd have to AFK Meditate. Lowering the Flatrate XP for Meditation, makes more people need to Meditate, for longer peroids of time. While NPCs giving More XP Doesn't sound like a bad thing, this doesn't do much for the people who need it the most, given that Jedi aren't supposed to just lay waste to everything in it's path.
Personally, I'm a Consular, a Branch of Jedi extremely Force Based, that doesn't see nearly as much combat as we do wounded allies,with an Aspiration for Civilized Diplomacy. Compared to Jedi, we often hang back unless we don't have a choice, and more often than not, we're going to either be Deflecting Shots or Healing those that got shot. I haven't seen the Skill trees yet, but from past experience, I guarantee you, it'll be a pain in the ass to just get force heal.
With an Update this heavily focused on Jedi, there's bound to be changes to rules inbound, with some even already in play. However the point of having Jedi Rules and Regulation is to keep our Enjoyment stable, as well as the enjoyment of others. While I understand it's going to be a slow couple days of missing Jedi, we'll be coming back in full force and large bursts.
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